StealthcheckmadeNat130+damagein oneturnFallDamageDealtForcedamagedealtPlayermisunderstandshow a spellworksNat20PerceptioncheckmadeFire, Coldor LightningdamagedealtAcid, Poison,or ThunderdamagedealtSummoningSpell CastFails 5d20 Testsin a rowFails withAdvantageWastedTurnRadiant,Necrotic, orPsychicdamagedealtOneShottedConditionAppliedAthleticscheckmadeInitiativeroll tieBludgeoning,Piercing, orSlashingdamagedealtMagicItemUsedRolls25+SucceedswithDisadvantageFriendlyFireStealthcheckmadeNat130+damagein oneturnFallDamageDealtForcedamagedealtPlayermisunderstandshow a spellworksNat20PerceptioncheckmadeFire, Coldor LightningdamagedealtAcid, Poison,or ThunderdamagedealtSummoningSpell CastFails 5d20 Testsin a rowFails withAdvantageWastedTurnRadiant,Necrotic, orPsychicdamagedealtOneShottedConditionAppliedAthleticscheckmadeInitiativeroll tieBludgeoning,Piercing, orSlashingdamagedealtMagicItemUsedRolls25+SucceedswithDisadvantageFriendlyFire

D&D Session Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Stealth check made
  2. Nat 1
  3. 30+ damage in one turn
  4. Fall Damage Dealt
  5. Force damage dealt
  6. Player misunderstands how a spell works
  7. Nat 20
  8. Perception check made
  9. Fire, Cold or Lightning damage dealt
  10. Acid, Poison, or Thunder damage dealt
  11. Summoning Spell Cast
  12. Fails 5 d20 Tests in a row
  13. Fails with Advantage
  14. Wasted Turn
  15. Radiant, Necrotic, or Psychic damage dealt
  16. One Shotted
  17. Condition Applied
  18. Athletics check made
  19. Initiative roll tie
  20. Bludgeoning, Piercing, or Slashing damage dealt
  21. Magic Item Used
  22. Rolls 25+
  23. Succeeds with Disadvantage
  24. Friendly Fire