Initiativeroll tieNat1Playermisunderstandshow a spellworksConditionAppliedRolls25+30+damagein oneturnStealthcheckmadePerceptioncheckmadeWastedTurnFails withAdvantageFails 5d20 Testsin a rowMagicItemUsedRadiant,Necrotic, orPsychicdamagedealtSummoningSpell CastAthleticscheckmadeForcedamagedealtNat20FallDamageDealtFire, Coldor LightningdamagedealtOneShottedSucceedswithDisadvantageBludgeoning,Piercing, orSlashingdamagedealtFriendlyFireAcid, Poison,or ThunderdamagedealtInitiativeroll tieNat1Playermisunderstandshow a spellworksConditionAppliedRolls25+30+damagein oneturnStealthcheckmadePerceptioncheckmadeWastedTurnFails withAdvantageFails 5d20 Testsin a rowMagicItemUsedRadiant,Necrotic, orPsychicdamagedealtSummoningSpell CastAthleticscheckmadeForcedamagedealtNat20FallDamageDealtFire, Coldor LightningdamagedealtOneShottedSucceedswithDisadvantageBludgeoning,Piercing, orSlashingdamagedealtFriendlyFireAcid, Poison,or Thunderdamagedealt

D&D Session Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Initiative roll tie
  2. Nat 1
  3. Player misunderstands how a spell works
  4. Condition Applied
  5. Rolls 25+
  6. 30+ damage in one turn
  7. Stealth check made
  8. Perception check made
  9. Wasted Turn
  10. Fails with Advantage
  11. Fails 5 d20 Tests in a row
  12. Magic Item Used
  13. Radiant, Necrotic, or Psychic damage dealt
  14. Summoning Spell Cast
  15. Athletics check made
  16. Force damage dealt
  17. Nat 20
  18. Fall Damage Dealt
  19. Fire, Cold or Lightning damage dealt
  20. One Shotted
  21. Succeeds with Disadvantage
  22. Bludgeoning, Piercing, or Slashing damage dealt
  23. Friendly Fire
  24. Acid, Poison, or Thunder damage dealt