Rolls 25+ Bludgeoning, Piercing, or Slashing damage dealt Player misunderstands how a spell works Nat 1 Friendly Fire Condition Applied Fire, Cold or Lightning damage dealt Fails with Advantage 30+ damage in one turn Nat 20 Initiative roll tie Radiant, Necrotic, or Psychic damage dealt Summoning Spell Cast Perception check made Magic Item Used Stealth check made Acid, Poison, or Thunder damage dealt Athletics check made Force damage dealt One Shotted Succeeds with Disadvantage Fails 5 d20 Tests in a row Fall Damage Dealt Wasted Turn Rolls 25+ Bludgeoning, Piercing, or Slashing damage dealt Player misunderstands how a spell works Nat 1 Friendly Fire Condition Applied Fire, Cold or Lightning damage dealt Fails with Advantage 30+ damage in one turn Nat 20 Initiative roll tie Radiant, Necrotic, or Psychic damage dealt Summoning Spell Cast Perception check made Magic Item Used Stealth check made Acid, Poison, or Thunder damage dealt Athletics check made Force damage dealt One Shotted Succeeds with Disadvantage Fails 5 d20 Tests in a row Fall Damage Dealt Wasted Turn
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Rolls 25+
Bludgeoning, Piercing, or Slashing damage dealt
Player misunderstands how a spell works
Nat 1
Friendly Fire
Condition Applied
Fire, Cold or Lightning damage dealt
Fails with Advantage
30+ damage in one turn
Nat 20
Initiative roll tie
Radiant, Necrotic, or Psychic damage dealt
Summoning Spell Cast
Perception check made
Magic Item Used
Stealth check made
Acid, Poison, or Thunder damage dealt
Athletics check made
Force damage dealt
One Shotted
Succeeds with Disadvantage
Fails 5 d20 Tests in a row
Fall Damage Dealt
Wasted Turn