Fails 5d20 Testsin a rowAthleticscheckmadePlayermisunderstandshow a spellworksSummoningSpell CastFallDamageDealtStealthcheckmadeAcid, Poison,or ThunderdamagedealtForcedamagedealtConditionAppliedNat20SucceedswithDisadvantage30+damagein oneturnRadiant,Necrotic, orPsychicdamagedealtFriendlyFireBludgeoning,Piercing, orSlashingdamagedealtNat1Fire, Coldor LightningdamagedealtRolls25+WastedTurnMagicItemUsedInitiativeroll tieOneShottedPerceptioncheckmadeFails withAdvantageFails 5d20 Testsin a rowAthleticscheckmadePlayermisunderstandshow a spellworksSummoningSpell CastFallDamageDealtStealthcheckmadeAcid, Poison,or ThunderdamagedealtForcedamagedealtConditionAppliedNat20SucceedswithDisadvantage30+damagein oneturnRadiant,Necrotic, orPsychicdamagedealtFriendlyFireBludgeoning,Piercing, orSlashingdamagedealtNat1Fire, Coldor LightningdamagedealtRolls25+WastedTurnMagicItemUsedInitiativeroll tieOneShottedPerceptioncheckmadeFails withAdvantage

D&D Session Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fails 5 d20 Tests in a row
  2. Athletics check made
  3. Player misunderstands how a spell works
  4. Summoning Spell Cast
  5. Fall Damage Dealt
  6. Stealth check made
  7. Acid, Poison, or Thunder damage dealt
  8. Force damage dealt
  9. Condition Applied
  10. Nat 20
  11. Succeeds with Disadvantage
  12. 30+ damage in one turn
  13. Radiant, Necrotic, or Psychic damage dealt
  14. Friendly Fire
  15. Bludgeoning, Piercing, or Slashing damage dealt
  16. Nat 1
  17. Fire, Cold or Lightning damage dealt
  18. Rolls 25+
  19. Wasted Turn
  20. Magic Item Used
  21. Initiative roll tie
  22. One Shotted
  23. Perception check made
  24. Fails with Advantage