Rolls25+Bludgeoning,Piercing, orSlashingdamagedealtPlayermisunderstandshow a spellworksNat1FriendlyFireConditionAppliedFire, Coldor LightningdamagedealtFails withAdvantage30+damagein oneturnNat20Initiativeroll tieRadiant,Necrotic, orPsychicdamagedealtSummoningSpell CastPerceptioncheckmadeMagicItemUsedStealthcheckmadeAcid, Poison,or ThunderdamagedealtAthleticscheckmadeForcedamagedealtOneShottedSucceedswithDisadvantageFails 5d20 Testsin a rowFallDamageDealtWastedTurnRolls25+Bludgeoning,Piercing, orSlashingdamagedealtPlayermisunderstandshow a spellworksNat1FriendlyFireConditionAppliedFire, Coldor LightningdamagedealtFails withAdvantage30+damagein oneturnNat20Initiativeroll tieRadiant,Necrotic, orPsychicdamagedealtSummoningSpell CastPerceptioncheckmadeMagicItemUsedStealthcheckmadeAcid, Poison,or ThunderdamagedealtAthleticscheckmadeForcedamagedealtOneShottedSucceedswithDisadvantageFails 5d20 Testsin a rowFallDamageDealtWastedTurn

D&D Session Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rolls 25+
  2. Bludgeoning, Piercing, or Slashing damage dealt
  3. Player misunderstands how a spell works
  4. Nat 1
  5. Friendly Fire
  6. Condition Applied
  7. Fire, Cold or Lightning damage dealt
  8. Fails with Advantage
  9. 30+ damage in one turn
  10. Nat 20
  11. Initiative roll tie
  12. Radiant, Necrotic, or Psychic damage dealt
  13. Summoning Spell Cast
  14. Perception check made
  15. Magic Item Used
  16. Stealth check made
  17. Acid, Poison, or Thunder damage dealt
  18. Athletics check made
  19. Force damage dealt
  20. One Shotted
  21. Succeeds with Disadvantage
  22. Fails 5 d20 Tests in a row
  23. Fall Damage Dealt
  24. Wasted Turn