Initiative roll tie Nat 1 Player misunderstands how a spell works Condition Applied Rolls 25+ 30+ damage in one turn Stealth check made Perception check made Wasted Turn Fails with Advantage Fails 5 d20 Tests in a row Magic Item Used Radiant, Necrotic, or Psychic damage dealt Summoning Spell Cast Athletics check made Force damage dealt Nat 20 Fall Damage Dealt Fire, Cold or Lightning damage dealt One Shotted Succeeds with Disadvantage Bludgeoning, Piercing, or Slashing damage dealt Friendly Fire Acid, Poison, or Thunder damage dealt Initiative roll tie Nat 1 Player misunderstands how a spell works Condition Applied Rolls 25+ 30+ damage in one turn Stealth check made Perception check made Wasted Turn Fails with Advantage Fails 5 d20 Tests in a row Magic Item Used Radiant, Necrotic, or Psychic damage dealt Summoning Spell Cast Athletics check made Force damage dealt Nat 20 Fall Damage Dealt Fire, Cold or Lightning damage dealt One Shotted Succeeds with Disadvantage Bludgeoning, Piercing, or Slashing damage dealt Friendly Fire Acid, Poison, or Thunder damage dealt
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Initiative roll tie
Nat 1
Player misunderstands how a spell works
Condition Applied
Rolls 25+
30+ damage in one turn
Stealth check made
Perception check made
Wasted Turn
Fails with Advantage
Fails 5 d20 Tests in a row
Magic Item Used
Radiant, Necrotic, or Psychic damage dealt
Summoning Spell Cast
Athletics check made
Force damage dealt
Nat 20
Fall Damage Dealt
Fire, Cold or Lightning damage dealt
One Shotted
Succeeds with Disadvantage
Bludgeoning, Piercing, or Slashing damage dealt
Friendly Fire
Acid, Poison, or Thunder damage dealt