StatusQuoBiasLess isBetterEffectSocialComparisonBiasReactanceTraitAscriptionBiasOccam'sRazorOverconfidenceEffectPseudocertaintyEffectSelf-ServingBiasSocialDesirabilityBiasSunkCostFallacyThird-PartyEffectOptimismBiasLake-WoebegoneEffectLaw ofTrivialitySystemJustificationRiskCompensationRhyme asReasonEffectInformationBiasProcessingDifficultyEffectZero-RiskBiasUnitBiasPeltzmanEffectIllusionarySuperiorityLossAversionStatusQuoBiasLess isBetterEffectSocialComparisonBiasReactanceTraitAscriptionBiasOccam'sRazorOverconfidenceEffectPseudocertaintyEffectSelf-ServingBiasSocialDesirabilityBiasSunkCostFallacyThird-PartyEffectOptimismBiasLake-WoebegoneEffectLaw ofTrivialitySystemJustificationRiskCompensationRhyme asReasonEffectInformationBiasProcessingDifficultyEffectZero-RiskBiasUnitBiasPeltzmanEffectIllusionarySuperiorityLossAversion

We Need to Act Fast! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Status Quo Bias
  2. Less is Better Effect
  3. Social Comparison Bias
  4. Reactance
  5. Trait Ascription Bias
  6. Occam's Razor
  7. Overconfidence Effect
  8. Pseudocertainty Effect
  9. Self-Serving Bias
  10. Social Desirability Bias
  11. Sunk Cost Fallacy
  12. Third-Party Effect
  13. Optimism Bias
  14. Lake-Woebegone Effect
  15. Law of Triviality
  16. System Justification
  17. Risk Compensation
  18. Rhyme as Reason Effect
  19. Information Bias
  20. Processing Difficulty Effect
  21. Zero-Risk Bias
  22. Unit Bias
  23. Peltzman Effect
  24. Illusionary Superiority
  25. Loss Aversion