OptimismBiasLake-WoebegoneEffectPeltzmanEffectSystemJustificationStatusQuoBiasOverconfidenceEffectThird-PartyEffectRhyme asReasonEffectSocialComparisonBiasProcessingDifficultyEffectLossAversionLaw ofTrivialityPseudocertaintyEffectSelf-ServingBiasRiskCompensationUnitBiasSunkCostFallacyInformationBiasIllusionarySuperiorityOccam'sRazorZero-RiskBiasReactanceTraitAscriptionBiasLess isBetterEffectSocialDesirabilityBiasOptimismBiasLake-WoebegoneEffectPeltzmanEffectSystemJustificationStatusQuoBiasOverconfidenceEffectThird-PartyEffectRhyme asReasonEffectSocialComparisonBiasProcessingDifficultyEffectLossAversionLaw ofTrivialityPseudocertaintyEffectSelf-ServingBiasRiskCompensationUnitBiasSunkCostFallacyInformationBiasIllusionarySuperiorityOccam'sRazorZero-RiskBiasReactanceTraitAscriptionBiasLess isBetterEffectSocialDesirabilityBias

We Need to Act Fast! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Optimism Bias
  2. Lake-Woebegone Effect
  3. Peltzman Effect
  4. System Justification
  5. Status Quo Bias
  6. Overconfidence Effect
  7. Third-Party Effect
  8. Rhyme as Reason Effect
  9. Social Comparison Bias
  10. Processing Difficulty Effect
  11. Loss Aversion
  12. Law of Triviality
  13. Pseudocertainty Effect
  14. Self-Serving Bias
  15. Risk Compensation
  16. Unit Bias
  17. Sunk Cost Fallacy
  18. Information Bias
  19. Illusionary Superiority
  20. Occam's Razor
  21. Zero-Risk Bias
  22. Reactance
  23. Trait Ascription Bias
  24. Less is Better Effect
  25. Social Desirability Bias