OptimismBiasTraitAscriptionBiasLake-WoebegoneEffectStatusQuoBiasThird-PartyEffectLaw ofTrivialityInformationBiasReactanceRhyme asReasonEffectProcessingDifficultyEffectOverconfidenceEffectSunkCostFallacyOccam'sRazorSystemJustificationZero-RiskBiasSocialComparisonBiasSocialDesirabilityBiasSelf-ServingBiasIllusionarySuperiorityPeltzmanEffectLess isBetterEffectUnitBiasLossAversionPseudocertaintyEffectRiskCompensationOptimismBiasTraitAscriptionBiasLake-WoebegoneEffectStatusQuoBiasThird-PartyEffectLaw ofTrivialityInformationBiasReactanceRhyme asReasonEffectProcessingDifficultyEffectOverconfidenceEffectSunkCostFallacyOccam'sRazorSystemJustificationZero-RiskBiasSocialComparisonBiasSocialDesirabilityBiasSelf-ServingBiasIllusionarySuperiorityPeltzmanEffectLess isBetterEffectUnitBiasLossAversionPseudocertaintyEffectRiskCompensation

We Need to Act Fast! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Optimism Bias
  2. Trait Ascription Bias
  3. Lake-Woebegone Effect
  4. Status Quo Bias
  5. Third-Party Effect
  6. Law of Triviality
  7. Information Bias
  8. Reactance
  9. Rhyme as Reason Effect
  10. Processing Difficulty Effect
  11. Overconfidence Effect
  12. Sunk Cost Fallacy
  13. Occam's Razor
  14. System Justification
  15. Zero-Risk Bias
  16. Social Comparison Bias
  17. Social Desirability Bias
  18. Self-Serving Bias
  19. Illusionary Superiority
  20. Peltzman Effect
  21. Less is Better Effect
  22. Unit Bias
  23. Loss Aversion
  24. Pseudocertainty Effect
  25. Risk Compensation