OptimismBiasOverconfidenceEffectRiskCompensationLaw ofTrivialitySunkCostFallacySocialComparisonBiasRhyme asReasonEffectLossAversionOccam'sRazorThird-PartyEffectPseudocertaintyEffectSystemJustificationUnitBiasIllusionarySuperiorityZero-RiskBiasReactanceSelf-ServingBiasPeltzmanEffectStatusQuoBiasLess isBetterEffectInformationBiasSocialDesirabilityBiasLake-WoebegoneEffectProcessingDifficultyEffectTraitAscriptionBiasOptimismBiasOverconfidenceEffectRiskCompensationLaw ofTrivialitySunkCostFallacySocialComparisonBiasRhyme asReasonEffectLossAversionOccam'sRazorThird-PartyEffectPseudocertaintyEffectSystemJustificationUnitBiasIllusionarySuperiorityZero-RiskBiasReactanceSelf-ServingBiasPeltzmanEffectStatusQuoBiasLess isBetterEffectInformationBiasSocialDesirabilityBiasLake-WoebegoneEffectProcessingDifficultyEffectTraitAscriptionBias

We Need to Act Fast! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Optimism Bias
  2. Overconfidence Effect
  3. Risk Compensation
  4. Law of Triviality
  5. Sunk Cost Fallacy
  6. Social Comparison Bias
  7. Rhyme as Reason Effect
  8. Loss Aversion
  9. Occam's Razor
  10. Third-Party Effect
  11. Pseudocertainty Effect
  12. System Justification
  13. Unit Bias
  14. Illusionary Superiority
  15. Zero-Risk Bias
  16. Reactance
  17. Self-Serving Bias
  18. Peltzman Effect
  19. Status Quo Bias
  20. Less is Better Effect
  21. Information Bias
  22. Social Desirability Bias
  23. Lake-Woebegone Effect
  24. Processing Difficulty Effect
  25. Trait Ascription Bias