SocialDesirabilityBiasOptimismBiasSelf-ServingBiasThird-PartyEffectUnitBiasReactanceLossAversionPeltzmanEffectOverconfidenceEffectRhyme asReasonEffectRiskCompensationStatusQuoBiasSunkCostFallacyPseudocertaintyEffectZero-RiskBiasLaw ofTrivialityProcessingDifficultyEffectIllusionarySuperiorityOccam'sRazorLake-WoebegoneEffectLess isBetterEffectSocialComparisonBiasSystemJustificationTraitAscriptionBiasInformationBiasSocialDesirabilityBiasOptimismBiasSelf-ServingBiasThird-PartyEffectUnitBiasReactanceLossAversionPeltzmanEffectOverconfidenceEffectRhyme asReasonEffectRiskCompensationStatusQuoBiasSunkCostFallacyPseudocertaintyEffectZero-RiskBiasLaw ofTrivialityProcessingDifficultyEffectIllusionarySuperiorityOccam'sRazorLake-WoebegoneEffectLess isBetterEffectSocialComparisonBiasSystemJustificationTraitAscriptionBiasInformationBias

We Need to Act Fast! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Social Desirability Bias
  2. Optimism Bias
  3. Self-Serving Bias
  4. Third-Party Effect
  5. Unit Bias
  6. Reactance
  7. Loss Aversion
  8. Peltzman Effect
  9. Overconfidence Effect
  10. Rhyme as Reason Effect
  11. Risk Compensation
  12. Status Quo Bias
  13. Sunk Cost Fallacy
  14. Pseudocertainty Effect
  15. Zero-Risk Bias
  16. Law of Triviality
  17. Processing Difficulty Effect
  18. Illusionary Superiority
  19. Occam's Razor
  20. Lake-Woebegone Effect
  21. Less is Better Effect
  22. Social Comparison Bias
  23. System Justification
  24. Trait Ascription Bias
  25. Information Bias