Lake-WoebegoneEffectOptimismBiasReactanceOverconfidenceEffectSocialComparisonBiasSystemJustificationSunkCostFallacyPseudocertaintyEffectStatusQuoBiasLossAversionProcessingDifficultyEffectLaw ofTrivialityZero-RiskBiasThird-PartyEffectUnitBiasPeltzmanEffectOccam'sRazorRhyme asReasonEffectIllusionarySuperiorityInformationBiasRiskCompensationTraitAscriptionBiasSelf-ServingBiasLess isBetterEffectSocialDesirabilityBiasLake-WoebegoneEffectOptimismBiasReactanceOverconfidenceEffectSocialComparisonBiasSystemJustificationSunkCostFallacyPseudocertaintyEffectStatusQuoBiasLossAversionProcessingDifficultyEffectLaw ofTrivialityZero-RiskBiasThird-PartyEffectUnitBiasPeltzmanEffectOccam'sRazorRhyme asReasonEffectIllusionarySuperiorityInformationBiasRiskCompensationTraitAscriptionBiasSelf-ServingBiasLess isBetterEffectSocialDesirabilityBias

We Need to Act Fast! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lake-Woebegone Effect
  2. Optimism Bias
  3. Reactance
  4. Overconfidence Effect
  5. Social Comparison Bias
  6. System Justification
  7. Sunk Cost Fallacy
  8. Pseudocertainty Effect
  9. Status Quo Bias
  10. Loss Aversion
  11. Processing Difficulty Effect
  12. Law of Triviality
  13. Zero-Risk Bias
  14. Third-Party Effect
  15. Unit Bias
  16. Peltzman Effect
  17. Occam's Razor
  18. Rhyme as Reason Effect
  19. Illusionary Superiority
  20. Information Bias
  21. Risk Compensation
  22. Trait Ascription Bias
  23. Self-Serving Bias
  24. Less is Better Effect
  25. Social Desirability Bias