Hawkerbeing apervThe groupmakes anevilchoiceStrahdmakes anappearanceNat20Aranlooks forherbsSlurp liesaboutbeing agoblinThe partysuspectsan innocentNPCThe partytalks to arandom npcand askstheir nameBurlapsacksmentionedIreena isdispleasedwith thepartyIreena isdispleasedwith thepartyA spell’swordinggetsdebatedSomeonemakes aterribledeal/idea/planSomeonebecomessuspiciousof a childThe partyspends toomuch timediscussingwhat to doSomeonein the partywants to killPhoenixAmyBurpsAndy says"and thingslike that"more than 30times a nightA new PCis treatedwithhostilityThe partyasks ifthey levelupA simple planbecomesunnecessarilycomplicatedNat1The partyignores anobviousplot point.The partyleavesbehind animportantitemThe partygetscreeped outby the AbbotHawkerbeing apervThe groupmakes anevilchoiceStrahdmakes anappearanceNat20Aranlooks forherbsSlurp liesaboutbeing agoblinThe partysuspectsan innocentNPCThe partytalks to arandom npcand askstheir nameBurlapsacksmentionedIreena isdispleasedwith thepartyIreena isdispleasedwith thepartyA spell’swordinggetsdebatedSomeonemakes aterribledeal/idea/planSomeonebecomessuspiciousof a childThe partyspends toomuch timediscussingwhat to doSomeonein the partywants to killPhoenixAmyBurpsAndy says"and thingslike that"more than 30times a nightA new PCis treatedwithhostilityThe partyasks ifthey levelupA simple planbecomesunnecessarilycomplicatedNat1The partyignores anobviousplot point.The partyleavesbehind animportantitemThe partygetscreeped outby the Abbot

DND BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hawker being a perv
  2. The group makes an evil choice
  3. Strahd makes an appearance
  4. Nat 20
  5. Aran looks for herbs
  6. Slurp lies about being a goblin
  7. The party suspects an innocent NPC
  8. The party talks to a random npc and asks their name
  9. Burlap sacks mentioned
  10. Ireena is displeased with the party
    Ireena is displeased with the party
  11. A spell’s wording gets debated
  12. Someone makes a terrible deal/idea/plan
  13. Someone becomes suspicious of a child
  14. The party spends too much time discussing what to do
  15. Someone in the party wants to kill Phoenix
  16. Amy Burps
  17. Andy says "and things like that" more than 30 times a night
  18. A new PC is treated with hostility
  19. The party asks if they level up
  20. A simple plan becomes unnecessarily complicated
  21. Nat 1
  22. The party ignores an obvious plot point.
  23. The party leaves behind an important item
  24. The party gets creeped out by the Abbot