70;20;10 Kolb's learning cycle Miller's pyramid Androgogy Capacity to learn Clinical context Proven ability in acquiring knowledge and skills The practice environment Deliberate practice Learning = change The patients that walk through the door Dunning- Kruger Maslow's hierarchy (conditions for change) Capacity Self- directed learning (control) Curriculum A quality related to inquisitive thinking Social Constructivism To teach is to learn twice Kurt Lewin Collaboration What do you think? 70;20;10 Kolb's learning cycle Miller's pyramid Androgogy Capacity to learn Clinical context Proven ability in acquiring knowledge and skills The practice environment Deliberate practice Learning = change The patients that walk through the door Dunning- Kruger Maslow's hierarchy (conditions for change) Capacity Self- directed learning (control) Curriculum A quality related to inquisitive thinking Social Constructivism To teach is to learn twice Kurt Lewin Collaboration What do you think?
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
70;20;10
Kolb's learning cycle
Miller's pyramid
Androgogy
Capacity to learn
Clinical context
Proven ability in acquiring knowledge and skills
The practice environment
Deliberate practice
Learning = change
The patients that walk through the door
Dunning-Kruger
Maslow's hierarchy
(conditions for change)
Capacity
Self-directed learning
(control)
Curriculum
A quality related to inquisitive thinking
Social Constructivism
To teach is to learn twice
Kurt Lewin
Collaboration
What do you think?