DeliberatepracticeMiller'spyramidA qualityrelated toinquisitivethinkingLearning=change70;20;10SocialConstructivismDunning-KrugerThe practiceenvironmentClinicalcontextTo teachis to learntwiceThe patientsthat walkthrough thedoorProvenability inacquiringknowledgeand skillsCurriculumCapacityMaslow'shierarchy(conditionsfor change)AndrogogySelf-directedlearning(control)CollaborationWhatdo youthink?Kolb'slearningcycleCapacityto learnKurtLewinDeliberatepracticeMiller'spyramidA qualityrelated toinquisitivethinkingLearning=change70;20;10SocialConstructivismDunning-KrugerThe practiceenvironmentClinicalcontextTo teachis to learntwiceThe patientsthat walkthrough thedoorProvenability inacquiringknowledgeand skillsCurriculumCapacityMaslow'shierarchy(conditionsfor change)AndrogogySelf-directedlearning(control)CollaborationWhatdo youthink?Kolb'slearningcycleCapacityto learnKurtLewin

Planning learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Deliberate practice
  2. Miller's pyramid
  3. A quality related to inquisitive thinking
  4. Learning = change
  5. 70;20;10
  6. Social Constructivism
  7. Dunning-Kruger
  8. The practice environment
  9. Clinical context
  10. To teach is to learn twice
  11. The patients that walk through the door
  12. Proven ability in acquiring knowledge and skills
  13. Curriculum
  14. Capacity
  15. Maslow's hierarchy (conditions for change)
  16. Androgogy
  17. Self-directed learning (control)
  18. Collaboration
  19. What do you think?
  20. Kolb's learning cycle
  21. Capacity to learn
  22. Kurt Lewin