Miller'spyramidTo teachis to learntwiceDeliberatepracticeWhatdo youthink?CollaborationCurriculumProvenability inacquiringknowledgeand skillsA qualityrelated toinquisitivethinkingCapacity70;20;10SocialConstructivismClinicalcontextKurtLewinThe practiceenvironmentLearning=changeDunning-KrugerThe patientsthat walkthrough thedoorKolb'slearningcycleCapacityto learnAndrogogyMaslow'shierarchy(conditionsfor change)Self-directedlearning(control)Miller'spyramidTo teachis to learntwiceDeliberatepracticeWhatdo youthink?CollaborationCurriculumProvenability inacquiringknowledgeand skillsA qualityrelated toinquisitivethinkingCapacity70;20;10SocialConstructivismClinicalcontextKurtLewinThe practiceenvironmentLearning=changeDunning-KrugerThe patientsthat walkthrough thedoorKolb'slearningcycleCapacityto learnAndrogogyMaslow'shierarchy(conditionsfor change)Self-directedlearning(control)

Planning learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Miller's pyramid
  2. To teach is to learn twice
  3. Deliberate practice
  4. What do you think?
  5. Collaboration
  6. Curriculum
  7. Proven ability in acquiring knowledge and skills
  8. A quality related to inquisitive thinking
  9. Capacity
  10. 70;20;10
  11. Social Constructivism
  12. Clinical context
  13. Kurt Lewin
  14. The practice environment
  15. Learning = change
  16. Dunning-Kruger
  17. The patients that walk through the door
  18. Kolb's learning cycle
  19. Capacity to learn
  20. Androgogy
  21. Maslow's hierarchy (conditions for change)
  22. Self-directed learning (control)