AndrogogyCollaborationMaslow'shierarchy(conditionsfor change)Miller'spyramidA qualityrelated toinquisitivethinkingThe practiceenvironmentTo teachis to learntwiceWhatdo youthink?CapacityLearning=changeThe patientsthat walkthrough thedoorCapacityto learnDunning-KrugerKolb'slearningcycle70;20;10Self-directedlearning(control)ClinicalcontextCurriculumSocialConstructivismDeliberatepracticeProvenability inacquiringknowledgeand skillsKurtLewinAndrogogyCollaborationMaslow'shierarchy(conditionsfor change)Miller'spyramidA qualityrelated toinquisitivethinkingThe practiceenvironmentTo teachis to learntwiceWhatdo youthink?CapacityLearning=changeThe patientsthat walkthrough thedoorCapacityto learnDunning-KrugerKolb'slearningcycle70;20;10Self-directedlearning(control)ClinicalcontextCurriculumSocialConstructivismDeliberatepracticeProvenability inacquiringknowledgeand skillsKurtLewin

Planning learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Androgogy
  2. Collaboration
  3. Maslow's hierarchy (conditions for change)
  4. Miller's pyramid
  5. A quality related to inquisitive thinking
  6. The practice environment
  7. To teach is to learn twice
  8. What do you think?
  9. Capacity
  10. Learning = change
  11. The patients that walk through the door
  12. Capacity to learn
  13. Dunning-Kruger
  14. Kolb's learning cycle
  15. 70;20;10
  16. Self-directed learning (control)
  17. Clinical context
  18. Curriculum
  19. Social Constructivism
  20. Deliberate practice
  21. Proven ability in acquiring knowledge and skills
  22. Kurt Lewin