70;20;10Kolb'slearningcycleMiller'spyramidAndrogogyCapacityto learnClinicalcontextProvenability inacquiringknowledgeand skillsThe practiceenvironmentDeliberatepracticeLearning=changeThe patientsthat walkthrough thedoorDunning-KrugerMaslow'shierarchy(conditionsfor change)CapacitySelf-directedlearning(control)CurriculumA qualityrelated toinquisitivethinkingSocialConstructivismTo teachis to learntwiceKurtLewinCollaborationWhatdo youthink?70;20;10Kolb'slearningcycleMiller'spyramidAndrogogyCapacityto learnClinicalcontextProvenability inacquiringknowledgeand skillsThe practiceenvironmentDeliberatepracticeLearning=changeThe patientsthat walkthrough thedoorDunning-KrugerMaslow'shierarchy(conditionsfor change)CapacitySelf-directedlearning(control)CurriculumA qualityrelated toinquisitivethinkingSocialConstructivismTo teachis to learntwiceKurtLewinCollaborationWhatdo youthink?

Planning learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 70;20;10
  2. Kolb's learning cycle
  3. Miller's pyramid
  4. Androgogy
  5. Capacity to learn
  6. Clinical context
  7. Proven ability in acquiring knowledge and skills
  8. The practice environment
  9. Deliberate practice
  10. Learning = change
  11. The patients that walk through the door
  12. Dunning-Kruger
  13. Maslow's hierarchy (conditions for change)
  14. Capacity
  15. Self-directed learning (control)
  16. Curriculum
  17. A quality related to inquisitive thinking
  18. Social Constructivism
  19. To teach is to learn twice
  20. Kurt Lewin
  21. Collaboration
  22. What do you think?