Maslow'shierarchy(conditionsfor change)The patientsthat walkthrough thedoorCapacityto learnSocialConstructivismA qualityrelated toinquisitivethinkingSelf-directedlearning(control)Miller'spyramidProvenability inacquiringknowledgeand skillsCurriculumDunning-KrugerCollaborationClinicalcontextCapacityKolb'slearningcycleThe practiceenvironmentDeliberatepracticeKurtLewinLearning=changeTo teachis to learntwiceWhatdo youthink?Androgogy70;20;10Maslow'shierarchy(conditionsfor change)The patientsthat walkthrough thedoorCapacityto learnSocialConstructivismA qualityrelated toinquisitivethinkingSelf-directedlearning(control)Miller'spyramidProvenability inacquiringknowledgeand skillsCurriculumDunning-KrugerCollaborationClinicalcontextCapacityKolb'slearningcycleThe practiceenvironmentDeliberatepracticeKurtLewinLearning=changeTo teachis to learntwiceWhatdo youthink?Androgogy70;20;10

Planning learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Maslow's hierarchy (conditions for change)
  2. The patients that walk through the door
  3. Capacity to learn
  4. Social Constructivism
  5. A quality related to inquisitive thinking
  6. Self-directed learning (control)
  7. Miller's pyramid
  8. Proven ability in acquiring knowledge and skills
  9. Curriculum
  10. Dunning-Kruger
  11. Collaboration
  12. Clinical context
  13. Capacity
  14. Kolb's learning cycle
  15. The practice environment
  16. Deliberate practice
  17. Kurt Lewin
  18. Learning = change
  19. To teach is to learn twice
  20. What do you think?
  21. Androgogy
  22. 70;20;10