Clinical context Social Constructivism Proven ability in acquiring knowledge and skills Collaboration Learning = change Curriculum Androgogy Maslow's hierarchy (conditions for change) Kurt Lewin Kolb's learning cycle Capacity Dunning- Kruger To teach is to learn twice Deliberate practice The practice environment The patients that walk through the door Self- directed learning (control) Capacity to learn What do you think? Miller's pyramid 70;20;10 A quality related to inquisitive thinking Clinical context Social Constructivism Proven ability in acquiring knowledge and skills Collaboration Learning = change Curriculum Androgogy Maslow's hierarchy (conditions for change) Kurt Lewin Kolb's learning cycle Capacity Dunning- Kruger To teach is to learn twice Deliberate practice The practice environment The patients that walk through the door Self- directed learning (control) Capacity to learn What do you think? Miller's pyramid 70;20;10 A quality related to inquisitive thinking
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Clinical context
Social Constructivism
Proven ability in acquiring knowledge and skills
Collaboration
Learning = change
Curriculum
Androgogy
Maslow's hierarchy
(conditions for change)
Kurt Lewin
Kolb's learning cycle
Capacity
Dunning-Kruger
To teach is to learn twice
Deliberate practice
The practice environment
The patients that walk through the door
Self-directed learning
(control)
Capacity to learn
What do you think?
Miller's pyramid
70;20;10
A quality related to inquisitive thinking