Maslow's hierarchy (conditions for change) The patients that walk through the door Capacity to learn Social Constructivism A quality related to inquisitive thinking Self- directed learning (control) Miller's pyramid Proven ability in acquiring knowledge and skills Curriculum Dunning- Kruger Collaboration Clinical context Capacity Kolb's learning cycle The practice environment Deliberate practice Kurt Lewin Learning = change To teach is to learn twice What do you think? Androgogy 70;20;10 Maslow's hierarchy (conditions for change) The patients that walk through the door Capacity to learn Social Constructivism A quality related to inquisitive thinking Self- directed learning (control) Miller's pyramid Proven ability in acquiring knowledge and skills Curriculum Dunning- Kruger Collaboration Clinical context Capacity Kolb's learning cycle The practice environment Deliberate practice Kurt Lewin Learning = change To teach is to learn twice What do you think? Androgogy 70;20;10
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Maslow's hierarchy
(conditions for change)
The patients that walk through the door
Capacity to learn
Social Constructivism
A quality related to inquisitive thinking
Self-directed learning
(control)
Miller's pyramid
Proven ability in acquiring knowledge and skills
Curriculum
Dunning-Kruger
Collaboration
Clinical context
Capacity
Kolb's learning cycle
The practice environment
Deliberate practice
Kurt Lewin
Learning = change
To teach is to learn twice
What do you think?
Androgogy
70;20;10