Deliberate practice Miller's pyramid A quality related to inquisitive thinking Learning = change 70;20;10 Social Constructivism Dunning- Kruger The practice environment Clinical context To teach is to learn twice The patients that walk through the door Proven ability in acquiring knowledge and skills Curriculum Capacity Maslow's hierarchy (conditions for change) Androgogy Self- directed learning (control) Collaboration What do you think? Kolb's learning cycle Capacity to learn Kurt Lewin Deliberate practice Miller's pyramid A quality related to inquisitive thinking Learning = change 70;20;10 Social Constructivism Dunning- Kruger The practice environment Clinical context To teach is to learn twice The patients that walk through the door Proven ability in acquiring knowledge and skills Curriculum Capacity Maslow's hierarchy (conditions for change) Androgogy Self- directed learning (control) Collaboration What do you think? Kolb's learning cycle Capacity to learn Kurt Lewin
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Deliberate practice
Miller's pyramid
A quality related to inquisitive thinking
Learning = change
70;20;10
Social Constructivism
Dunning-Kruger
The practice environment
Clinical context
To teach is to learn twice
The patients that walk through the door
Proven ability in acquiring knowledge and skills
Curriculum
Capacity
Maslow's hierarchy
(conditions for change)
Androgogy
Self-directed learning
(control)
Collaboration
What do you think?
Kolb's learning cycle
Capacity to learn
Kurt Lewin