ClinicalcontextSocialConstructivismProvenability inacquiringknowledgeand skillsCollaborationLearning=changeCurriculumAndrogogyMaslow'shierarchy(conditionsfor change)KurtLewinKolb'slearningcycleCapacityDunning-KrugerTo teachis to learntwiceDeliberatepracticeThe practiceenvironmentThe patientsthat walkthrough thedoorSelf-directedlearning(control)Capacityto learnWhatdo youthink?Miller'spyramid70;20;10A qualityrelated toinquisitivethinkingClinicalcontextSocialConstructivismProvenability inacquiringknowledgeand skillsCollaborationLearning=changeCurriculumAndrogogyMaslow'shierarchy(conditionsfor change)KurtLewinKolb'slearningcycleCapacityDunning-KrugerTo teachis to learntwiceDeliberatepracticeThe practiceenvironmentThe patientsthat walkthrough thedoorSelf-directedlearning(control)Capacityto learnWhatdo youthink?Miller'spyramid70;20;10A qualityrelated toinquisitivethinking

Planning learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Clinical context
  2. Social Constructivism
  3. Proven ability in acquiring knowledge and skills
  4. Collaboration
  5. Learning = change
  6. Curriculum
  7. Androgogy
  8. Maslow's hierarchy (conditions for change)
  9. Kurt Lewin
  10. Kolb's learning cycle
  11. Capacity
  12. Dunning-Kruger
  13. To teach is to learn twice
  14. Deliberate practice
  15. The practice environment
  16. The patients that walk through the door
  17. Self-directed learning (control)
  18. Capacity to learn
  19. What do you think?
  20. Miller's pyramid
  21. 70;20;10
  22. A quality related to inquisitive thinking