CapacityLearning=changeThe patientsthat walkthrough thedoorWhatdo youthink?KurtLewinProvenability inacquiringknowledgeand skills70;20;10ClinicalcontextA qualityrelated toinquisitivethinkingAndrogogyThe practiceenvironmentKolb'slearningcycleCapacityto learnTo teachis to learntwiceSelf-directedlearning(control)DeliberatepracticeDunning-KrugerMaslow'shierarchy(conditionsfor change)Miller'spyramidCollaborationSocialConstructivismCurriculumCapacityLearning=changeThe patientsthat walkthrough thedoorWhatdo youthink?KurtLewinProvenability inacquiringknowledgeand skills70;20;10ClinicalcontextA qualityrelated toinquisitivethinkingAndrogogyThe practiceenvironmentKolb'slearningcycleCapacityto learnTo teachis to learntwiceSelf-directedlearning(control)DeliberatepracticeDunning-KrugerMaslow'shierarchy(conditionsfor change)Miller'spyramidCollaborationSocialConstructivismCurriculum

Planning learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Capacity
  2. Learning = change
  3. The patients that walk through the door
  4. What do you think?
  5. Kurt Lewin
  6. Proven ability in acquiring knowledge and skills
  7. 70;20;10
  8. Clinical context
  9. A quality related to inquisitive thinking
  10. Androgogy
  11. The practice environment
  12. Kolb's learning cycle
  13. Capacity to learn
  14. To teach is to learn twice
  15. Self-directed learning (control)
  16. Deliberate practice
  17. Dunning-Kruger
  18. Maslow's hierarchy (conditions for change)
  19. Miller's pyramid
  20. Collaboration
  21. Social Constructivism
  22. Curriculum