CollaborationClinicalcontextSelf-directedlearning(control)DeliberatepracticeMiller'spyramidKurtLewinCapacityto learnTo teachis to learntwiceCurriculumProvenability inacquiringknowledgeand skills70;20;10Whatdo youthink?Dunning-KrugerCapacityMaslow'shierarchy(conditionsfor change)AndrogogyThe patientsthat walkthrough thedoorKolb'slearningcycleSocialConstructivismA qualityrelated toinquisitivethinkingThe practiceenvironmentLearning=changeCollaborationClinicalcontextSelf-directedlearning(control)DeliberatepracticeMiller'spyramidKurtLewinCapacityto learnTo teachis to learntwiceCurriculumProvenability inacquiringknowledgeand skills70;20;10Whatdo youthink?Dunning-KrugerCapacityMaslow'shierarchy(conditionsfor change)AndrogogyThe patientsthat walkthrough thedoorKolb'slearningcycleSocialConstructivismA qualityrelated toinquisitivethinkingThe practiceenvironmentLearning=change

Planning learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Collaboration
  2. Clinical context
  3. Self-directed learning (control)
  4. Deliberate practice
  5. Miller's pyramid
  6. Kurt Lewin
  7. Capacity to learn
  8. To teach is to learn twice
  9. Curriculum
  10. Proven ability in acquiring knowledge and skills
  11. 70;20;10
  12. What do you think?
  13. Dunning-Kruger
  14. Capacity
  15. Maslow's hierarchy (conditions for change)
  16. Androgogy
  17. The patients that walk through the door
  18. Kolb's learning cycle
  19. Social Constructivism
  20. A quality related to inquisitive thinking
  21. The practice environment
  22. Learning = change