GhostitemObjectcomesto lifeDumbpun/opticalillusion atintroDreambecomesrealPredictionbecomesrealBadStereotypesPsychicBSPlot twist.It was aghost.ProtaglearnslessonStorywas"real"KarmaDunniegetsmadMessagefrom thedeadSecret/HiddenobjectOops.Outdatedslur.Protagmakesdumbchoice(s)GhostitemObjectcomesto lifeDumbpun/opticalillusion atintroDreambecomesrealPredictionbecomesrealBadStereotypesPsychicBSPlot twist.It was aghost.ProtaglearnslessonStorywas"real"KarmaDunniegetsmadMessagefrom thedeadSecret/HiddenobjectOops.Outdatedslur.Protagmakesdumbchoice(s)

Beyond Belingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. Ghost item
  2. Object comes to life
  3. Dumb pun/optical illusion at intro
  4. Dream becomes real
  5. Prediction becomes real
  6. Bad Stereotypes
  7. Psychic BS
  8. Plot twist. It was a ghost.
  9. Protag learns lesson
  10. Story was "real"
  11. Karma
  12. Dunnie gets mad
  13. Message from the dead
  14. Secret/Hidden object
  15. Oops. Outdated slur.
  16. Protag makes dumb choice(s)