KarmaGhostitemPsychicBSObjectcomesto lifeSecret/HiddenobjectDunniegetsmadDumbpun/opticalillusion atintroBadStereotypesProtaglearnslessonStorywas"real"Messagefrom thedeadPlot twist.It was aghost.Protagmakesdumbchoice(s)PredictionbecomesrealOops.Outdatedslur.DreambecomesrealKarmaGhostitemPsychicBSObjectcomesto lifeSecret/HiddenobjectDunniegetsmadDumbpun/opticalillusion atintroBadStereotypesProtaglearnslessonStorywas"real"Messagefrom thedeadPlot twist.It was aghost.Protagmakesdumbchoice(s)PredictionbecomesrealOops.Outdatedslur.Dreambecomesreal

Beyond Belingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Karma
  2. Ghost item
  3. Psychic BS
  4. Object comes to life
  5. Secret/Hidden object
  6. Dunnie gets mad
  7. Dumb pun/optical illusion at intro
  8. Bad Stereotypes
  9. Protag learns lesson
  10. Story was "real"
  11. Message from the dead
  12. Plot twist. It was a ghost.
  13. Protag makes dumb choice(s)
  14. Prediction becomes real
  15. Oops. Outdated slur.
  16. Dream becomes real