Someonefarts1-2-3Wearingany item ofBritney'sclothesKidsuddenlyafraid ofdarkWearingthebackpackPutglasseson BritneyConstantlydialingphoneShakeBritney"Up-down"Use doorkey on oldpadlockHavephonenumber,don't callPull everydraweroutBabysittingAssociatephonewith AgentB"7/10/57"Call you byany othername thanyour ownPausetimerPhonedoesn'tseem toworkUseweight onbreakerbox"...look atthebottom..."Day/Month/YearFindsomethingsomeoneelse clearlyfound earlier"It'scold inhere"Bumblingaround,refusinghelpTry calling4 on thephonePoursandon floorRemoveBarbiearmLookthroughbottleOpendrawer,leave iteminside andsays nothingTry key ondoor andgive upOnepersonholds backa clueAfraid toopen thebreakerboxType ontypewriterDon'tfinishreadingletterPutBarbiearm backon BarbiePresseachbuttononceBreakerboxwasn'tlockedUnplug theemergencyflashlightsTakelampapartDidn'tsearch alldrawersGet sixfromthe starCallcolorednumbersClosedoorbetweenroomsCheckbottomright ofdeskConstantlypushingbuttonsKeeplooking at"blackmold"Refuse toput handin wormsGetnumberthree fromcut-outsUseweight ontypewriterMistakeskull forgravemakerUndressingBritney allthe wayTry to usedate frommuralCan'tfind cut-out boxOpentrunk"It'sdark inhere"Guessingcombos"Whatorder didwe findthese in"Mistake3 for 8Don't pulldrawerout all theway outWalkthroughgame withgroupUsemagnet onbreakerboxWalk-inOnepersonsits outStarmeansfiveTosswormseverywherePerson inthe wronggets final sayon puzzleMovetrunkTry toopenjars"6-7"Take toolong tofind jarsThinkBritney isJasmineKeep shoutingwhen askingfor a clue andcan't hear hintRun out oftime, don'twant extratimeWearglassesScreamat bugsWon'tundressBritneyMovered boxOnlytwoplayersSay "01"insteadof "10""babykey"Turnon thelightsEmptysand inboxPutmannequinhand inBritneyiPadkidRemovetableclothscompletely"Up-down-left-right"Jumpscaredby DavidAssumeAgent Bis a manLook forGingerNut Valleyin mapFeelaroundpictureframesThink thepeople in theposters arethe same asin the letterTalkingtoo loudto hearphone callLook forthe starelsewhereTimercountsupUsemagneton oldpadlockMesswith lighttimer"It'swarmin here"Firsttime"1957"Call phonenumber onTHEIRphoneCarry itemsout ofgame afterescapingPushbuttons"in order"Don'twant totake aphotoUseweight on"blackmold"Ask for aclueincorrectly"Gravemarker"Someonefarts1-2-3Wearingany item ofBritney'sclothesKidsuddenlyafraid ofdarkWearingthebackpackPutglasseson BritneyConstantlydialingphoneShakeBritney"Up-down"Use doorkey on oldpadlockHavephonenumber,don't callPull everydraweroutBabysittingAssociatephonewith AgentB"7/10/57"Call you byany othername thanyour ownPausetimerPhonedoesn'tseem toworkUseweight onbreakerbox"...look atthebottom..."Day/Month/YearFindsomethingsomeoneelse clearlyfound earlier"It'scold inhere"Bumblingaround,refusinghelpTry calling4 on thephonePoursandon floorRemoveBarbiearmLookthroughbottleOpendrawer,leave iteminside andsays nothingTry key ondoor andgive upOnepersonholds backa clueAfraid toopen thebreakerboxType ontypewriterDon'tfinishreadingletterPutBarbiearm backon BarbiePresseachbuttononceBreakerboxwasn'tlockedUnplug theemergencyflashlightsTakelampapartDidn'tsearch alldrawersGet sixfromthe starCallcolorednumbersClosedoorbetweenroomsCheckbottomright ofdeskConstantlypushingbuttonsKeeplooking at"blackmold"Refuse toput handin wormsGetnumberthree fromcut-outsUseweight ontypewriterMistakeskull forgravemakerUndressingBritney allthe wayTry to usedate frommuralCan'tfind cut-out boxOpentrunk"It'sdark inhere"Guessingcombos"Whatorder didwe findthese in"Mistake3 for 8Don't pulldrawerout all theway outWalkthroughgame withgroupUsemagnet onbreakerboxWalk-inOnepersonsits outStarmeansfiveTosswormseverywherePerson inthe wronggets final sayon puzzleMovetrunkTry toopenjars"6-7"Take toolong tofind jarsThinkBritney isJasmineKeep shoutingwhen askingfor a clue andcan't hear hintRun out oftime, don'twant extratimeWearglassesScreamat bugsWon'tundressBritneyMovered boxOnlytwoplayersSay "01"insteadof "10""babykey"Turnon thelightsEmptysand inboxPutmannequinhand inBritneyiPadkidRemovetableclothscompletely"Up-down-left-right"Jumpscaredby DavidAssumeAgent Bis a manLook forGingerNut Valleyin mapFeelaroundpictureframesThink thepeople in theposters arethe same asin the letterTalkingtoo loudto hearphone callLook forthe starelsewhereTimercountsupUsemagneton oldpadlockMesswith lighttimer"It'swarmin here"Firsttime"1957"Call phonenumber onTHEIRphoneCarry itemsout ofgame afterescapingPushbuttons"in order"Don'twant totake aphotoUseweight on"blackmold"Ask for aclueincorrectly"Gravemarker"

THE CABIN 13185 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone farts
  2. 1-2-3
  3. Wearing any item of Britney's clothes
  4. Kid suddenly afraid of dark
  5. Wearing the backpack
  6. Put glasses on Britney
  7. Constantly dialing phone
  8. Shake Britney
  9. "Up-down"
  10. Use door key on old padlock
  11. Have phone number, don't call
  12. Pull every drawer out
  13. Babysitting
  14. Associate phone with Agent B
  15. "7/10/57"
  16. Call you by any other name than your own
  17. Pause timer
  18. Phone doesn't seem to work
  19. Use weight on breaker box
  20. "...look at the bottom..."
  21. Day/Month/Year
  22. Find something someone else clearly found earlier
  23. "It's cold in here"
  24. Bumbling around, refusing help
  25. Try calling 4 on the phone
  26. Pour sand on floor
  27. Remove Barbie arm
  28. Look through bottle
  29. Open drawer, leave item inside and says nothing
  30. Try key on door and give up
  31. One person holds back a clue
  32. Afraid to open the breaker box
  33. Type on typewriter
  34. Don't finish reading letter
  35. Put Barbie arm back on Barbie
  36. Press each button once
  37. Breaker box wasn't locked
  38. Unplug the emergency flashlights
  39. Take lamp apart
  40. Didn't search all drawers
  41. Get six from the star
  42. Call colored numbers
  43. Close door between rooms
  44. Check bottom right of desk
  45. Constantly pushing buttons
  46. Keep looking at "black mold"
  47. Refuse to put hand in worms
  48. Get number three from cut-outs
  49. Use weight on typewriter
  50. Mistake skull for grave maker
  51. Undressing Britney all the way
  52. Try to use date from mural
  53. Can't find cut-out box
  54. Open trunk
  55. "It's dark in here"
  56. Guessing combos
  57. "What order did we find these in"
  58. Mistake 3 for 8
  59. Don't pull drawer out all the way out
  60. Walk through game with group
  61. Use magnet on breaker box
  62. Walk-in
  63. One person sits out
  64. Star means five
  65. Toss worms everywhere
  66. Person in the wrong gets final say on puzzle
  67. Move trunk
  68. Try to open jars
  69. "6-7"
  70. Take too long to find jars
  71. Think Britney is Jasmine
  72. Keep shouting when asking for a clue and can't hear hint
  73. Run out of time, don't want extra time
  74. Wear glasses
  75. Scream at bugs
  76. Won't undress Britney
  77. Move red box
  78. Only two players
  79. Say "01" instead of "10"
  80. "baby key"
  81. Turn on the lights
  82. Empty sand in box
  83. Put mannequin hand in Britney
  84. iPad kid
  85. Remove tablecloths completely
  86. "Up-down-left-right"
  87. Jump scared by David
  88. Assume Agent B is a man
  89. Look for Ginger Nut Valley in map
  90. Feel around picture frames
  91. Think the people in the posters are the same as in the letter
  92. Talking too loud to hear phone call
  93. Look for the star elsewhere
  94. Timer counts up
  95. Use magnet on old padlock
  96. Mess with light timer
  97. "It's warm in here"
  98. First time
  99. "1957"
  100. Call phone number on THEIR phone
  101. Carry items out of game after escaping
  102. Push buttons "in order"
  103. Don't want to take a photo
  104. Use weight on "black mold"
  105. Ask for a clue incorrectly
  106. "Grave marker"