Tosswormseverywhere"babykey"Take toolong tofind jarsPutBarbiearm backon BarbieOpendrawer,leave iteminside andsays nothingUndressingBritney allthe wayGetnumberthree fromcut-outsWalkthroughgame withgroup"Gravemarker""Up-down"Afraid toopen thebreakerboxUsemagnet onbreakerboxPerson inthe wronggets final sayon puzzleLookthroughbottleUse doorkey on oldpadlockScreamat bugsGuessingcombosSomeonefartsStarmeansfiveShakeBritneyPresseachbuttononceiPadkidAssociatephonewith AgentBDon'tfinishreadingletterTry toopenjarsTalkingtoo loudto hearphone callCan'tfind cut-out boxCall you byany othername thanyour ownDon'twant totake aphotoUseweight onbreakerboxClosedoorbetweenroomsRemoveBarbiearm"7/10/57"Wearingany item ofBritney'sclothesDidn'tsearch alldrawers"It'swarmin here""6-7""It'scold inhere"Checkbottomright ofdeskLook forGingerNut Valleyin mapRefuse toput handin wormsBumblingaround,refusinghelpBreakerboxwasn'tlockedPausetimerTry calling4 on thephoneWon'tundressBritneyMovered boxTurnon thelightsPutmannequinhand inBritneyFirsttimeTry key ondoor andgive upTimercountsupThinkBritney isJasmineWalk-inWearingthebackpackOnepersonsits out"It'sdark inhere"Keep shoutingwhen askingfor a clue andcan't hear hintFeelaroundpictureframesUseweight on"blackmold"Run out oftime, don'twant extratimeBabysittingCall phonenumber onTHEIRphoneAssumeAgent Bis a manKidsuddenlyafraid ofdark"Up-down-left-right"1-2-3Ask for aclueincorrectlyHavephonenumber,don't callTakelampapartMesswith lighttimer"...look atthebottom..."Usemagneton oldpadlockConstantlypushingbuttonsPutglasseson BritneyMistake3 for 8RemovetableclothscompletelyDay/Month/Year"1957"Mistakeskull forgravemakerPull everydraweroutOnepersonholds backa clueCallcolorednumbersCarry itemsout ofgame afterescapingFindsomethingsomeoneelse clearlyfound earlierUnplug theemergencyflashlightsThink thepeople in theposters arethe same asin the letterWearglassesGet sixfromthe starKeeplooking at"blackmold"Emptysand inboxPushbuttons"in order"Useweight ontypewriterDon't pulldrawerout all theway outLook forthe starelsewhereType ontypewriterOnlytwoplayersConstantlydialingphone"Whatorder didwe findthese in"Say "01"insteadof "10"MovetrunkPoursandon floorJumpscaredby DavidOpentrunkPhonedoesn'tseem toworkTry to usedate frommuralTosswormseverywhere"babykey"Take toolong tofind jarsPutBarbiearm backon BarbieOpendrawer,leave iteminside andsays nothingUndressingBritney allthe wayGetnumberthree fromcut-outsWalkthroughgame withgroup"Gravemarker""Up-down"Afraid toopen thebreakerboxUsemagnet onbreakerboxPerson inthe wronggets final sayon puzzleLookthroughbottleUse doorkey on oldpadlockScreamat bugsGuessingcombosSomeonefartsStarmeansfiveShakeBritneyPresseachbuttononceiPadkidAssociatephonewith AgentBDon'tfinishreadingletterTry toopenjarsTalkingtoo loudto hearphone callCan'tfind cut-out boxCall you byany othername thanyour ownDon'twant totake aphotoUseweight onbreakerboxClosedoorbetweenroomsRemoveBarbiearm"7/10/57"Wearingany item ofBritney'sclothesDidn'tsearch alldrawers"It'swarmin here""6-7""It'scold inhere"Checkbottomright ofdeskLook forGingerNut Valleyin mapRefuse toput handin wormsBumblingaround,refusinghelpBreakerboxwasn'tlockedPausetimerTry calling4 on thephoneWon'tundressBritneyMovered boxTurnon thelightsPutmannequinhand inBritneyFirsttimeTry key ondoor andgive upTimercountsupThinkBritney isJasmineWalk-inWearingthebackpackOnepersonsits out"It'sdark inhere"Keep shoutingwhen askingfor a clue andcan't hear hintFeelaroundpictureframesUseweight on"blackmold"Run out oftime, don'twant extratimeBabysittingCall phonenumber onTHEIRphoneAssumeAgent Bis a manKidsuddenlyafraid ofdark"Up-down-left-right"1-2-3Ask for aclueincorrectlyHavephonenumber,don't callTakelampapartMesswith lighttimer"...look atthebottom..."Usemagneton oldpadlockConstantlypushingbuttonsPutglasseson BritneyMistake3 for 8RemovetableclothscompletelyDay/Month/Year"1957"Mistakeskull forgravemakerPull everydraweroutOnepersonholds backa clueCallcolorednumbersCarry itemsout ofgame afterescapingFindsomethingsomeoneelse clearlyfound earlierUnplug theemergencyflashlightsThink thepeople in theposters arethe same asin the letterWearglassesGet sixfromthe starKeeplooking at"blackmold"Emptysand inboxPushbuttons"in order"Useweight ontypewriterDon't pulldrawerout all theway outLook forthe starelsewhereType ontypewriterOnlytwoplayersConstantlydialingphone"Whatorder didwe findthese in"Say "01"insteadof "10"MovetrunkPoursandon floorJumpscaredby DavidOpentrunkPhonedoesn'tseem toworkTry to usedate frommural

THE CABIN 13185 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Toss worms everywhere
  2. "baby key"
  3. Take too long to find jars
  4. Put Barbie arm back on Barbie
  5. Open drawer, leave item inside and says nothing
  6. Undressing Britney all the way
  7. Get number three from cut-outs
  8. Walk through game with group
  9. "Grave marker"
  10. "Up-down"
  11. Afraid to open the breaker box
  12. Use magnet on breaker box
  13. Person in the wrong gets final say on puzzle
  14. Look through bottle
  15. Use door key on old padlock
  16. Scream at bugs
  17. Guessing combos
  18. Someone farts
  19. Star means five
  20. Shake Britney
  21. Press each button once
  22. iPad kid
  23. Associate phone with Agent B
  24. Don't finish reading letter
  25. Try to open jars
  26. Talking too loud to hear phone call
  27. Can't find cut-out box
  28. Call you by any other name than your own
  29. Don't want to take a photo
  30. Use weight on breaker box
  31. Close door between rooms
  32. Remove Barbie arm
  33. "7/10/57"
  34. Wearing any item of Britney's clothes
  35. Didn't search all drawers
  36. "It's warm in here"
  37. "6-7"
  38. "It's cold in here"
  39. Check bottom right of desk
  40. Look for Ginger Nut Valley in map
  41. Refuse to put hand in worms
  42. Bumbling around, refusing help
  43. Breaker box wasn't locked
  44. Pause timer
  45. Try calling 4 on the phone
  46. Won't undress Britney
  47. Move red box
  48. Turn on the lights
  49. Put mannequin hand in Britney
  50. First time
  51. Try key on door and give up
  52. Timer counts up
  53. Think Britney is Jasmine
  54. Walk-in
  55. Wearing the backpack
  56. One person sits out
  57. "It's dark in here"
  58. Keep shouting when asking for a clue and can't hear hint
  59. Feel around picture frames
  60. Use weight on "black mold"
  61. Run out of time, don't want extra time
  62. Babysitting
  63. Call phone number on THEIR phone
  64. Assume Agent B is a man
  65. Kid suddenly afraid of dark
  66. "Up-down-left-right"
  67. 1-2-3
  68. Ask for a clue incorrectly
  69. Have phone number, don't call
  70. Take lamp apart
  71. Mess with light timer
  72. "...look at the bottom..."
  73. Use magnet on old padlock
  74. Constantly pushing buttons
  75. Put glasses on Britney
  76. Mistake 3 for 8
  77. Remove tablecloths completely
  78. Day/Month/Year
  79. "1957"
  80. Mistake skull for grave maker
  81. Pull every drawer out
  82. One person holds back a clue
  83. Call colored numbers
  84. Carry items out of game after escaping
  85. Find something someone else clearly found earlier
  86. Unplug the emergency flashlights
  87. Think the people in the posters are the same as in the letter
  88. Wear glasses
  89. Get six from the star
  90. Keep looking at "black mold"
  91. Empty sand in box
  92. Push buttons "in order"
  93. Use weight on typewriter
  94. Don't pull drawer out all the way out
  95. Look for the star elsewhere
  96. Type on typewriter
  97. Only two players
  98. Constantly dialing phone
  99. "What order did we find these in"
  100. Say "01" instead of "10"
  101. Move trunk
  102. Pour sand on floor
  103. Jump scared by David
  104. Open trunk
  105. Phone doesn't seem to work
  106. Try to use date from mural