Call phonenumber onTHEIRphoneWalk-inSay "01"insteadof "10"Putmannequinhand inBritneyFindsomethingsomeoneelse clearlyfound earlierStarmeansfiveWalkthroughgame withgroupBreakerboxwasn'tlockedDon'twant totake aphotoLook forthe starelsewhere"Up-down-left-right"Unplug theemergencyflashlightsWearingany item ofBritney'sclothesTosswormseverywhereCallcolorednumbersCall you byany othername thanyour ownTimercountsupTalkingtoo loudto hearphone callGetnumberthree fromcut-outsTake toolong tofind jarsKidsuddenlyafraid ofdarkPutBarbiearm backon BarbieMovered boxConstantlydialingphonePresseachbuttononceMistakeskull forgravemakerConstantlypushingbuttonsAsk for aclueincorrectlyFeelaroundpictureframesGet sixfromthe star"...look atthebottom..."Usemagneton oldpadlockWon'tundressBritneyTry toopenjarsUseweight ontypewriter"It'scold inhere""Whatorder didwe findthese in""Gravemarker"PausetimerShakeBritneyCheckbottomright ofdeskDidn'tsearch alldrawersTry key ondoor andgive upRun out oftime, don'twant extratimeRemovetableclothscompletelyDon'tfinishreadingletter"7/10/57""It'sdark inhere"Bumblingaround,refusinghelpLookthroughbottleCan'tfind cut-out box"babykey""1957"Day/Month/YearThinkBritney isJasmineAssociatephonewith AgentBSomeonefartsTry to usedate frommuralKeep shoutingwhen askingfor a clue andcan't hear hintFirsttimeClosedoorbetweenroomsPoursandon floorAssumeAgent Bis a man"Up-down"Usemagnet onbreakerboxHavephonenumber,don't callMesswith lighttimerWearglassesPerson inthe wronggets final sayon puzzleOpendrawer,leave iteminside andsays nothingCarry itemsout ofgame afterescapingThink thepeople in theposters arethe same asin the letterWearingthebackpackUndressingBritney allthe wayGuessingcombosMistake3 for 8Onepersonholds backa clueDon't pulldrawerout all theway outTurnon thelightsRemoveBarbiearmType ontypewriter1-2-3OnlytwoplayersPushbuttons"in order"Phonedoesn'tseem toworkUseweight on"blackmold"OpentrunkKeeplooking at"blackmold"Onepersonsits outAfraid toopen thebreakerboxTakelampapartScreamat bugsUseweight onbreakerboxMovetrunkTry calling4 on thephoneEmptysand inbox"It'swarmin here"Refuse toput handin wormsUse doorkey on oldpadlockiPadkidJumpscaredby David"6-7"Look forGingerNut Valleyin mapBabysittingPull everydraweroutPutglasseson BritneyCall phonenumber onTHEIRphoneWalk-inSay "01"insteadof "10"Putmannequinhand inBritneyFindsomethingsomeoneelse clearlyfound earlierStarmeansfiveWalkthroughgame withgroupBreakerboxwasn'tlockedDon'twant totake aphotoLook forthe starelsewhere"Up-down-left-right"Unplug theemergencyflashlightsWearingany item ofBritney'sclothesTosswormseverywhereCallcolorednumbersCall you byany othername thanyour ownTimercountsupTalkingtoo loudto hearphone callGetnumberthree fromcut-outsTake toolong tofind jarsKidsuddenlyafraid ofdarkPutBarbiearm backon BarbieMovered boxConstantlydialingphonePresseachbuttononceMistakeskull forgravemakerConstantlypushingbuttonsAsk for aclueincorrectlyFeelaroundpictureframesGet sixfromthe star"...look atthebottom..."Usemagneton oldpadlockWon'tundressBritneyTry toopenjarsUseweight ontypewriter"It'scold inhere""Whatorder didwe findthese in""Gravemarker"PausetimerShakeBritneyCheckbottomright ofdeskDidn'tsearch alldrawersTry key ondoor andgive upRun out oftime, don'twant extratimeRemovetableclothscompletelyDon'tfinishreadingletter"7/10/57""It'sdark inhere"Bumblingaround,refusinghelpLookthroughbottleCan'tfind cut-out box"babykey""1957"Day/Month/YearThinkBritney isJasmineAssociatephonewith AgentBSomeonefartsTry to usedate frommuralKeep shoutingwhen askingfor a clue andcan't hear hintFirsttimeClosedoorbetweenroomsPoursandon floorAssumeAgent Bis a man"Up-down"Usemagnet onbreakerboxHavephonenumber,don't callMesswith lighttimerWearglassesPerson inthe wronggets final sayon puzzleOpendrawer,leave iteminside andsays nothingCarry itemsout ofgame afterescapingThink thepeople in theposters arethe same asin the letterWearingthebackpackUndressingBritney allthe wayGuessingcombosMistake3 for 8Onepersonholds backa clueDon't pulldrawerout all theway outTurnon thelightsRemoveBarbiearmType ontypewriter1-2-3OnlytwoplayersPushbuttons"in order"Phonedoesn'tseem toworkUseweight on"blackmold"OpentrunkKeeplooking at"blackmold"Onepersonsits outAfraid toopen thebreakerboxTakelampapartScreamat bugsUseweight onbreakerboxMovetrunkTry calling4 on thephoneEmptysand inbox"It'swarmin here"Refuse toput handin wormsUse doorkey on oldpadlockiPadkidJumpscaredby David"6-7"Look forGingerNut Valleyin mapBabysittingPull everydraweroutPutglasseson Britney

THE CABIN 13185 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Call phone number on THEIR phone
  2. Walk-in
  3. Say "01" instead of "10"
  4. Put mannequin hand in Britney
  5. Find something someone else clearly found earlier
  6. Star means five
  7. Walk through game with group
  8. Breaker box wasn't locked
  9. Don't want to take a photo
  10. Look for the star elsewhere
  11. "Up-down-left-right"
  12. Unplug the emergency flashlights
  13. Wearing any item of Britney's clothes
  14. Toss worms everywhere
  15. Call colored numbers
  16. Call you by any other name than your own
  17. Timer counts up
  18. Talking too loud to hear phone call
  19. Get number three from cut-outs
  20. Take too long to find jars
  21. Kid suddenly afraid of dark
  22. Put Barbie arm back on Barbie
  23. Move red box
  24. Constantly dialing phone
  25. Press each button once
  26. Mistake skull for grave maker
  27. Constantly pushing buttons
  28. Ask for a clue incorrectly
  29. Feel around picture frames
  30. Get six from the star
  31. "...look at the bottom..."
  32. Use magnet on old padlock
  33. Won't undress Britney
  34. Try to open jars
  35. Use weight on typewriter
  36. "It's cold in here"
  37. "What order did we find these in"
  38. "Grave marker"
  39. Pause timer
  40. Shake Britney
  41. Check bottom right of desk
  42. Didn't search all drawers
  43. Try key on door and give up
  44. Run out of time, don't want extra time
  45. Remove tablecloths completely
  46. Don't finish reading letter
  47. "7/10/57"
  48. "It's dark in here"
  49. Bumbling around, refusing help
  50. Look through bottle
  51. Can't find cut-out box
  52. "baby key"
  53. "1957"
  54. Day/Month/Year
  55. Think Britney is Jasmine
  56. Associate phone with Agent B
  57. Someone farts
  58. Try to use date from mural
  59. Keep shouting when asking for a clue and can't hear hint
  60. First time
  61. Close door between rooms
  62. Pour sand on floor
  63. Assume Agent B is a man
  64. "Up-down"
  65. Use magnet on breaker box
  66. Have phone number, don't call
  67. Mess with light timer
  68. Wear glasses
  69. Person in the wrong gets final say on puzzle
  70. Open drawer, leave item inside and says nothing
  71. Carry items out of game after escaping
  72. Think the people in the posters are the same as in the letter
  73. Wearing the backpack
  74. Undressing Britney all the way
  75. Guessing combos
  76. Mistake 3 for 8
  77. One person holds back a clue
  78. Don't pull drawer out all the way out
  79. Turn on the lights
  80. Remove Barbie arm
  81. Type on typewriter
  82. 1-2-3
  83. Only two players
  84. Push buttons "in order"
  85. Phone doesn't seem to work
  86. Use weight on "black mold"
  87. Open trunk
  88. Keep looking at "black mold"
  89. One person sits out
  90. Afraid to open the breaker box
  91. Take lamp apart
  92. Scream at bugs
  93. Use weight on breaker box
  94. Move trunk
  95. Try calling 4 on the phone
  96. Empty sand in box
  97. "It's warm in here"
  98. Refuse to put hand in worms
  99. Use door key on old padlock
  100. iPad kid
  101. Jump scared by David
  102. "6-7"
  103. Look for Ginger Nut Valley in map
  104. Babysitting
  105. Pull every drawer out
  106. Put glasses on Britney