PrayersareansweredPlot twist.It was aghostBased off offirsthandresearch byRobertTreylandsBadstereotypesDunniegetsmadOops.Outdatedslur.GhostitemKarmaStorywas"real"ProtaglearnslessonPsychicBSPredictioncomesrealClairvoyanceSecret/HiddenobjectMagicCasualracismVacationgoneawryMessagefrom thedeadDumbpun/opticalillusion atintroProtagmakesdumbchoice(s)Objectcomesto lifeCurseConvenienttiming/objectDreambecomesrealPrayersareansweredPlot twist.It was aghostBased off offirsthandresearch byRobertTreylandsBadstereotypesDunniegetsmadOops.Outdatedslur.GhostitemKarmaStorywas"real"ProtaglearnslessonPsychicBSPredictioncomesrealClairvoyanceSecret/HiddenobjectMagicCasualracismVacationgoneawryMessagefrom thedeadDumbpun/opticalillusion atintroProtagmakesdumbchoice(s)Objectcomesto lifeCurseConvenienttiming/objectDreambecomesreal

Beyond Belingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Prayers are answered
  2. Plot twist. It was a ghost
  3. Based off of firsthand research by Robert Treylands
  4. Bad stereotypes
  5. Dunnie gets mad
  6. Oops. Outdated slur.
  7. Ghost item
  8. Karma
  9. Story was "real"
  10. Protag learns lesson
  11. Psychic BS
  12. Prediction comes real
  13. Clairvoyance
  14. Secret/Hidden object
  15. Magic
  16. Casual racism
  17. Vacation gone awry
  18. Message from the dead
  19. Dumb pun/optical illusion at intro
  20. Protag makes dumb choice(s)
  21. Object comes to life
  22. Curse
  23. Convenient timing/object
  24. Dream becomes real