Oops.Outdatedslur.GhostitemConvenienttiming/objectProtagmakesdumbchoice(s)Storywas"real"VacationgoneawryDumbpun/opticalillusion atintroMagicProtaglearnslessonCasualracismPrayersareansweredBased off offirsthandresearch byRobertTreylandsDreambecomesrealDunniegetsmadPsychicBSObjectcomesto lifeSecret/HiddenobjectPredictioncomesrealPlot twist.It was aghostCurseClairvoyanceKarmaMessagefrom thedeadBadstereotypesOops.Outdatedslur.GhostitemConvenienttiming/objectProtagmakesdumbchoice(s)Storywas"real"VacationgoneawryDumbpun/opticalillusion atintroMagicProtaglearnslessonCasualracismPrayersareansweredBased off offirsthandresearch byRobertTreylandsDreambecomesrealDunniegetsmadPsychicBSObjectcomesto lifeSecret/HiddenobjectPredictioncomesrealPlot twist.It was aghostCurseClairvoyanceKarmaMessagefrom thedeadBadstereotypes

Beyond Belingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Oops. Outdated slur.
  2. Ghost item
  3. Convenient timing/object
  4. Protag makes dumb choice(s)
  5. Story was "real"
  6. Vacation gone awry
  7. Dumb pun/optical illusion at intro
  8. Magic
  9. Protag learns lesson
  10. Casual racism
  11. Prayers are answered
  12. Based off of firsthand research by Robert Treylands
  13. Dream becomes real
  14. Dunnie gets mad
  15. Psychic BS
  16. Object comes to life
  17. Secret/Hidden object
  18. Prediction comes real
  19. Plot twist. It was a ghost
  20. Curse
  21. Clairvoyance
  22. Karma
  23. Message from the dead
  24. Bad stereotypes