Dumbpun/opticalillusion atintroConvenienttiming/objectPredictioncomesrealPlot twist.It was aghostProtaglearnslessonKarmaVacationgoneawrySecret/HiddenobjectCasualracismDreambecomesrealClairvoyanceDunniegetsmadOops.Outdatedslur.Protagmakesdumbchoice(s)MagicMessagefrom thedeadObjectcomesto lifePsychicBSBased off offirsthandresearch byRobertTreylandsStorywas"real"CurseBadstereotypesGhostitemPrayersareansweredDumbpun/opticalillusion atintroConvenienttiming/objectPredictioncomesrealPlot twist.It was aghostProtaglearnslessonKarmaVacationgoneawrySecret/HiddenobjectCasualracismDreambecomesrealClairvoyanceDunniegetsmadOops.Outdatedslur.Protagmakesdumbchoice(s)MagicMessagefrom thedeadObjectcomesto lifePsychicBSBased off offirsthandresearch byRobertTreylandsStorywas"real"CurseBadstereotypesGhostitemPrayersareanswered

Beyond Belingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dumb pun/optical illusion at intro
  2. Convenient timing/object
  3. Prediction comes real
  4. Plot twist. It was a ghost
  5. Protag learns lesson
  6. Karma
  7. Vacation gone awry
  8. Secret/Hidden object
  9. Casual racism
  10. Dream becomes real
  11. Clairvoyance
  12. Dunnie gets mad
  13. Oops. Outdated slur.
  14. Protag makes dumb choice(s)
  15. Magic
  16. Message from the dead
  17. Object comes to life
  18. Psychic BS
  19. Based off of firsthand research by Robert Treylands
  20. Story was "real"
  21. Curse
  22. Bad stereotypes
  23. Ghost item
  24. Prayers are answered