Fightergets hitwhile notvisibleSponsoredfighter vssponsoredfighterSuicidekillFightergets 3-stockedGamecrashesTieDeath bybottomblast zoneDeath byleft blastzoneSponsoredfighterreachesthe finalsFighterreaches250%TimerrunsoutFighterstalls onspawnplatformFighterhealsFirstdeath inunder 30secondsFighterutilizesopponent'smechanicsFighterlands aspikeFighterdamagesthemselvesTauntis usedHomestageadvantageReverse3-stockFighterselfdestructsDeath bytop blastzoneStatusconditiongetsappliedDeathfrom0%SuccessfuledgeguardDeath byright blastzoneFightersavesopponentSamefranchisematchupFightersstruggleto engageFirstdeathafter over3 minutesBothfighters atover150%Sponsoredfighter getseliminatedin round 1Samestageback tobackBossstageshows upDeathby stagehazardFightergets hitwhile notvisibleSponsoredfighter vssponsoredfighterSuicidekillFightergets 3-stockedGamecrashesTieDeath bybottomblast zoneDeath byleft blastzoneSponsoredfighterreachesthe finalsFighterreaches250%TimerrunsoutFighterstalls onspawnplatformFighterhealsFirstdeath inunder 30secondsFighterutilizesopponent'smechanicsFighterlands aspikeFighterdamagesthemselvesTauntis usedHomestageadvantageReverse3-stockFighterselfdestructsDeath bytop blastzoneStatusconditiongetsappliedDeathfrom0%SuccessfuledgeguardDeath byright blastzoneFightersavesopponentSamefranchisematchupFightersstruggleto engageFirstdeathafter over3 minutesBothfighters atover150%Sponsoredfighter getseliminatedin round 1Samestageback tobackBossstageshows upDeathby stagehazard

Anniversary Tourney Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fighter gets hit while not visible
  2. Sponsored fighter vs sponsored fighter
  3. Suicide kill
  4. Fighter gets 3-stocked
  5. Game crashes
  6. Tie
  7. Death by bottom blast zone
  8. Death by left blast zone
  9. Sponsored fighter reaches the finals
  10. Fighter reaches 250%
  11. Timer runs out
  12. Fighter stalls on spawn platform
  13. Fighter heals
  14. First death in under 30 seconds
  15. Fighter utilizes opponent's mechanics
  16. Fighter lands a spike
  17. Fighter damages themselves
  18. Taunt is used
  19. Home stage advantage
  20. Reverse 3-stock
  21. Fighter self destructs
  22. Death by top blast zone
  23. Status condition gets applied
  24. Death from 0%
  25. Successful edge guard
  26. Death by right blast zone
  27. Fighter saves opponent
  28. Same franchise matchup
  29. Fighters struggle to engage
  30. First death after over 3 minutes
  31. Both fighters at over 150%
  32. Sponsored fighter gets eliminated in round 1
  33. Same stage back to back
  34. Boss stage shows up
  35. Death by stage hazard