ShovedamagebuffSomethingrandom willget lessscalingSt.lk intoslam isfixed again(It wont be)Full ChargeGladiusSecond hit ismade to hitmore reliablyDriveRushspeed isnerfedF.mp TCinto H.kbecomesDRCablePoking movegetsextendedlowerhurtboxLevel 1 isgiven aslightly biggervertical hitboxCr.mp getsextrarecoveryframes onwhiffSt.mkstartupchanged toframe 10from 11A chargednormal gets1-2 framestakes off ofstartupOverheadTC ismade lessminusGladiusdoesmoredamageSt.mpTC ismade -7Supermangets 1-2frames ofarmor onstartupAll of herworst MUsget morebuffs thanherLevel 2 canbe steeredeven more ineitherdirectionSt.mp orB.hp aremade to be+4 on neutralhitEX toe kickgiven scalingbut madeless minusCr.hp airintangibilitygets slightlybiggerjp.lk is givena bettercrossuphitboxLevel 3hitbox isslightly largeron startup(It'll still drop)Cr.mk push-hit reducedby a tinyamountCommandGrabdamagebuffShovedamagebuffSomethingrandom willget lessscalingSt.lk intoslam isfixed again(It wont be)Full ChargeGladiusSecond hit ismade to hitmore reliablyDriveRushspeed isnerfedF.mp TCinto H.kbecomesDRCablePoking movegetsextendedlowerhurtboxLevel 1 isgiven aslightly biggervertical hitboxCr.mp getsextrarecoveryframes onwhiffSt.mkstartupchanged toframe 10from 11A chargednormal gets1-2 framestakes off ofstartupOverheadTC ismade lessminusGladiusdoesmoredamageSt.mpTC ismade -7Supermangets 1-2frames ofarmor onstartupAll of herworst MUsget morebuffs thanherLevel 2 canbe steeredeven more ineitherdirectionSt.mp orB.hp aremade to be+4 on neutralhitEX toe kickgiven scalingbut madeless minusCr.hp airintangibilitygets slightlybiggerjp.lk is givena bettercrossuphitboxLevel 3hitbox isslightly largeron startup(It'll still drop)Cr.mk push-hit reducedby a tinyamountCommandGrabdamagebuff

Marisa S4 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Shove damage buff
  2. Something random will get less scaling
  3. St.lk into slam is fixed again (It wont be)
  4. Full Charge Gladius Second hit is made to hit more reliably
  5. Drive Rush speed is nerfed
  6. F.mp TC into H.k becomes DRCable
  7. Poking move gets extended lower hurtbox
  8. Level 1 is given a slightly bigger vertical hitbox
  9. Cr.mp gets extra recovery frames on whiff
  10. St.mk startup changed to frame 10 from 11
  11. A charged normal gets 1-2 frames takes off of startup
  12. Overhead TC is made less minus
  13. Gladius does more damage
  14. St.mp TC is made -7
  15. Superman gets 1-2 frames of armor on startup
  16. All of her worst MUs get more buffs than her
  17. Level 2 can be steered even more in either direction
  18. St.mp or B.hp are made to be +4 on neutral hit
  19. EX toe kick given scaling but made less minus
  20. Cr.hp air intangibility gets slightly bigger
  21. jp.lk is given a better crossup hitbox
  22. Level 3 hitbox is slightly larger on startup (It'll still drop)
  23. Cr.mk push-hit reduced by a tiny amount
  24. Command Grab damage buff