A chargednormal gets1-2 framestakes off ofstartupSt.lk intoslam isfixed again(It wont be)St.mkstartupchanged toframe 10from 11Level 1 isgiven aslightly biggervertical hitboxCr.hp airintangibilitygets slightlybiggerSt.mp orB.hp aremade to be+4 on neutralhitDriveRushspeed isnerfedGladiusdoesmoredamagePoking movegetsextendedlowerhurtboxFull ChargeGladiusSecond hit ismade to hitmore reliablyF.mp TCinto H.kbecomesDRCableCr.mp getsextrarecoveryframes onwhiffjp.lk is givena bettercrossuphitboxAll of herworst MUsget morebuffs thanherLevel 2 canbe steeredeven more ineitherdirectionLevel 3hitbox isslightly largeron startup(It'll still drop)Supermangets 1-2frames ofarmor onstartupShovedamagebuffSt.mpTC ismade -7Somethingrandom willget lessscalingCr.mk push-hit reducedby a tinyamountCommandGrabdamagebuffEX toe kickgiven scalingbut madeless minusOverheadTC ismade lessminusA chargednormal gets1-2 framestakes off ofstartupSt.lk intoslam isfixed again(It wont be)St.mkstartupchanged toframe 10from 11Level 1 isgiven aslightly biggervertical hitboxCr.hp airintangibilitygets slightlybiggerSt.mp orB.hp aremade to be+4 on neutralhitDriveRushspeed isnerfedGladiusdoesmoredamagePoking movegetsextendedlowerhurtboxFull ChargeGladiusSecond hit ismade to hitmore reliablyF.mp TCinto H.kbecomesDRCableCr.mp getsextrarecoveryframes onwhiffjp.lk is givena bettercrossuphitboxAll of herworst MUsget morebuffs thanherLevel 2 canbe steeredeven more ineitherdirectionLevel 3hitbox isslightly largeron startup(It'll still drop)Supermangets 1-2frames ofarmor onstartupShovedamagebuffSt.mpTC ismade -7Somethingrandom willget lessscalingCr.mk push-hit reducedby a tinyamountCommandGrabdamagebuffEX toe kickgiven scalingbut madeless minusOverheadTC ismade lessminus

Marisa S4 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. A charged normal gets 1-2 frames takes off of startup
  2. St.lk into slam is fixed again (It wont be)
  3. St.mk startup changed to frame 10 from 11
  4. Level 1 is given a slightly bigger vertical hitbox
  5. Cr.hp air intangibility gets slightly bigger
  6. St.mp or B.hp are made to be +4 on neutral hit
  7. Drive Rush speed is nerfed
  8. Gladius does more damage
  9. Poking move gets extended lower hurtbox
  10. Full Charge Gladius Second hit is made to hit more reliably
  11. F.mp TC into H.k becomes DRCable
  12. Cr.mp gets extra recovery frames on whiff
  13. jp.lk is given a better crossup hitbox
  14. All of her worst MUs get more buffs than her
  15. Level 2 can be steered even more in either direction
  16. Level 3 hitbox is slightly larger on startup (It'll still drop)
  17. Superman gets 1-2 frames of armor on startup
  18. Shove damage buff
  19. St.mp TC is made -7
  20. Something random will get less scaling
  21. Cr.mk push-hit reduced by a tiny amount
  22. Command Grab damage buff
  23. EX toe kick given scaling but made less minus
  24. Overhead TC is made less minus