OverheadTC ismade lessminusCr.mp getsextrarecoveryframes onwhiffPoking movegetsextendedlowerhurtboxSomethingrandom willget lessscalingCr.mk push-hit reducedby a tinyamountSt.mkstartupchanged toframe 10from 11All of herworst MUsget morebuffs thanherDriveRushspeed isnerfedA chargednormal gets1-2 framestakes off ofstartupLevel 2 canbe steeredeven more ineitherdirectionF.mp TCinto H.kbecomesDRCableLevel 1 isgiven aslightly biggervertical hitboxSupermangets 1-2frames ofarmor onstartupSt.mpTC ismade -7Full ChargeGladiusSecond hit ismade to hitmore reliablyShovedamagebuffCommandGrabdamagebuffGladiusdoesmoredamageEX toe kickgiven scalingbut madeless minusSt.mp orB.hp aremade to be+4 on neutralhitCr.hp airintangibilitygets slightlybiggerSt.lk intoslam isfixed again(It wont be)Level 3hitbox isslightly largeron startup(It'll still drop)jp.lk is givena bettercrossuphitboxOverheadTC ismade lessminusCr.mp getsextrarecoveryframes onwhiffPoking movegetsextendedlowerhurtboxSomethingrandom willget lessscalingCr.mk push-hit reducedby a tinyamountSt.mkstartupchanged toframe 10from 11All of herworst MUsget morebuffs thanherDriveRushspeed isnerfedA chargednormal gets1-2 framestakes off ofstartupLevel 2 canbe steeredeven more ineitherdirectionF.mp TCinto H.kbecomesDRCableLevel 1 isgiven aslightly biggervertical hitboxSupermangets 1-2frames ofarmor onstartupSt.mpTC ismade -7Full ChargeGladiusSecond hit ismade to hitmore reliablyShovedamagebuffCommandGrabdamagebuffGladiusdoesmoredamageEX toe kickgiven scalingbut madeless minusSt.mp orB.hp aremade to be+4 on neutralhitCr.hp airintangibilitygets slightlybiggerSt.lk intoslam isfixed again(It wont be)Level 3hitbox isslightly largeron startup(It'll still drop)jp.lk is givena bettercrossuphitbox

Marisa S4 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Overhead TC is made less minus
  2. Cr.mp gets extra recovery frames on whiff
  3. Poking move gets extended lower hurtbox
  4. Something random will get less scaling
  5. Cr.mk push-hit reduced by a tiny amount
  6. St.mk startup changed to frame 10 from 11
  7. All of her worst MUs get more buffs than her
  8. Drive Rush speed is nerfed
  9. A charged normal gets 1-2 frames takes off of startup
  10. Level 2 can be steered even more in either direction
  11. F.mp TC into H.k becomes DRCable
  12. Level 1 is given a slightly bigger vertical hitbox
  13. Superman gets 1-2 frames of armor on startup
  14. St.mp TC is made -7
  15. Full Charge Gladius Second hit is made to hit more reliably
  16. Shove damage buff
  17. Command Grab damage buff
  18. Gladius does more damage
  19. EX toe kick given scaling but made less minus
  20. St.mp or B.hp are made to be +4 on neutral hit
  21. Cr.hp air intangibility gets slightly bigger
  22. St.lk into slam is fixed again (It wont be)
  23. Level 3 hitbox is slightly larger on startup (It'll still drop)
  24. jp.lk is given a better crossup hitbox