A chargednormal gets1-2 framestakes off ofstartupSt.lk intoslam isfixed again(It wont be)St.mpTC ismade -7Supermangets 1-2frames ofarmor onstartupPoking movegetsextendedlowerhurtboxCommandGrabdamagebuffF.mp TCinto H.kbecomesDRCablejp.lk is givena bettercrossuphitboxCr.mk push-hit reducedby a tinyamountAll of herworst MUsget morebuffs thanherFull ChargeGladiusSecond hit ismade to hitmore reliablyShovedamagebuffSt.mkstartupchanged toframe 10from 11Level 2 canbe steeredeven more ineitherdirectionGladiusdoesmoredamageEX toe kickgiven scalingbut madeless minusOverheadTC ismade lessminusLevel 3hitbox isslightly largeron startup(It'll still drop)Somethingrandom willget lessscalingSt.mp orB.hp aremade to be+4 on neutralhitDriveRushspeed isnerfedCr.mp getsextrarecoveryframes onwhiffCr.hp airintangibilitygets slightlybiggerLevel 1 isgiven aslightly biggervertical hitboxA chargednormal gets1-2 framestakes off ofstartupSt.lk intoslam isfixed again(It wont be)St.mpTC ismade -7Supermangets 1-2frames ofarmor onstartupPoking movegetsextendedlowerhurtboxCommandGrabdamagebuffF.mp TCinto H.kbecomesDRCablejp.lk is givena bettercrossuphitboxCr.mk push-hit reducedby a tinyamountAll of herworst MUsget morebuffs thanherFull ChargeGladiusSecond hit ismade to hitmore reliablyShovedamagebuffSt.mkstartupchanged toframe 10from 11Level 2 canbe steeredeven more ineitherdirectionGladiusdoesmoredamageEX toe kickgiven scalingbut madeless minusOverheadTC ismade lessminusLevel 3hitbox isslightly largeron startup(It'll still drop)Somethingrandom willget lessscalingSt.mp orB.hp aremade to be+4 on neutralhitDriveRushspeed isnerfedCr.mp getsextrarecoveryframes onwhiffCr.hp airintangibilitygets slightlybiggerLevel 1 isgiven aslightly biggervertical hitbox

Marisa S4 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. A charged normal gets 1-2 frames takes off of startup
  2. St.lk into slam is fixed again (It wont be)
  3. St.mp TC is made -7
  4. Superman gets 1-2 frames of armor on startup
  5. Poking move gets extended lower hurtbox
  6. Command Grab damage buff
  7. F.mp TC into H.k becomes DRCable
  8. jp.lk is given a better crossup hitbox
  9. Cr.mk push-hit reduced by a tiny amount
  10. All of her worst MUs get more buffs than her
  11. Full Charge Gladius Second hit is made to hit more reliably
  12. Shove damage buff
  13. St.mk startup changed to frame 10 from 11
  14. Level 2 can be steered even more in either direction
  15. Gladius does more damage
  16. EX toe kick given scaling but made less minus
  17. Overhead TC is made less minus
  18. Level 3 hitbox is slightly larger on startup (It'll still drop)
  19. Something random will get less scaling
  20. St.mp or B.hp are made to be +4 on neutral hit
  21. Drive Rush speed is nerfed
  22. Cr.mp gets extra recovery frames on whiff
  23. Cr.hp air intangibility gets slightly bigger
  24. Level 1 is given a slightly bigger vertical hitbox