ShovedamagebuffEX toe kickgiven scalingbut madeless minusLevel 3hitbox isslightly largeron startup(It'll still drop)St.lk intoslam isfixed again(It wont be)St.mkstartupchanged toframe 10from 11Cr.mp getsextrarecoveryframes onwhiffSupermangets 1-2frames ofarmor onstartupSt.mp orB.hp aremade to be+4 on neutralhitLevel 1 isgiven aslightly biggervertical hitboxCommandGrabdamagebuffDriveRushspeed isnerfedOverheadTC ismade lessminusSt.mpTC ismade -7Somethingrandom willget lessscalingA chargednormal gets1-2 framestakes off ofstartupPoking movegetsextendedlowerhurtboxFull ChargeGladiusSecond hit ismade to hitmore reliablyAll of herworst MUsget morebuffs thanherCr.mk push-hit reducedby a tinyamountF.mp TCinto H.kbecomesDRCableCr.hp airintangibilitygets slightlybiggerjp.lk is givena bettercrossuphitboxGladiusdoesmoredamageLevel 2 canbe steeredeven more ineitherdirectionShovedamagebuffEX toe kickgiven scalingbut madeless minusLevel 3hitbox isslightly largeron startup(It'll still drop)St.lk intoslam isfixed again(It wont be)St.mkstartupchanged toframe 10from 11Cr.mp getsextrarecoveryframes onwhiffSupermangets 1-2frames ofarmor onstartupSt.mp orB.hp aremade to be+4 on neutralhitLevel 1 isgiven aslightly biggervertical hitboxCommandGrabdamagebuffDriveRushspeed isnerfedOverheadTC ismade lessminusSt.mpTC ismade -7Somethingrandom willget lessscalingA chargednormal gets1-2 framestakes off ofstartupPoking movegetsextendedlowerhurtboxFull ChargeGladiusSecond hit ismade to hitmore reliablyAll of herworst MUsget morebuffs thanherCr.mk push-hit reducedby a tinyamountF.mp TCinto H.kbecomesDRCableCr.hp airintangibilitygets slightlybiggerjp.lk is givena bettercrossuphitboxGladiusdoesmoredamageLevel 2 canbe steeredeven more ineitherdirection

Marisa S4 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Shove damage buff
  2. EX toe kick given scaling but made less minus
  3. Level 3 hitbox is slightly larger on startup (It'll still drop)
  4. St.lk into slam is fixed again (It wont be)
  5. St.mk startup changed to frame 10 from 11
  6. Cr.mp gets extra recovery frames on whiff
  7. Superman gets 1-2 frames of armor on startup
  8. St.mp or B.hp are made to be +4 on neutral hit
  9. Level 1 is given a slightly bigger vertical hitbox
  10. Command Grab damage buff
  11. Drive Rush speed is nerfed
  12. Overhead TC is made less minus
  13. St.mp TC is made -7
  14. Something random will get less scaling
  15. A charged normal gets 1-2 frames takes off of startup
  16. Poking move gets extended lower hurtbox
  17. Full Charge Gladius Second hit is made to hit more reliably
  18. All of her worst MUs get more buffs than her
  19. Cr.mk push-hit reduced by a tiny amount
  20. F.mp TC into H.k becomes DRCable
  21. Cr.hp air intangibility gets slightly bigger
  22. jp.lk is given a better crossup hitbox
  23. Gladius does more damage
  24. Level 2 can be steered even more in either direction