mood personification antagonist foreshadowing metaphor dramatic irony falling action 1st person POV climax dynamic character protagonist indirect characterization tone hyperbole alliteration 3rd person omniscient simile verbal irony resolution theme rising action flashback direct characterization 3rd person limited imagery symbol rhyme scheme monologue exposition mood personification antagonist foreshadowing metaphor dramatic irony falling action 1st person POV climax dynamic character protagonist indirect characterization tone hyperbole alliteration 3rd person omniscient simile verbal irony resolution theme rising action flashback direct characterization 3rd person limited imagery symbol rhyme scheme monologue exposition
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
mood
personification
antagonist
foreshadowing
metaphor
dramatic irony
falling action
1st person POV
climax
dynamic character
protagonist
indirect characterization
tone
hyperbole
alliteration
3rd person omniscient
simile
verbal irony
resolution
theme
rising action
flashback
direct characterization
3rd person limited
imagery
symbol
rhyme scheme
monologue
exposition