OpentrunkSomeonefartsMovetrunkAsk for aclueincorrectlyMesswith lighttimerLookthroughbottleWearingany item ofBritney'sclothesShakeBritneyStarmeansfive"Up-down-left-right"Jumpscaredby DavidTakelampapartKeep shoutingwhen askingfor a clue andcan't hear hintBumblingaround,refusinghelpCall phonenumber onTHEIRphoneDon'twant totake aphotoCan'tfind cut-out boxDon't pulldrawerout all theway outWon'tundressBritneyMovered boxTimercountsupTurnon thelightsOnepersonsits outMistakeskull forgravemaker"Gravemarker"BabysittingThink thepeople in theposters arethe same asin the letterWearglassesFirsttimeUse doorkey on oldpadlockTosswormseverywhere"It'sdark inhere"Phonedoesn'tseem toworkRemoveBarbiearmRefuse toput handin wormsAfraid toopen thebreakerbox"7/10/57"Run out oftime, don'twant extratime"Up-down""...look atthebottom..."Screamat bugsGet sixfromthe star"1957"Useweight onbreakerboxUndressingBritney allthe wayOnepersonholds backa clue1-2-3Say "01"insteadof "10"Take toolong tofind jarsConstantlypushingbuttonsTry key ondoor andgive upiPadkid"6-7"Try to usedate frommuralClosedoorbetweenrooms"Whatorder didwe findthese in"PutBarbiearm backon BarbieUsemagneton oldpadlockMistake3 for 8Opendrawer,leave iteminside andsays nothingKeeplooking at"blackmold"AssumeAgent Bis a manGetnumberthree fromcut-outsEmptysand inboxPutglasseson BritneyOnlytwoplayersPushbuttons"in order"Didn'tsearch alldrawersTalkingtoo loudto hearphone callUsemagnet onbreakerboxPutmannequinhand inBritneyCallcolorednumbersBreakerboxwasn'tlockedFeelaroundpictureframesThinkBritney isJasmineFindsomethingsomeoneelse clearlyfound earlierPoursandon floorHavephonenumber,don't callTry calling4 on thephonePresseachbuttononcePerson inthe wronggets final sayon puzzleKidsuddenlyafraid ofdarkDon'tfinishreadingletterLook forthe starelsewhere"It'scold inhere"Associatephonewith AgentBPausetimerType ontypewriterLook forGingerNut Valleyin mapCheckbottomright ofdeskConstantlydialingphoneUseweight on"blackmold"GuessingcombosUseweight ontypewriterCall you byany othername thanyour own"babykey"Pull everydraweroutDay/Month/YearCarry itemsout ofgame afterescapingUnplug theemergencyflashlightsWalk-inRemovetableclothscompletelyWalkthroughgame withgroupWearingthebackpack"It'swarmin here"Try toopenjarsOpentrunkSomeonefartsMovetrunkAsk for aclueincorrectlyMesswith lighttimerLookthroughbottleWearingany item ofBritney'sclothesShakeBritneyStarmeansfive"Up-down-left-right"Jumpscaredby DavidTakelampapartKeep shoutingwhen askingfor a clue andcan't hear hintBumblingaround,refusinghelpCall phonenumber onTHEIRphoneDon'twant totake aphotoCan'tfind cut-out boxDon't pulldrawerout all theway outWon'tundressBritneyMovered boxTimercountsupTurnon thelightsOnepersonsits outMistakeskull forgravemaker"Gravemarker"BabysittingThink thepeople in theposters arethe same asin the letterWearglassesFirsttimeUse doorkey on oldpadlockTosswormseverywhere"It'sdark inhere"Phonedoesn'tseem toworkRemoveBarbiearmRefuse toput handin wormsAfraid toopen thebreakerbox"7/10/57"Run out oftime, don'twant extratime"Up-down""...look atthebottom..."Screamat bugsGet sixfromthe star"1957"Useweight onbreakerboxUndressingBritney allthe wayOnepersonholds backa clue1-2-3Say "01"insteadof "10"Take toolong tofind jarsConstantlypushingbuttonsTry key ondoor andgive upiPadkid"6-7"Try to usedate frommuralClosedoorbetweenrooms"Whatorder didwe findthese in"PutBarbiearm backon BarbieUsemagneton oldpadlockMistake3 for 8Opendrawer,leave iteminside andsays nothingKeeplooking at"blackmold"AssumeAgent Bis a manGetnumberthree fromcut-outsEmptysand inboxPutglasseson BritneyOnlytwoplayersPushbuttons"in order"Didn'tsearch alldrawersTalkingtoo loudto hearphone callUsemagnet onbreakerboxPutmannequinhand inBritneyCallcolorednumbersBreakerboxwasn'tlockedFeelaroundpictureframesThinkBritney isJasmineFindsomethingsomeoneelse clearlyfound earlierPoursandon floorHavephonenumber,don't callTry calling4 on thephonePresseachbuttononcePerson inthe wronggets final sayon puzzleKidsuddenlyafraid ofdarkDon'tfinishreadingletterLook forthe starelsewhere"It'scold inhere"Associatephonewith AgentBPausetimerType ontypewriterLook forGingerNut Valleyin mapCheckbottomright ofdeskConstantlydialingphoneUseweight on"blackmold"GuessingcombosUseweight ontypewriterCall you byany othername thanyour own"babykey"Pull everydraweroutDay/Month/YearCarry itemsout ofgame afterescapingUnplug theemergencyflashlightsWalk-inRemovetableclothscompletelyWalkthroughgame withgroupWearingthebackpack"It'swarmin here"Try toopenjars

THE CABIN 13185 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
  1. Open trunk
  2. Someone farts
  3. Move trunk
  4. Ask for a clue incorrectly
  5. Mess with light timer
  6. Look through bottle
  7. Wearing any item of Britney's clothes
  8. Shake Britney
  9. Star means five
  10. "Up-down-left-right"
  11. Jump scared by David
  12. Take lamp apart
  13. Keep shouting when asking for a clue and can't hear hint
  14. Bumbling around, refusing help
  15. Call phone number on THEIR phone
  16. Don't want to take a photo
  17. Can't find cut-out box
  18. Don't pull drawer out all the way out
  19. Won't undress Britney
  20. Move red box
  21. Timer counts up
  22. Turn on the lights
  23. One person sits out
  24. Mistake skull for grave maker
  25. "Grave marker"
  26. Babysitting
  27. Think the people in the posters are the same as in the letter
  28. Wear glasses
  29. First time
  30. Use door key on old padlock
  31. Toss worms everywhere
  32. "It's dark in here"
  33. Phone doesn't seem to work
  34. Remove Barbie arm
  35. Refuse to put hand in worms
  36. Afraid to open the breaker box
  37. "7/10/57"
  38. Run out of time, don't want extra time
  39. "Up-down"
  40. "...look at the bottom..."
  41. Scream at bugs
  42. Get six from the star
  43. "1957"
  44. Use weight on breaker box
  45. Undressing Britney all the way
  46. One person holds back a clue
  47. 1-2-3
  48. Say "01" instead of "10"
  49. Take too long to find jars
  50. Constantly pushing buttons
  51. Try key on door and give up
  52. iPad kid
  53. "6-7"
  54. Try to use date from mural
  55. Close door between rooms
  56. "What order did we find these in"
  57. Put Barbie arm back on Barbie
  58. Use magnet on old padlock
  59. Mistake 3 for 8
  60. Open drawer, leave item inside and says nothing
  61. Keep looking at "black mold"
  62. Assume Agent B is a man
  63. Get number three from cut-outs
  64. Empty sand in box
  65. Put glasses on Britney
  66. Only two players
  67. Push buttons "in order"
  68. Didn't search all drawers
  69. Talking too loud to hear phone call
  70. Use magnet on breaker box
  71. Put mannequin hand in Britney
  72. Call colored numbers
  73. Breaker box wasn't locked
  74. Feel around picture frames
  75. Think Britney is Jasmine
  76. Find something someone else clearly found earlier
  77. Pour sand on floor
  78. Have phone number, don't call
  79. Try calling 4 on the phone
  80. Press each button once
  81. Person in the wrong gets final say on puzzle
  82. Kid suddenly afraid of dark
  83. Don't finish reading letter
  84. Look for the star elsewhere
  85. "It's cold in here"
  86. Associate phone with Agent B
  87. Pause timer
  88. Type on typewriter
  89. Look for Ginger Nut Valley in map
  90. Check bottom right of desk
  91. Constantly dialing phone
  92. Use weight on "black mold"
  93. Guessing combos
  94. Use weight on typewriter
  95. Call you by any other name than your own
  96. "baby key"
  97. Pull every drawer out
  98. Day/Month/Year
  99. Carry items out of game after escaping
  100. Unplug the emergency flashlights
  101. Walk-in
  102. Remove tablecloths completely
  103. Walk through game with group
  104. Wearing the backpack
  105. "It's warm in here"
  106. Try to open jars