Useweight onbreakerboxCallcolorednumbersJumpscaredby DavidDon't pulldrawerout all theway outAsk for aclueincorrectly"Whatorder didwe findthese in"Person inthe wronggets final sayon puzzleClosedoorbetweenroomsDidn'tsearch alldrawers"1957"FirsttimePausetimerScreamat bugsFeelaroundpictureframes1-2-3Pushbuttons"in order"Walk-inAssociatephonewith AgentB"Up-down-left-right"Try key ondoor andgive upUsemagnet onbreakerboxType ontypewriterPull everydraweroutThink thepeople in theposters arethe same asin the letter"babykey"Usemagneton oldpadlockFindsomethingsomeoneelse clearlyfound earlierLookthroughbottleRun out oftime, don'twant extratimeShakeBritneyKeep shoutingwhen askingfor a clue andcan't hear hint"It'swarmin here""It'sdark inhere"UndressingBritney allthe wayWon'tundressBritneyTry calling4 on thephoneWalkthroughgame withgroupOpentrunkBreakerboxwasn'tlocked"Up-down"Talkingtoo loudto hearphone call"...look atthebottom..."iPadkidUseweight on"blackmold"Look forGingerNut Valleyin map"7/10/57"Can'tfind cut-out boxMovered boxBumblingaround,refusinghelp"Gravemarker"Messwith lighttimerRemoveBarbiearmWearingany item ofBritney'sclothesCarry itemsout ofgame afterescapingConstantlydialingphoneHavephonenumber,don't callSomeonefartsTry to usedate frommuralCall you byany othername thanyour ownGuessingcombosTurnon thelightsThinkBritney isJasmineUnplug theemergencyflashlightsWearingthebackpackRefuse toput handin wormsLook forthe starelsewherePhonedoesn'tseem towork"It'scold inhere"Don'tfinishreadingletterTake toolong tofind jarsPutmannequinhand inBritneyBabysittingPoursandon floor"6-7"Day/Month/YearCheckbottomright ofdeskOnlytwoplayersMovetrunkSay "01"insteadof "10"Get sixfromthe starWearglassesUseweight ontypewriterMistakeskull forgravemakerAfraid toopen thebreakerboxPutBarbiearm backon BarbieKidsuddenlyafraid ofdarkRemovetableclothscompletelyPutglasseson BritneyPresseachbuttononceTosswormseverywhereUse doorkey on oldpadlockStarmeansfiveOpendrawer,leave iteminside andsays nothingTry toopenjarsKeeplooking at"blackmold"Getnumberthree fromcut-outsDon'twant totake aphotoConstantlypushingbuttonsEmptysand inboxOnepersonholds backa clueTakelampapartOnepersonsits outTimercountsupAssumeAgent Bis a manMistake3 for 8Call phonenumber onTHEIRphoneUseweight onbreakerboxCallcolorednumbersJumpscaredby DavidDon't pulldrawerout all theway outAsk for aclueincorrectly"Whatorder didwe findthese in"Person inthe wronggets final sayon puzzleClosedoorbetweenroomsDidn'tsearch alldrawers"1957"FirsttimePausetimerScreamat bugsFeelaroundpictureframes1-2-3Pushbuttons"in order"Walk-inAssociatephonewith AgentB"Up-down-left-right"Try key ondoor andgive upUsemagnet onbreakerboxType ontypewriterPull everydraweroutThink thepeople in theposters arethe same asin the letter"babykey"Usemagneton oldpadlockFindsomethingsomeoneelse clearlyfound earlierLookthroughbottleRun out oftime, don'twant extratimeShakeBritneyKeep shoutingwhen askingfor a clue andcan't hear hint"It'swarmin here""It'sdark inhere"UndressingBritney allthe wayWon'tundressBritneyTry calling4 on thephoneWalkthroughgame withgroupOpentrunkBreakerboxwasn'tlocked"Up-down"Talkingtoo loudto hearphone call"...look atthebottom..."iPadkidUseweight on"blackmold"Look forGingerNut Valleyin map"7/10/57"Can'tfind cut-out boxMovered boxBumblingaround,refusinghelp"Gravemarker"Messwith lighttimerRemoveBarbiearmWearingany item ofBritney'sclothesCarry itemsout ofgame afterescapingConstantlydialingphoneHavephonenumber,don't callSomeonefartsTry to usedate frommuralCall you byany othername thanyour ownGuessingcombosTurnon thelightsThinkBritney isJasmineUnplug theemergencyflashlightsWearingthebackpackRefuse toput handin wormsLook forthe starelsewherePhonedoesn'tseem towork"It'scold inhere"Don'tfinishreadingletterTake toolong tofind jarsPutmannequinhand inBritneyBabysittingPoursandon floor"6-7"Day/Month/YearCheckbottomright ofdeskOnlytwoplayersMovetrunkSay "01"insteadof "10"Get sixfromthe starWearglassesUseweight ontypewriterMistakeskull forgravemakerAfraid toopen thebreakerboxPutBarbiearm backon BarbieKidsuddenlyafraid ofdarkRemovetableclothscompletelyPutglasseson BritneyPresseachbuttononceTosswormseverywhereUse doorkey on oldpadlockStarmeansfiveOpendrawer,leave iteminside andsays nothingTry toopenjarsKeeplooking at"blackmold"Getnumberthree fromcut-outsDon'twant totake aphotoConstantlypushingbuttonsEmptysand inboxOnepersonholds backa clueTakelampapartOnepersonsits outTimercountsupAssumeAgent Bis a manMistake3 for 8Call phonenumber onTHEIRphone

THE CABIN 13185 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Use weight on breaker box
  2. Call colored numbers
  3. Jump scared by David
  4. Don't pull drawer out all the way out
  5. Ask for a clue incorrectly
  6. "What order did we find these in"
  7. Person in the wrong gets final say on puzzle
  8. Close door between rooms
  9. Didn't search all drawers
  10. "1957"
  11. First time
  12. Pause timer
  13. Scream at bugs
  14. Feel around picture frames
  15. 1-2-3
  16. Push buttons "in order"
  17. Walk-in
  18. Associate phone with Agent B
  19. "Up-down-left-right"
  20. Try key on door and give up
  21. Use magnet on breaker box
  22. Type on typewriter
  23. Pull every drawer out
  24. Think the people in the posters are the same as in the letter
  25. "baby key"
  26. Use magnet on old padlock
  27. Find something someone else clearly found earlier
  28. Look through bottle
  29. Run out of time, don't want extra time
  30. Shake Britney
  31. Keep shouting when asking for a clue and can't hear hint
  32. "It's warm in here"
  33. "It's dark in here"
  34. Undressing Britney all the way
  35. Won't undress Britney
  36. Try calling 4 on the phone
  37. Walk through game with group
  38. Open trunk
  39. Breaker box wasn't locked
  40. "Up-down"
  41. Talking too loud to hear phone call
  42. "...look at the bottom..."
  43. iPad kid
  44. Use weight on "black mold"
  45. Look for Ginger Nut Valley in map
  46. "7/10/57"
  47. Can't find cut-out box
  48. Move red box
  49. Bumbling around, refusing help
  50. "Grave marker"
  51. Mess with light timer
  52. Remove Barbie arm
  53. Wearing any item of Britney's clothes
  54. Carry items out of game after escaping
  55. Constantly dialing phone
  56. Have phone number, don't call
  57. Someone farts
  58. Try to use date from mural
  59. Call you by any other name than your own
  60. Guessing combos
  61. Turn on the lights
  62. Think Britney is Jasmine
  63. Unplug the emergency flashlights
  64. Wearing the backpack
  65. Refuse to put hand in worms
  66. Look for the star elsewhere
  67. Phone doesn't seem to work
  68. "It's cold in here"
  69. Don't finish reading letter
  70. Take too long to find jars
  71. Put mannequin hand in Britney
  72. Babysitting
  73. Pour sand on floor
  74. "6-7"
  75. Day/Month/Year
  76. Check bottom right of desk
  77. Only two players
  78. Move trunk
  79. Say "01" instead of "10"
  80. Get six from the star
  81. Wear glasses
  82. Use weight on typewriter
  83. Mistake skull for grave maker
  84. Afraid to open the breaker box
  85. Put Barbie arm back on Barbie
  86. Kid suddenly afraid of dark
  87. Remove tablecloths completely
  88. Put glasses on Britney
  89. Press each button once
  90. Toss worms everywhere
  91. Use door key on old padlock
  92. Star means five
  93. Open drawer, leave item inside and says nothing
  94. Try to open jars
  95. Keep looking at "black mold"
  96. Get number three from cut-outs
  97. Don't want to take a photo
  98. Constantly pushing buttons
  99. Empty sand in box
  100. One person holds back a clue
  101. Take lamp apart
  102. One person sits out
  103. Timer counts up
  104. Assume Agent B is a man
  105. Mistake 3 for 8
  106. Call phone number on THEIR phone