Talkingtoo loudto hearphone callConstantlypushingbuttonsStarmeansfiveJumpscaredby David"Up-down-left-right"AssumeAgent Bis a manTurnon thelightsSomeonefartsMesswith lighttimerWalk-inPull everydrawerout"Up-down"Putglasseson BritneyLook forthe starelsewhereUseweight on"blackmold"MovetrunkPutmannequinhand inBritneyThinkBritney isJasmineOpentrunkType ontypewriter"7/10/57"Take toolong tofind jarsMistake3 for 8LookthroughbottlePushbuttons"in order"Ask for aclueincorrectly"Gravemarker"WearingthebackpackTry to usedate frommural"Whatorder didwe findthese in""...look atthebottom..."Run out oftime, don'twant extratimeAfraid toopen thebreakerboxCan'tfind cut-out boxEmptysand inboxPresseachbuttononcePerson inthe wronggets final sayon puzzleCheckbottomright ofdesk"babykey"ShakeBritneyiPadkidWon'tundressBritneyDon't pulldrawerout all theway outOpendrawer,leave iteminside andsays nothingSay "01"insteadof "10"RemoveBarbiearmTakelampapartBumblingaround,refusinghelpWearingany item ofBritney'sclothesPausetimerWearglassesRefuse toput handin wormsWalkthroughgame withgroupGuessingcombosDidn'tsearch alldrawersScreamat bugsUndressingBritney allthe wayTimercountsup"It'scold inhere"Day/Month/Year"1957"Findsomethingsomeoneelse clearlyfound earlierCall you byany othername thanyour ownFirsttimeConstantlydialingphone"It'swarmin here"Havephonenumber,don't callCall phonenumber onTHEIRphoneKidsuddenlyafraid ofdarkTosswormseverywhereCarry itemsout ofgame afterescapingKeeplooking at"blackmold"Useweight ontypewriterPhonedoesn'tseem toworkUseweight onbreakerbox1-2-3Use doorkey on oldpadlockMovered boxRemovetableclothscompletelyFeelaroundpictureframesThink thepeople in theposters arethe same asin the letterOnepersonsits out"It'sdark inhere"CallcolorednumbersUsemagneton oldpadlockTry calling4 on thephoneUnplug theemergencyflashlightsBreakerboxwasn'tlockedClosedoorbetweenrooms"6-7"Don'tfinishreadingletterLook forGingerNut Valleyin mapKeep shoutingwhen askingfor a clue andcan't hear hintGetnumberthree fromcut-outsGet sixfromthe starBabysittingOnepersonholds backa clueMistakeskull forgravemakerPutBarbiearm backon BarbiePoursandon floorAssociatephonewith AgentBTry toopenjarsOnlytwoplayersUsemagnet onbreakerboxTry key ondoor andgive upDon'twant totake aphotoTalkingtoo loudto hearphone callConstantlypushingbuttonsStarmeansfiveJumpscaredby David"Up-down-left-right"AssumeAgent Bis a manTurnon thelightsSomeonefartsMesswith lighttimerWalk-inPull everydrawerout"Up-down"Putglasseson BritneyLook forthe starelsewhereUseweight on"blackmold"MovetrunkPutmannequinhand inBritneyThinkBritney isJasmineOpentrunkType ontypewriter"7/10/57"Take toolong tofind jarsMistake3 for 8LookthroughbottlePushbuttons"in order"Ask for aclueincorrectly"Gravemarker"WearingthebackpackTry to usedate frommural"Whatorder didwe findthese in""...look atthebottom..."Run out oftime, don'twant extratimeAfraid toopen thebreakerboxCan'tfind cut-out boxEmptysand inboxPresseachbuttononcePerson inthe wronggets final sayon puzzleCheckbottomright ofdesk"babykey"ShakeBritneyiPadkidWon'tundressBritneyDon't pulldrawerout all theway outOpendrawer,leave iteminside andsays nothingSay "01"insteadof "10"RemoveBarbiearmTakelampapartBumblingaround,refusinghelpWearingany item ofBritney'sclothesPausetimerWearglassesRefuse toput handin wormsWalkthroughgame withgroupGuessingcombosDidn'tsearch alldrawersScreamat bugsUndressingBritney allthe wayTimercountsup"It'scold inhere"Day/Month/Year"1957"Findsomethingsomeoneelse clearlyfound earlierCall you byany othername thanyour ownFirsttimeConstantlydialingphone"It'swarmin here"Havephonenumber,don't callCall phonenumber onTHEIRphoneKidsuddenlyafraid ofdarkTosswormseverywhereCarry itemsout ofgame afterescapingKeeplooking at"blackmold"Useweight ontypewriterPhonedoesn'tseem toworkUseweight onbreakerbox1-2-3Use doorkey on oldpadlockMovered boxRemovetableclothscompletelyFeelaroundpictureframesThink thepeople in theposters arethe same asin the letterOnepersonsits out"It'sdark inhere"CallcolorednumbersUsemagneton oldpadlockTry calling4 on thephoneUnplug theemergencyflashlightsBreakerboxwasn'tlockedClosedoorbetweenrooms"6-7"Don'tfinishreadingletterLook forGingerNut Valleyin mapKeep shoutingwhen askingfor a clue andcan't hear hintGetnumberthree fromcut-outsGet sixfromthe starBabysittingOnepersonholds backa clueMistakeskull forgravemakerPutBarbiearm backon BarbiePoursandon floorAssociatephonewith AgentBTry toopenjarsOnlytwoplayersUsemagnet onbreakerboxTry key ondoor andgive upDon'twant totake aphoto

THE CABIN 13185 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Talking too loud to hear phone call
  2. Constantly pushing buttons
  3. Star means five
  4. Jump scared by David
  5. "Up-down-left-right"
  6. Assume Agent B is a man
  7. Turn on the lights
  8. Someone farts
  9. Mess with light timer
  10. Walk-in
  11. Pull every drawer out
  12. "Up-down"
  13. Put glasses on Britney
  14. Look for the star elsewhere
  15. Use weight on "black mold"
  16. Move trunk
  17. Put mannequin hand in Britney
  18. Think Britney is Jasmine
  19. Open trunk
  20. Type on typewriter
  21. "7/10/57"
  22. Take too long to find jars
  23. Mistake 3 for 8
  24. Look through bottle
  25. Push buttons "in order"
  26. Ask for a clue incorrectly
  27. "Grave marker"
  28. Wearing the backpack
  29. Try to use date from mural
  30. "What order did we find these in"
  31. "...look at the bottom..."
  32. Run out of time, don't want extra time
  33. Afraid to open the breaker box
  34. Can't find cut-out box
  35. Empty sand in box
  36. Press each button once
  37. Person in the wrong gets final say on puzzle
  38. Check bottom right of desk
  39. "baby key"
  40. Shake Britney
  41. iPad kid
  42. Won't undress Britney
  43. Don't pull drawer out all the way out
  44. Open drawer, leave item inside and says nothing
  45. Say "01" instead of "10"
  46. Remove Barbie arm
  47. Take lamp apart
  48. Bumbling around, refusing help
  49. Wearing any item of Britney's clothes
  50. Pause timer
  51. Wear glasses
  52. Refuse to put hand in worms
  53. Walk through game with group
  54. Guessing combos
  55. Didn't search all drawers
  56. Scream at bugs
  57. Undressing Britney all the way
  58. Timer counts up
  59. "It's cold in here"
  60. Day/Month/Year
  61. "1957"
  62. Find something someone else clearly found earlier
  63. Call you by any other name than your own
  64. First time
  65. Constantly dialing phone
  66. "It's warm in here"
  67. Have phone number, don't call
  68. Call phone number on THEIR phone
  69. Kid suddenly afraid of dark
  70. Toss worms everywhere
  71. Carry items out of game after escaping
  72. Keep looking at "black mold"
  73. Use weight on typewriter
  74. Phone doesn't seem to work
  75. Use weight on breaker box
  76. 1-2-3
  77. Use door key on old padlock
  78. Move red box
  79. Remove tablecloths completely
  80. Feel around picture frames
  81. Think the people in the posters are the same as in the letter
  82. One person sits out
  83. "It's dark in here"
  84. Call colored numbers
  85. Use magnet on old padlock
  86. Try calling 4 on the phone
  87. Unplug the emergency flashlights
  88. Breaker box wasn't locked
  89. Close door between rooms
  90. "6-7"
  91. Don't finish reading letter
  92. Look for Ginger Nut Valley in map
  93. Keep shouting when asking for a clue and can't hear hint
  94. Get number three from cut-outs
  95. Get six from the star
  96. Babysitting
  97. One person holds back a clue
  98. Mistake skull for grave maker
  99. Put Barbie arm back on Barbie
  100. Pour sand on floor
  101. Associate phone with Agent B
  102. Try to open jars
  103. Only two players
  104. Use magnet on breaker box
  105. Try key on door and give up
  106. Don't want to take a photo