TakelampapartiPadkidTimercountsupTry toopenjarsPutglasseson BritneyOnepersonsits outTake toolong tofind jarsWalkthroughgame withgroupFeelaroundpictureframesGet sixfromthe starTosswormseverywhereScreamat bugsUsemagneton oldpadlockDidn'tsearch alldrawersWon'tundressBritneyFindsomethingsomeoneelse clearlyfound earlierUsemagnet onbreakerbox"6-7"OpentrunkDay/Month/YearUndressingBritney allthe wayUse doorkey on oldpadlockCallcolorednumbers"Up-down-left-right"Unplug theemergencyflashlightsRefuse toput handin wormsMesswith lighttimerPutBarbiearm backon Barbie"babykey"Bumblingaround,refusinghelpTry key ondoor andgive upTry calling4 on thephoneSay "01"insteadof "10"Mistakeskull forgravemakerDon'tfinishreadingletterSomeonefartsRun out oftime, don'twant extratimeWalk-inLook forthe starelsewhere"It'sdark inhere"FirsttimeThink thepeople in theposters arethe same asin the letter"...look atthebottom...""It'swarmin here"Useweight on"blackmold"Don'twant totake aphotoGuessingcombosWearingthebackpackType ontypewriterWearingany item ofBritney'sclothesTry to usedate frommuralOnepersonholds backa clueStarmeansfiveThinkBritney isJasmineMovetrunkMovered box"Up-down"OnlytwoplayersRemoveBarbiearmClosedoorbetweenroomsPerson inthe wronggets final sayon puzzleUseweight ontypewriter"1957"Pull everydraweroutMistake3 for 8Kidsuddenlyafraid ofdarkHavephonenumber,don't callShakeBritneyWearglassesCall you byany othername thanyour ownEmptysand inboxGetnumberthree fromcut-outsBabysittingPausetimerBreakerboxwasn'tlockedDon't pulldrawerout all theway out"7/10/57"Talkingtoo loudto hearphone callKeeplooking at"blackmold"Pushbuttons"in order"Removetableclothscompletely"Gravemarker"Ask for aclueincorrectlyAssumeAgent Bis a manOpendrawer,leave iteminside andsays nothingKeep shoutingwhen askingfor a clue andcan't hear hintAfraid toopen thebreakerboxCall phonenumber onTHEIRphone1-2-3Can'tfind cut-out boxConstantlypushingbuttons"It'scold inhere"Poursandon floorUseweight onbreakerboxPresseachbuttononceJumpscaredby DavidAssociatephonewith AgentBConstantlydialingphone"Whatorder didwe findthese in"Look forGingerNut Valleyin mapLookthroughbottleCarry itemsout ofgame afterescapingPhonedoesn'tseem toworkCheckbottomright ofdeskPutmannequinhand inBritneyTurnon thelightsTakelampapartiPadkidTimercountsupTry toopenjarsPutglasseson BritneyOnepersonsits outTake toolong tofind jarsWalkthroughgame withgroupFeelaroundpictureframesGet sixfromthe starTosswormseverywhereScreamat bugsUsemagneton oldpadlockDidn'tsearch alldrawersWon'tundressBritneyFindsomethingsomeoneelse clearlyfound earlierUsemagnet onbreakerbox"6-7"OpentrunkDay/Month/YearUndressingBritney allthe wayUse doorkey on oldpadlockCallcolorednumbers"Up-down-left-right"Unplug theemergencyflashlightsRefuse toput handin wormsMesswith lighttimerPutBarbiearm backon Barbie"babykey"Bumblingaround,refusinghelpTry key ondoor andgive upTry calling4 on thephoneSay "01"insteadof "10"Mistakeskull forgravemakerDon'tfinishreadingletterSomeonefartsRun out oftime, don'twant extratimeWalk-inLook forthe starelsewhere"It'sdark inhere"FirsttimeThink thepeople in theposters arethe same asin the letter"...look atthebottom...""It'swarmin here"Useweight on"blackmold"Don'twant totake aphotoGuessingcombosWearingthebackpackType ontypewriterWearingany item ofBritney'sclothesTry to usedate frommuralOnepersonholds backa clueStarmeansfiveThinkBritney isJasmineMovetrunkMovered box"Up-down"OnlytwoplayersRemoveBarbiearmClosedoorbetweenroomsPerson inthe wronggets final sayon puzzleUseweight ontypewriter"1957"Pull everydraweroutMistake3 for 8Kidsuddenlyafraid ofdarkHavephonenumber,don't callShakeBritneyWearglassesCall you byany othername thanyour ownEmptysand inboxGetnumberthree fromcut-outsBabysittingPausetimerBreakerboxwasn'tlockedDon't pulldrawerout all theway out"7/10/57"Talkingtoo loudto hearphone callKeeplooking at"blackmold"Pushbuttons"in order"Removetableclothscompletely"Gravemarker"Ask for aclueincorrectlyAssumeAgent Bis a manOpendrawer,leave iteminside andsays nothingKeep shoutingwhen askingfor a clue andcan't hear hintAfraid toopen thebreakerboxCall phonenumber onTHEIRphone1-2-3Can'tfind cut-out boxConstantlypushingbuttons"It'scold inhere"Poursandon floorUseweight onbreakerboxPresseachbuttononceJumpscaredby DavidAssociatephonewith AgentBConstantlydialingphone"Whatorder didwe findthese in"Look forGingerNut Valleyin mapLookthroughbottleCarry itemsout ofgame afterescapingPhonedoesn'tseem toworkCheckbottomright ofdeskPutmannequinhand inBritneyTurnon thelights

THE CABIN 13185 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Take lamp apart
  2. iPad kid
  3. Timer counts up
  4. Try to open jars
  5. Put glasses on Britney
  6. One person sits out
  7. Take too long to find jars
  8. Walk through game with group
  9. Feel around picture frames
  10. Get six from the star
  11. Toss worms everywhere
  12. Scream at bugs
  13. Use magnet on old padlock
  14. Didn't search all drawers
  15. Won't undress Britney
  16. Find something someone else clearly found earlier
  17. Use magnet on breaker box
  18. "6-7"
  19. Open trunk
  20. Day/Month/Year
  21. Undressing Britney all the way
  22. Use door key on old padlock
  23. Call colored numbers
  24. "Up-down-left-right"
  25. Unplug the emergency flashlights
  26. Refuse to put hand in worms
  27. Mess with light timer
  28. Put Barbie arm back on Barbie
  29. "baby key"
  30. Bumbling around, refusing help
  31. Try key on door and give up
  32. Try calling 4 on the phone
  33. Say "01" instead of "10"
  34. Mistake skull for grave maker
  35. Don't finish reading letter
  36. Someone farts
  37. Run out of time, don't want extra time
  38. Walk-in
  39. Look for the star elsewhere
  40. "It's dark in here"
  41. First time
  42. Think the people in the posters are the same as in the letter
  43. "...look at the bottom..."
  44. "It's warm in here"
  45. Use weight on "black mold"
  46. Don't want to take a photo
  47. Guessing combos
  48. Wearing the backpack
  49. Type on typewriter
  50. Wearing any item of Britney's clothes
  51. Try to use date from mural
  52. One person holds back a clue
  53. Star means five
  54. Think Britney is Jasmine
  55. Move trunk
  56. Move red box
  57. "Up-down"
  58. Only two players
  59. Remove Barbie arm
  60. Close door between rooms
  61. Person in the wrong gets final say on puzzle
  62. Use weight on typewriter
  63. "1957"
  64. Pull every drawer out
  65. Mistake 3 for 8
  66. Kid suddenly afraid of dark
  67. Have phone number, don't call
  68. Shake Britney
  69. Wear glasses
  70. Call you by any other name than your own
  71. Empty sand in box
  72. Get number three from cut-outs
  73. Babysitting
  74. Pause timer
  75. Breaker box wasn't locked
  76. Don't pull drawer out all the way out
  77. "7/10/57"
  78. Talking too loud to hear phone call
  79. Keep looking at "black mold"
  80. Push buttons "in order"
  81. Remove tablecloths completely
  82. "Grave marker"
  83. Ask for a clue incorrectly
  84. Assume Agent B is a man
  85. Open drawer, leave item inside and says nothing
  86. Keep shouting when asking for a clue and can't hear hint
  87. Afraid to open the breaker box
  88. Call phone number on THEIR phone
  89. 1-2-3
  90. Can't find cut-out box
  91. Constantly pushing buttons
  92. "It's cold in here"
  93. Pour sand on floor
  94. Use weight on breaker box
  95. Press each button once
  96. Jump scared by David
  97. Associate phone with Agent B
  98. Constantly dialing phone
  99. "What order did we find these in"
  100. Look for Ginger Nut Valley in map
  101. Look through bottle
  102. Carry items out of game after escaping
  103. Phone doesn't seem to work
  104. Check bottom right of desk
  105. Put mannequin hand in Britney
  106. Turn on the lights