Pushbuttons"in order"Look forthe starelsewhereBreakerboxwasn'tlockedTry key ondoor andgive upWon'tundressBritneyPausetimerAfraid toopen thebreakerboxAssumeAgent Bis a manDon't pulldrawerout all theway outBabysittingMovetrunkTake toolong tofind jarsAssociatephonewith AgentBSomeonefartsKidsuddenlyafraid ofdarkThinkBritney isJasmineWearingany item ofBritney'sclothesRun out oftime, don'twant extratimeOpentrunkTry calling4 on thephoneLook forGingerNut Valleyin mapConstantlydialingphoneDidn'tsearch alldrawersCall phonenumber onTHEIRphoneOnepersonholds backa clueGet sixfromthe starRemovetableclothscompletelyUnplug theemergencyflashlightsFeelaroundpictureframesConstantlypushingbuttonsCall you byany othername thanyour ownAsk for aclueincorrectly"7/10/57"Try toopenjarsUndressingBritney allthe wayMesswith lighttimerFirsttimeEmptysand inbox"Whatorder didwe findthese in"1-2-3Jumpscaredby DavidiPadkid"Up-down-left-right"Putmannequinhand inBritneyCarry itemsout ofgame afterescapingRemoveBarbiearmOnepersonsits outType ontypewriterDon'tfinishreadingletterMovered boxScreamat bugsKeeplooking at"blackmold"Pull everydrawerout"Gravemarker""1957"Usemagneton oldpadlockTimercountsupTalkingtoo loudto hearphone callPoursandon floorGetnumberthree fromcut-outs"Up-down""It'swarmin here"ClosedoorbetweenroomsPutBarbiearm backon BarbieBumblingaround,refusinghelpHavephonenumber,don't callDay/Month/YearCan'tfind cut-out boxFindsomethingsomeoneelse clearlyfound earlierMistake3 for 8Walkthroughgame withgroupMistakeskull forgravemakerTry to usedate frommuralPutglasseson BritneySay "01"insteadof "10""...look atthebottom..."Don'twant totake aphoto"babykey"WearingthebackpackWearglassesUseweight onbreakerboxKeep shoutingwhen askingfor a clue andcan't hear hint"It'scold inhere""It'sdark inhere"CallcolorednumbersTakelampapartUseweight ontypewriterLookthroughbottleCheckbottomright ofdeskWalk-inUse doorkey on oldpadlockPhonedoesn'tseem toworkThink thepeople in theposters arethe same asin the letterRefuse toput handin wormsPerson inthe wronggets final sayon puzzleShakeBritney"6-7"Useweight on"blackmold"PresseachbuttononceStarmeansfiveTosswormseverywhereOnlytwoplayersTurnon thelightsOpendrawer,leave iteminside andsays nothingGuessingcombosUsemagnet onbreakerboxPushbuttons"in order"Look forthe starelsewhereBreakerboxwasn'tlockedTry key ondoor andgive upWon'tundressBritneyPausetimerAfraid toopen thebreakerboxAssumeAgent Bis a manDon't pulldrawerout all theway outBabysittingMovetrunkTake toolong tofind jarsAssociatephonewith AgentBSomeonefartsKidsuddenlyafraid ofdarkThinkBritney isJasmineWearingany item ofBritney'sclothesRun out oftime, don'twant extratimeOpentrunkTry calling4 on thephoneLook forGingerNut Valleyin mapConstantlydialingphoneDidn'tsearch alldrawersCall phonenumber onTHEIRphoneOnepersonholds backa clueGet sixfromthe starRemovetableclothscompletelyUnplug theemergencyflashlightsFeelaroundpictureframesConstantlypushingbuttonsCall you byany othername thanyour ownAsk for aclueincorrectly"7/10/57"Try toopenjarsUndressingBritney allthe wayMesswith lighttimerFirsttimeEmptysand inbox"Whatorder didwe findthese in"1-2-3Jumpscaredby DavidiPadkid"Up-down-left-right"Putmannequinhand inBritneyCarry itemsout ofgame afterescapingRemoveBarbiearmOnepersonsits outType ontypewriterDon'tfinishreadingletterMovered boxScreamat bugsKeeplooking at"blackmold"Pull everydrawerout"Gravemarker""1957"Usemagneton oldpadlockTimercountsupTalkingtoo loudto hearphone callPoursandon floorGetnumberthree fromcut-outs"Up-down""It'swarmin here"ClosedoorbetweenroomsPutBarbiearm backon BarbieBumblingaround,refusinghelpHavephonenumber,don't callDay/Month/YearCan'tfind cut-out boxFindsomethingsomeoneelse clearlyfound earlierMistake3 for 8Walkthroughgame withgroupMistakeskull forgravemakerTry to usedate frommuralPutglasseson BritneySay "01"insteadof "10""...look atthebottom..."Don'twant totake aphoto"babykey"WearingthebackpackWearglassesUseweight onbreakerboxKeep shoutingwhen askingfor a clue andcan't hear hint"It'scold inhere""It'sdark inhere"CallcolorednumbersTakelampapartUseweight ontypewriterLookthroughbottleCheckbottomright ofdeskWalk-inUse doorkey on oldpadlockPhonedoesn'tseem toworkThink thepeople in theposters arethe same asin the letterRefuse toput handin wormsPerson inthe wronggets final sayon puzzleShakeBritney"6-7"Useweight on"blackmold"PresseachbuttononceStarmeansfiveTosswormseverywhereOnlytwoplayersTurnon thelightsOpendrawer,leave iteminside andsays nothingGuessingcombosUsemagnet onbreakerbox

THE CABIN 13185 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Push buttons "in order"
  2. Look for the star elsewhere
  3. Breaker box wasn't locked
  4. Try key on door and give up
  5. Won't undress Britney
  6. Pause timer
  7. Afraid to open the breaker box
  8. Assume Agent B is a man
  9. Don't pull drawer out all the way out
  10. Babysitting
  11. Move trunk
  12. Take too long to find jars
  13. Associate phone with Agent B
  14. Someone farts
  15. Kid suddenly afraid of dark
  16. Think Britney is Jasmine
  17. Wearing any item of Britney's clothes
  18. Run out of time, don't want extra time
  19. Open trunk
  20. Try calling 4 on the phone
  21. Look for Ginger Nut Valley in map
  22. Constantly dialing phone
  23. Didn't search all drawers
  24. Call phone number on THEIR phone
  25. One person holds back a clue
  26. Get six from the star
  27. Remove tablecloths completely
  28. Unplug the emergency flashlights
  29. Feel around picture frames
  30. Constantly pushing buttons
  31. Call you by any other name than your own
  32. Ask for a clue incorrectly
  33. "7/10/57"
  34. Try to open jars
  35. Undressing Britney all the way
  36. Mess with light timer
  37. First time
  38. Empty sand in box
  39. "What order did we find these in"
  40. 1-2-3
  41. Jump scared by David
  42. iPad kid
  43. "Up-down-left-right"
  44. Put mannequin hand in Britney
  45. Carry items out of game after escaping
  46. Remove Barbie arm
  47. One person sits out
  48. Type on typewriter
  49. Don't finish reading letter
  50. Move red box
  51. Scream at bugs
  52. Keep looking at "black mold"
  53. Pull every drawer out
  54. "Grave marker"
  55. "1957"
  56. Use magnet on old padlock
  57. Timer counts up
  58. Talking too loud to hear phone call
  59. Pour sand on floor
  60. Get number three from cut-outs
  61. "Up-down"
  62. "It's warm in here"
  63. Close door between rooms
  64. Put Barbie arm back on Barbie
  65. Bumbling around, refusing help
  66. Have phone number, don't call
  67. Day/Month/Year
  68. Can't find cut-out box
  69. Find something someone else clearly found earlier
  70. Mistake 3 for 8
  71. Walk through game with group
  72. Mistake skull for grave maker
  73. Try to use date from mural
  74. Put glasses on Britney
  75. Say "01" instead of "10"
  76. "...look at the bottom..."
  77. Don't want to take a photo
  78. "baby key"
  79. Wearing the backpack
  80. Wear glasses
  81. Use weight on breaker box
  82. Keep shouting when asking for a clue and can't hear hint
  83. "It's cold in here"
  84. "It's dark in here"
  85. Call colored numbers
  86. Take lamp apart
  87. Use weight on typewriter
  88. Look through bottle
  89. Check bottom right of desk
  90. Walk-in
  91. Use door key on old padlock
  92. Phone doesn't seem to work
  93. Think the people in the posters are the same as in the letter
  94. Refuse to put hand in worms
  95. Person in the wrong gets final say on puzzle
  96. Shake Britney
  97. "6-7"
  98. Use weight on "black mold"
  99. Press each button once
  100. Star means five
  101. Toss worms everywhere
  102. Only two players
  103. Turn on the lights
  104. Open drawer, leave item inside and says nothing
  105. Guessing combos
  106. Use magnet on breaker box