Constantlydialingphone"6-7"CallcolorednumbersTimercountsupTake toolong tofind jarsUsemagneton oldpadlockWalk-inRemoveBarbiearmStarmeansfivePausetimer"It'sdark inhere""babykey"Opendrawer,leave iteminside andsays nothingCheckbottomright ofdeskKeeplooking at"blackmold"Firsttime"Gravemarker"UndressingBritney allthe wayCall you byany othername thanyour ownClosedoorbetweenroomsMistakeskull forgravemakerTry key ondoor andgive upFindsomethingsomeoneelse clearlyfound earlierThinkBritney isJasmineMistake3 for 8Wearingany item ofBritney'sclothesAssumeAgent Bis a manLook forthe starelsewhereFeelaroundpictureframesLook forGingerNut Valleyin mapWearglassesTakelampapartiPadkidPutBarbiearm backon BarbieGuessingcombosPutglasseson BritneyDay/Month/YearPushbuttons"in order"Phonedoesn'tseem toworkThink thepeople in theposters arethe same asin the letter"7/10/57"Use doorkey on oldpadlockType ontypewriterPull everydraweroutTurnon thelightsDon'twant totake aphotoMovetrunkUseweight onbreakerboxRefuse toput handin wormsRemovetableclothscompletely"It'swarmin here"Get sixfromthe starCall phonenumber onTHEIRphoneTry toopenjars"1957"Didn'tsearch alldrawers1-2-3"It'scold inhere"Getnumberthree fromcut-outsOnlytwoplayersWearingthebackpackUseweight ontypewriterTosswormseverywherePerson inthe wronggets final sayon puzzleDon't pulldrawerout all theway outShakeBritney"Whatorder didwe findthese in"Can'tfind cut-out boxScreamat bugsAfraid toopen thebreakerboxKidsuddenlyafraid ofdarkAssociatephonewith AgentBSomeonefartsLookthroughbottleTry calling4 on thephoneOnepersonholds backa clueTalkingtoo loudto hearphone callWalkthroughgame withgroupCarry itemsout ofgame afterescapingBabysitting"Up-down-left-right"Jumpscaredby DavidPresseachbuttononceUsemagnet onbreakerbox"Up-down"OpentrunkEmptysand inbox"...look atthebottom..."Putmannequinhand inBritneyOnepersonsits outSay "01"insteadof "10"Movered boxRun out oftime, don'twant extratimeAsk for aclueincorrectlyHavephonenumber,don't callMesswith lighttimerKeep shoutingwhen askingfor a clue andcan't hear hintBreakerboxwasn'tlockedWon'tundressBritneyTry to usedate frommuralBumblingaround,refusinghelpConstantlypushingbuttonsDon'tfinishreadingletterUseweight on"blackmold"Poursandon floorUnplug theemergencyflashlightsConstantlydialingphone"6-7"CallcolorednumbersTimercountsupTake toolong tofind jarsUsemagneton oldpadlockWalk-inRemoveBarbiearmStarmeansfivePausetimer"It'sdark inhere""babykey"Opendrawer,leave iteminside andsays nothingCheckbottomright ofdeskKeeplooking at"blackmold"Firsttime"Gravemarker"UndressingBritney allthe wayCall you byany othername thanyour ownClosedoorbetweenroomsMistakeskull forgravemakerTry key ondoor andgive upFindsomethingsomeoneelse clearlyfound earlierThinkBritney isJasmineMistake3 for 8Wearingany item ofBritney'sclothesAssumeAgent Bis a manLook forthe starelsewhereFeelaroundpictureframesLook forGingerNut Valleyin mapWearglassesTakelampapartiPadkidPutBarbiearm backon BarbieGuessingcombosPutglasseson BritneyDay/Month/YearPushbuttons"in order"Phonedoesn'tseem toworkThink thepeople in theposters arethe same asin the letter"7/10/57"Use doorkey on oldpadlockType ontypewriterPull everydraweroutTurnon thelightsDon'twant totake aphotoMovetrunkUseweight onbreakerboxRefuse toput handin wormsRemovetableclothscompletely"It'swarmin here"Get sixfromthe starCall phonenumber onTHEIRphoneTry toopenjars"1957"Didn'tsearch alldrawers1-2-3"It'scold inhere"Getnumberthree fromcut-outsOnlytwoplayersWearingthebackpackUseweight ontypewriterTosswormseverywherePerson inthe wronggets final sayon puzzleDon't pulldrawerout all theway outShakeBritney"Whatorder didwe findthese in"Can'tfind cut-out boxScreamat bugsAfraid toopen thebreakerboxKidsuddenlyafraid ofdarkAssociatephonewith AgentBSomeonefartsLookthroughbottleTry calling4 on thephoneOnepersonholds backa clueTalkingtoo loudto hearphone callWalkthroughgame withgroupCarry itemsout ofgame afterescapingBabysitting"Up-down-left-right"Jumpscaredby DavidPresseachbuttononceUsemagnet onbreakerbox"Up-down"OpentrunkEmptysand inbox"...look atthebottom..."Putmannequinhand inBritneyOnepersonsits outSay "01"insteadof "10"Movered boxRun out oftime, don'twant extratimeAsk for aclueincorrectlyHavephonenumber,don't callMesswith lighttimerKeep shoutingwhen askingfor a clue andcan't hear hintBreakerboxwasn'tlockedWon'tundressBritneyTry to usedate frommuralBumblingaround,refusinghelpConstantlypushingbuttonsDon'tfinishreadingletterUseweight on"blackmold"Poursandon floorUnplug theemergencyflashlights

THE CABIN 13185 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Constantly dialing phone
  2. "6-7"
  3. Call colored numbers
  4. Timer counts up
  5. Take too long to find jars
  6. Use magnet on old padlock
  7. Walk-in
  8. Remove Barbie arm
  9. Star means five
  10. Pause timer
  11. "It's dark in here"
  12. "baby key"
  13. Open drawer, leave item inside and says nothing
  14. Check bottom right of desk
  15. Keep looking at "black mold"
  16. First time
  17. "Grave marker"
  18. Undressing Britney all the way
  19. Call you by any other name than your own
  20. Close door between rooms
  21. Mistake skull for grave maker
  22. Try key on door and give up
  23. Find something someone else clearly found earlier
  24. Think Britney is Jasmine
  25. Mistake 3 for 8
  26. Wearing any item of Britney's clothes
  27. Assume Agent B is a man
  28. Look for the star elsewhere
  29. Feel around picture frames
  30. Look for Ginger Nut Valley in map
  31. Wear glasses
  32. Take lamp apart
  33. iPad kid
  34. Put Barbie arm back on Barbie
  35. Guessing combos
  36. Put glasses on Britney
  37. Day/Month/Year
  38. Push buttons "in order"
  39. Phone doesn't seem to work
  40. Think the people in the posters are the same as in the letter
  41. "7/10/57"
  42. Use door key on old padlock
  43. Type on typewriter
  44. Pull every drawer out
  45. Turn on the lights
  46. Don't want to take a photo
  47. Move trunk
  48. Use weight on breaker box
  49. Refuse to put hand in worms
  50. Remove tablecloths completely
  51. "It's warm in here"
  52. Get six from the star
  53. Call phone number on THEIR phone
  54. Try to open jars
  55. "1957"
  56. Didn't search all drawers
  57. 1-2-3
  58. "It's cold in here"
  59. Get number three from cut-outs
  60. Only two players
  61. Wearing the backpack
  62. Use weight on typewriter
  63. Toss worms everywhere
  64. Person in the wrong gets final say on puzzle
  65. Don't pull drawer out all the way out
  66. Shake Britney
  67. "What order did we find these in"
  68. Can't find cut-out box
  69. Scream at bugs
  70. Afraid to open the breaker box
  71. Kid suddenly afraid of dark
  72. Associate phone with Agent B
  73. Someone farts
  74. Look through bottle
  75. Try calling 4 on the phone
  76. One person holds back a clue
  77. Talking too loud to hear phone call
  78. Walk through game with group
  79. Carry items out of game after escaping
  80. Babysitting
  81. "Up-down-left-right"
  82. Jump scared by David
  83. Press each button once
  84. Use magnet on breaker box
  85. "Up-down"
  86. Open trunk
  87. Empty sand in box
  88. "...look at the bottom..."
  89. Put mannequin hand in Britney
  90. One person sits out
  91. Say "01" instead of "10"
  92. Move red box
  93. Run out of time, don't want extra time
  94. Ask for a clue incorrectly
  95. Have phone number, don't call
  96. Mess with light timer
  97. Keep shouting when asking for a clue and can't hear hint
  98. Breaker box wasn't locked
  99. Won't undress Britney
  100. Try to use date from mural
  101. Bumbling around, refusing help
  102. Constantly pushing buttons
  103. Don't finish reading letter
  104. Use weight on "black mold"
  105. Pour sand on floor
  106. Unplug the emergency flashlights