TakelampapartPushbuttons"in order"Say "01"insteadof "10"LookthroughbottleThink thepeople in theposters arethe same asin the letterUnplug theemergencyflashlightsConstantlypushingbuttons"...look atthebottom..."Presseachbuttononce"Whatorder didwe findthese in""babykey"Try key ondoor andgive upTurnon thelightsBumblingaround,refusinghelpTake toolong tofind jarsLook forGingerNut Valleyin mapTry to usedate frommuralFindsomethingsomeoneelse clearlyfound earlierWearingany item ofBritney'sclothesDon'twant totake aphotoCallcolorednumbersWon'tundressBritneyTry toopenjarsBabysittingOnepersonholds backa clueEmptysand inboxRefuse toput handin wormsUseweight on"blackmold"Walkthroughgame withgroupWearglassesType ontypewriterTimercountsupUsemagneton oldpadlock"6-7"Usemagnet onbreakerboxPhonedoesn'tseem toworkMovetrunkKeep shoutingwhen askingfor a clue andcan't hear hintDay/Month/YearTosswormseverywhereCall you byany othername thanyour ownTalkingtoo loudto hearphone callJumpscaredby DavidDon't pulldrawerout all theway outShakeBritneyGuessingcombosDon'tfinishreadingletterFeelaroundpictureframes"It'sdark inhere""It'swarmin here"Afraid toopen thebreakerboxSomeonefartsWalk-inHavephonenumber,don't callScreamat bugsMesswith lighttimerOnepersonsits outUseweight ontypewriter1-2-3RemoveBarbiearmRun out oftime, don'twant extratimeGet sixfromthe starMovered boxGetnumberthree fromcut-outsCall phonenumber onTHEIRphonePutBarbiearm backon BarbiePausetimerStarmeansfiveAsk for aclueincorrectlyOpentrunkAssumeAgent Bis a manCan'tfind cut-out boxWearingthebackpackConstantlydialingphoneiPadkidMistake3 for 8OnlytwoplayersKidsuddenlyafraid ofdarkUndressingBritney allthe way"7/10/57"Person inthe wronggets final sayon puzzleAssociatephonewith AgentBThinkBritney isJasmineLook forthe starelsewhereCheckbottomright ofdesk"It'scold inhere"Putmannequinhand inBritneyCarry itemsout ofgame afterescaping"Gravemarker"Use doorkey on oldpadlockTry calling4 on thephone"1957"Pull everydraweroutPoursandon floor"Up-down"Keeplooking at"blackmold"Putglasseson Britney"Up-down-left-right"Breakerboxwasn'tlockedRemovetableclothscompletelyUseweight onbreakerboxFirsttimeDidn'tsearch alldrawersMistakeskull forgravemakerOpendrawer,leave iteminside andsays nothingClosedoorbetweenroomsTakelampapartPushbuttons"in order"Say "01"insteadof "10"LookthroughbottleThink thepeople in theposters arethe same asin the letterUnplug theemergencyflashlightsConstantlypushingbuttons"...look atthebottom..."Presseachbuttononce"Whatorder didwe findthese in""babykey"Try key ondoor andgive upTurnon thelightsBumblingaround,refusinghelpTake toolong tofind jarsLook forGingerNut Valleyin mapTry to usedate frommuralFindsomethingsomeoneelse clearlyfound earlierWearingany item ofBritney'sclothesDon'twant totake aphotoCallcolorednumbersWon'tundressBritneyTry toopenjarsBabysittingOnepersonholds backa clueEmptysand inboxRefuse toput handin wormsUseweight on"blackmold"Walkthroughgame withgroupWearglassesType ontypewriterTimercountsupUsemagneton oldpadlock"6-7"Usemagnet onbreakerboxPhonedoesn'tseem toworkMovetrunkKeep shoutingwhen askingfor a clue andcan't hear hintDay/Month/YearTosswormseverywhereCall you byany othername thanyour ownTalkingtoo loudto hearphone callJumpscaredby DavidDon't pulldrawerout all theway outShakeBritneyGuessingcombosDon'tfinishreadingletterFeelaroundpictureframes"It'sdark inhere""It'swarmin here"Afraid toopen thebreakerboxSomeonefartsWalk-inHavephonenumber,don't callScreamat bugsMesswith lighttimerOnepersonsits outUseweight ontypewriter1-2-3RemoveBarbiearmRun out oftime, don'twant extratimeGet sixfromthe starMovered boxGetnumberthree fromcut-outsCall phonenumber onTHEIRphonePutBarbiearm backon BarbiePausetimerStarmeansfiveAsk for aclueincorrectlyOpentrunkAssumeAgent Bis a manCan'tfind cut-out boxWearingthebackpackConstantlydialingphoneiPadkidMistake3 for 8OnlytwoplayersKidsuddenlyafraid ofdarkUndressingBritney allthe way"7/10/57"Person inthe wronggets final sayon puzzleAssociatephonewith AgentBThinkBritney isJasmineLook forthe starelsewhereCheckbottomright ofdesk"It'scold inhere"Putmannequinhand inBritneyCarry itemsout ofgame afterescaping"Gravemarker"Use doorkey on oldpadlockTry calling4 on thephone"1957"Pull everydraweroutPoursandon floor"Up-down"Keeplooking at"blackmold"Putglasseson Britney"Up-down-left-right"Breakerboxwasn'tlockedRemovetableclothscompletelyUseweight onbreakerboxFirsttimeDidn'tsearch alldrawersMistakeskull forgravemakerOpendrawer,leave iteminside andsays nothingClosedoorbetweenrooms

THE CABIN 13185 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Take lamp apart
  2. Push buttons "in order"
  3. Say "01" instead of "10"
  4. Look through bottle
  5. Think the people in the posters are the same as in the letter
  6. Unplug the emergency flashlights
  7. Constantly pushing buttons
  8. "...look at the bottom..."
  9. Press each button once
  10. "What order did we find these in"
  11. "baby key"
  12. Try key on door and give up
  13. Turn on the lights
  14. Bumbling around, refusing help
  15. Take too long to find jars
  16. Look for Ginger Nut Valley in map
  17. Try to use date from mural
  18. Find something someone else clearly found earlier
  19. Wearing any item of Britney's clothes
  20. Don't want to take a photo
  21. Call colored numbers
  22. Won't undress Britney
  23. Try to open jars
  24. Babysitting
  25. One person holds back a clue
  26. Empty sand in box
  27. Refuse to put hand in worms
  28. Use weight on "black mold"
  29. Walk through game with group
  30. Wear glasses
  31. Type on typewriter
  32. Timer counts up
  33. Use magnet on old padlock
  34. "6-7"
  35. Use magnet on breaker box
  36. Phone doesn't seem to work
  37. Move trunk
  38. Keep shouting when asking for a clue and can't hear hint
  39. Day/Month/Year
  40. Toss worms everywhere
  41. Call you by any other name than your own
  42. Talking too loud to hear phone call
  43. Jump scared by David
  44. Don't pull drawer out all the way out
  45. Shake Britney
  46. Guessing combos
  47. Don't finish reading letter
  48. Feel around picture frames
  49. "It's dark in here"
  50. "It's warm in here"
  51. Afraid to open the breaker box
  52. Someone farts
  53. Walk-in
  54. Have phone number, don't call
  55. Scream at bugs
  56. Mess with light timer
  57. One person sits out
  58. Use weight on typewriter
  59. 1-2-3
  60. Remove Barbie arm
  61. Run out of time, don't want extra time
  62. Get six from the star
  63. Move red box
  64. Get number three from cut-outs
  65. Call phone number on THEIR phone
  66. Put Barbie arm back on Barbie
  67. Pause timer
  68. Star means five
  69. Ask for a clue incorrectly
  70. Open trunk
  71. Assume Agent B is a man
  72. Can't find cut-out box
  73. Wearing the backpack
  74. Constantly dialing phone
  75. iPad kid
  76. Mistake 3 for 8
  77. Only two players
  78. Kid suddenly afraid of dark
  79. Undressing Britney all the way
  80. "7/10/57"
  81. Person in the wrong gets final say on puzzle
  82. Associate phone with Agent B
  83. Think Britney is Jasmine
  84. Look for the star elsewhere
  85. Check bottom right of desk
  86. "It's cold in here"
  87. Put mannequin hand in Britney
  88. Carry items out of game after escaping
  89. "Grave marker"
  90. Use door key on old padlock
  91. Try calling 4 on the phone
  92. "1957"
  93. Pull every drawer out
  94. Pour sand on floor
  95. "Up-down"
  96. Keep looking at "black mold"
  97. Put glasses on Britney
  98. "Up-down-left-right"
  99. Breaker box wasn't locked
  100. Remove tablecloths completely
  101. Use weight on breaker box
  102. First time
  103. Didn't search all drawers
  104. Mistake skull for grave maker
  105. Open drawer, leave item inside and says nothing
  106. Close door between rooms