BruteforcesswitchesWaytoosmartNo ideahow tostart mapChildrenwhoshouldn'tbe hereThinkgaragedoor is partof gameDrunksBirthdayboy/girlCan'tfind shelfsensorsFlipsgeneratorsThinks7 is a 1Tamperswith crankaftersolvingMessymfsEntitledparentsDoesn'tnoticetunnel/dooropenTries topassitems intunnelActuallygets thenumbersin wallWon'tshut upPracticallyresets forusIgnorescrankwarningIncompetentand slowInfinitelytriesstartingcarStandsand staresat TV afterintroSmokersThinksthey countthe itemsBruteforcesswitchesWaytoosmartNo ideahow tostart mapChildrenwhoshouldn'tbe hereThinkgaragedoor is partof gameDrunksBirthdayboy/girlCan'tfind shelfsensorsFlipsgeneratorsThinks7 is a 1Tamperswith crankaftersolvingMessymfsEntitledparentsDoesn'tnoticetunnel/dooropenTries topassitems intunnelActuallygets thenumbersin wallWon'tshut upPracticallyresets forusIgnorescrankwarningIncompetentand slowInfinitelytriesstartingcarStandsand staresat TV afterintroSmokersThinksthey countthe items

Escape room behaviors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Brute forces switches
  2. Way too smart
  3. No idea how to start map
  4. Children who shouldn't be here
  5. Think garage door is part of game
  6. Drunks
  7. Birthday boy/girl
  8. Can't find shelf sensors
  9. Flips generators
  10. Thinks 7 is a 1
  11. Tampers with crank after solving
  12. Messy mfs
  13. Entitled parents
  14. Doesn't notice tunnel/door open
  15. Tries to pass items in tunnel
  16. Actually gets the numbers in wall
  17. Won't shut up
  18. Practically resets for us
  19. Ignores crank warning
  20. Incompetent and slow
  21. Infinitely tries starting car
  22. Stands and stares at TV after intro
  23. Smokers
  24. Thinks they count the items