Reroll asuccessinto afailureRoll 20 ormore diceat onceDo 10+ExcessWounds to aSingle TargetMissevery Hitwith a unitJoin in theWaaagh!!!Re-Roll aOne intoa OneHave yourWarlord in youropponentsdeploymentzone at the endof the gameDeadlyDemiseTriggered bya DeadlyDemiseKill threeunits in asingleTurnExchangea dicewith anopponentGet tabledor TableyouropponentRoll six6s in asingle rollFail TwoChargesin a SingleTurnScore 25+VP in asingle turnFail 10 ormoresaves in asingle rollUse noCP in agameDeal moredamage to yourunits than toyour opponentswith DeadlyDemiseWin orlose by1 VPDrop amodelPlay totime ina roundBuy youropponenta drinkOverrunCharge!!Score nosecondariesin a singleturnTake moremortals thanyou deal withCrushingImpactReroll asuccessinto afailureRoll 20 ormore diceat onceDo 10+ExcessWounds to aSingle TargetMissevery Hitwith a unitJoin in theWaaagh!!!Re-Roll aOne intoa OneHave yourWarlord in youropponentsdeploymentzone at the endof the gameDeadlyDemiseTriggered bya DeadlyDemiseKill threeunits in asingleTurnExchangea dicewith anopponentGet tabledor TableyouropponentRoll six6s in asingle rollFail TwoChargesin a SingleTurnScore 25+VP in asingle turnFail 10 ormoresaves in asingle rollUse noCP in agameDeal moredamage to yourunits than toyour opponentswith DeadlyDemiseWin orlose by1 VPDrop amodelPlay totime ina roundBuy youropponenta drinkOverrunCharge!!Score nosecondariesin a singleturnTake moremortals thanyou deal withCrushingImpact

War in The Wastelands - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reroll a success into a failure
  2. Roll 20 or more dice at once
  3. Do 10+ Excess Wounds to a Single Target
  4. Miss every Hit with a unit
  5. Join in the Waaagh!!!
  6. Re-Roll a One into a One
  7. Have your Warlord in your opponents deployment zone at the end of the game
  8. Deadly Demise Triggered by a Deadly Demise
  9. Kill three units in a single Turn
  10. Exchange a dice with an opponent
  11. Get tabled or Table your opponent
  12. Roll six 6s in a single roll
  13. Fail Two Charges in a Single Turn
  14. Score 25+ VP in a single turn
  15. Fail 10 or more saves in a single roll
  16. Use no CP in a game
  17. Deal more damage to your units than to your opponents with Deadly Demise
  18. Win or lose by 1 VP
  19. Drop a model
  20. Play to time in a round
  21. Buy your opponent a drink
  22. Overrun Charge!!
  23. Score no secondaries in a single turn
  24. Take more mortals than you deal with Crushing Impact