OverconfidenceEffectLake-WoebegoneEffectSocialComparisonBiasThird-PartyEffectPseudocertaintyEffectOptimismBiasProcessingDifficultyEffectUnitBiasRiskCompensationOccam'sRazorIllusionarySuperiorityLossAversionSunkCostFallacyStatusQuoBiasTraitAscriptionBiasInformationBiasSocialDesirabilityEffectSelf-ServingBiasSystemJustificationPeltzmanEffectLess isBetterEffectLaw ofTrivialityRhyme asReasonEffectZero-RiskBiasOverconfidenceEffectLake-WoebegoneEffectSocialComparisonBiasThird-PartyEffectPseudocertaintyEffectOptimismBiasProcessingDifficultyEffectUnitBiasRiskCompensationOccam'sRazorIllusionarySuperiorityLossAversionSunkCostFallacyStatusQuoBiasTraitAscriptionBiasInformationBiasSocialDesirabilityEffectSelf-ServingBiasSystemJustificationPeltzmanEffectLess isBetterEffectLaw ofTrivialityRhyme asReasonEffectZero-RiskBias

We Need to Act Fast! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Overconfidence Effect
  2. Lake-Woebegone Effect
  3. Social Comparison Bias
  4. Third-Party Effect
  5. Pseudocertainty Effect
  6. Optimism Bias
  7. Processing Difficulty Effect
  8. Unit Bias
  9. Risk Compensation
  10. Occam's Razor
  11. Illusionary Superiority
  12. Loss Aversion
  13. Sunk Cost Fallacy
  14. Status Quo Bias
  15. Trait Ascription Bias
  16. Information Bias
  17. Social Desirability Effect
  18. Self-Serving Bias
  19. System Justification
  20. Peltzman Effect
  21. Less is Better Effect
  22. Law of Triviality
  23. Rhyme as Reason Effect
  24. Zero-Risk Bias