TraitAscriptionBiasPseudocertaintyEffectZero-RiskBiasProcessingDifficultyEffectInformationBiasSunkCostFallacyThird-PartyEffectSystemJustificationOptimismBiasRhyme asReasonEffectLess isBetterEffectSelf-ServingBiasSocialDesirabilityEffectSocialComparisonBiasLake-WoebegoneEffectUnitBiasRiskCompensationLossAversionIllusionarySuperiorityOverconfidenceEffectOccam'sRazorStatusQuoBiasPeltzmanEffectLaw ofTrivialityTraitAscriptionBiasPseudocertaintyEffectZero-RiskBiasProcessingDifficultyEffectInformationBiasSunkCostFallacyThird-PartyEffectSystemJustificationOptimismBiasRhyme asReasonEffectLess isBetterEffectSelf-ServingBiasSocialDesirabilityEffectSocialComparisonBiasLake-WoebegoneEffectUnitBiasRiskCompensationLossAversionIllusionarySuperiorityOverconfidenceEffectOccam'sRazorStatusQuoBiasPeltzmanEffectLaw ofTriviality

We Need to Act Fast! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Trait Ascription Bias
  2. Pseudocertainty Effect
  3. Zero-Risk Bias
  4. Processing Difficulty Effect
  5. Information Bias
  6. Sunk Cost Fallacy
  7. Third-Party Effect
  8. System Justification
  9. Optimism Bias
  10. Rhyme as Reason Effect
  11. Less is Better Effect
  12. Self-Serving Bias
  13. Social Desirability Effect
  14. Social Comparison Bias
  15. Lake-Woebegone Effect
  16. Unit Bias
  17. Risk Compensation
  18. Loss Aversion
  19. Illusionary Superiority
  20. Overconfidence Effect
  21. Occam's Razor
  22. Status Quo Bias
  23. Peltzman Effect
  24. Law of Triviality