IllusionarySuperiorityOptimismBiasRiskCompensationOccam'sRazorRhyme asReasonEffectInformationBiasSocialDesirabilityEffectLaw ofTrivialityThird-PartyEffectPeltzmanEffectLess isBetterEffectOverconfidenceEffectZero-RiskBiasUnitBiasSocialComparisonBiasLossAversionLake-WoebegoneEffectTraitAscriptionBiasPseudocertaintyEffectSunkCostFallacyStatusQuoBiasSelf-ServingBiasProcessingDifficultyEffectSystemJustificationIllusionarySuperiorityOptimismBiasRiskCompensationOccam'sRazorRhyme asReasonEffectInformationBiasSocialDesirabilityEffectLaw ofTrivialityThird-PartyEffectPeltzmanEffectLess isBetterEffectOverconfidenceEffectZero-RiskBiasUnitBiasSocialComparisonBiasLossAversionLake-WoebegoneEffectTraitAscriptionBiasPseudocertaintyEffectSunkCostFallacyStatusQuoBiasSelf-ServingBiasProcessingDifficultyEffectSystemJustification

We Need to Act Fast! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Illusionary Superiority
  2. Optimism Bias
  3. Risk Compensation
  4. Occam's Razor
  5. Rhyme as Reason Effect
  6. Information Bias
  7. Social Desirability Effect
  8. Law of Triviality
  9. Third-Party Effect
  10. Peltzman Effect
  11. Less is Better Effect
  12. Overconfidence Effect
  13. Zero-Risk Bias
  14. Unit Bias
  15. Social Comparison Bias
  16. Loss Aversion
  17. Lake-Woebegone Effect
  18. Trait Ascription Bias
  19. Pseudocertainty Effect
  20. Sunk Cost Fallacy
  21. Status Quo Bias
  22. Self-Serving Bias
  23. Processing Difficulty Effect
  24. System Justification