InformationBiasLake-WoebegoneEffectZero-RiskBiasStatusQuoBiasLossAversionThird-PartyEffectPseudocertaintyEffectSystemJustificationIllusionarySuperiorityRiskCompensationSocialComparisonBiasTraitAscriptionBiasUnitBiasSunkCostFallacyRhyme asReasonEffectSelf-ServingBiasOccam'sRazorProcessingDifficultyEffectLaw ofTrivialityOverconfidenceEffectPeltzmanEffectSocialDesirabilityEffectLess isBetterEffectOptimismBiasInformationBiasLake-WoebegoneEffectZero-RiskBiasStatusQuoBiasLossAversionThird-PartyEffectPseudocertaintyEffectSystemJustificationIllusionarySuperiorityRiskCompensationSocialComparisonBiasTraitAscriptionBiasUnitBiasSunkCostFallacyRhyme asReasonEffectSelf-ServingBiasOccam'sRazorProcessingDifficultyEffectLaw ofTrivialityOverconfidenceEffectPeltzmanEffectSocialDesirabilityEffectLess isBetterEffectOptimismBias

We Need to Act Fast! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Information Bias
  2. Lake-Woebegone Effect
  3. Zero-Risk Bias
  4. Status Quo Bias
  5. Loss Aversion
  6. Third-Party Effect
  7. Pseudocertainty Effect
  8. System Justification
  9. Illusionary Superiority
  10. Risk Compensation
  11. Social Comparison Bias
  12. Trait Ascription Bias
  13. Unit Bias
  14. Sunk Cost Fallacy
  15. Rhyme as Reason Effect
  16. Self-Serving Bias
  17. Occam's Razor
  18. Processing Difficulty Effect
  19. Law of Triviality
  20. Overconfidence Effect
  21. Peltzman Effect
  22. Social Desirability Effect
  23. Less is Better Effect
  24. Optimism Bias