OptimismBiasInformationBiasOccam'sRazorPseudocertaintyEffectTraitAscriptionBiasSelf-ServingBiasLake-WoebegoneEffectStatusQuoBiasSunkCostFallacyIllusionarySuperiorityZero-RiskBiasRhyme asReasonEffectRiskCompensationSystemJustificationThird-PartyEffectPeltzmanEffectLaw ofTrivialityOverconfidenceEffectLess isBetterEffectProcessingDifficultyEffectSocialDesirabilityEffectSocialComparisonBiasLossAversionUnitBiasOptimismBiasInformationBiasOccam'sRazorPseudocertaintyEffectTraitAscriptionBiasSelf-ServingBiasLake-WoebegoneEffectStatusQuoBiasSunkCostFallacyIllusionarySuperiorityZero-RiskBiasRhyme asReasonEffectRiskCompensationSystemJustificationThird-PartyEffectPeltzmanEffectLaw ofTrivialityOverconfidenceEffectLess isBetterEffectProcessingDifficultyEffectSocialDesirabilityEffectSocialComparisonBiasLossAversionUnitBias

We Need to Act Fast! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Optimism Bias
  2. Information Bias
  3. Occam's Razor
  4. Pseudocertainty Effect
  5. Trait Ascription Bias
  6. Self-Serving Bias
  7. Lake-Woebegone Effect
  8. Status Quo Bias
  9. Sunk Cost Fallacy
  10. Illusionary Superiority
  11. Zero-Risk Bias
  12. Rhyme as Reason Effect
  13. Risk Compensation
  14. System Justification
  15. Third-Party Effect
  16. Peltzman Effect
  17. Law of Triviality
  18. Overconfidence Effect
  19. Less is Better Effect
  20. Processing Difficulty Effect
  21. Social Desirability Effect
  22. Social Comparison Bias
  23. Loss Aversion
  24. Unit Bias