quinticpolynomialnoextremaEndbehavior:risingleft,fallingrightoneincreasinginterval, onedecreasingintervalquarticpolynomial5 x-interceptsno x-interceptsendbehavior:rising left,rising rightTwo localminimumsRange:all realnumbersquadratica y-interceptof (0,3)domain:all realnumberstwoincreasingintervals3decreasingintervalsendbehavior:falling left,falling rightRange:(3, inf)linearnoabsoluteextremaa negativey-intercepttwo x-intercepts thathave the sameabsolute valueAn x-interceptgreaterthan (4, 0)domain:[2, inf)a localmaximumand anabsolutemaximumonlyoneextremaMorethan 3extremacubicpolynomialgoesthrough(0,0)quinticpolynomialnoextremaEndbehavior:risingleft,fallingrightoneincreasinginterval, onedecreasingintervalquarticpolynomial5 x-interceptsno x-interceptsendbehavior:rising left,rising rightTwo localminimumsRange:all realnumbersquadratica y-interceptof (0,3)domain:all realnumberstwoincreasingintervals3decreasingintervalsendbehavior:falling left,falling rightRange:(3, inf)linearnoabsoluteextremaa negativey-intercepttwo x-intercepts thathave the sameabsolute valueAn x-interceptgreaterthan (4, 0)domain:[2, inf)a localmaximumand anabsolutemaximumonlyoneextremaMorethan 3extremacubicpolynomialgoesthrough(0,0)

Function Characteristics - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
N
3
B
4
N
5
G
6
I
7
I
8
B
9
I
10
N
11
O
12
O
13
O
14
B
15
O
16
B
17
I
18
G
19
B
20
N
21
G
22
B
23
G
24
I
25
I
26
G
27
N
28
O
  1. G-quintic polynomial
  2. N-no extrema
  3. B-End behavior: rising left,falling right
  4. N-one increasing interval, one decreasing interval
  5. G-quartic polynomial
  6. I-5 x-intercepts
  7. I-no x-intercepts
  8. B-end behavior: rising left, rising right
  9. I-Two local minimums
  10. N-Range: all real numbers
  11. O-quadratic
  12. O-a y-intercept of (0,3)
  13. O-domain: all real numbers
  14. B-two increasing intervals
  15. O-3 decreasing intervals
  16. B-end behavior: falling left, falling right
  17. I-Range: (3, inf)
  18. G-linear
  19. B-no absolute extrema
  20. N-a negative y-intercept
  21. G-two x-intercepts that have the same absolute value
  22. B-An x-intercept greater than (4, 0)
  23. G-domain: [2, inf)
  24. I-a local maximum and an absolute maximum
  25. I-only one extrema
  26. G-More than 3 extrema
  27. N-cubic polynomial
  28. O-goes through (0,0)