<50 subs link to unlisted video morse cose 5-21 episodes old version new stuff in old ver. no entity (whole arg) (mostly) black figure/mc skin in-game death = irl death (or dissapearance) communication in signs spectrogram real life elements in the arg From 2011 - 2014 secret message in captions stalking entity someone dissapeared (irl or in- game) corrupted footage or crash default skin (steve, etc. unfinished "death" mentioned caesar cipher actually original concept Base 64 hiding emotions (sometimes talking about it) <50 subs link to unlisted video morse cose 5-21 episodes old version new stuff in old ver. no entity (whole arg) (mostly) black figure/mc skin in-game death = irl death (or dissapearance) communication in signs spectrogram real life elements in the arg From 2011 - 2014 secret message in captions stalking entity someone dissapeared (irl or in- game) corrupted footage or crash default skin (steve, etc. unfinished "death" mentioned caesar cipher actually original concept Base 64 hiding emotions (sometimes talking about it)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
<50 subs
link to unlisted video
morse cose
5-21 episodes
old version
new stuff in old ver.
no entity (whole arg)
(mostly) black figure/mc skin
in-game death = irl death (or dissapearance)
communication in signs
spectrogram
real life elements in the arg
From 2011 - 2014
secret message in captions
stalking entity
someone dissapeared (irl or in-game)
corrupted footage or crash
default skin (steve, etc.
unfinished
"death" mentioned
caesar
cipher
actually original concept
Base 64
hiding emotions (sometimes talking about it)