in-game death = irl death (or dissapearance) default skin (steve, etc. (mostly) black figure/mc skin actually original concept stalking entity real life elements in the arg hiding emotions (sometimes talking about it) "death" mentioned corrupted footage or crash From 2011 - 2014 <50 subs Base 64 communication in signs morse cose spectrogram 5-21 episodes caesar cipher link to unlisted video no entity (whole arg) someone dissapeared (irl or in- game) old version secret message in captions new stuff in old ver. unfinished in-game death = irl death (or dissapearance) default skin (steve, etc. (mostly) black figure/mc skin actually original concept stalking entity real life elements in the arg hiding emotions (sometimes talking about it) "death" mentioned corrupted footage or crash From 2011 - 2014 <50 subs Base 64 communication in signs morse cose spectrogram 5-21 episodes caesar cipher link to unlisted video no entity (whole arg) someone dissapeared (irl or in- game) old version secret message in captions new stuff in old ver. unfinished
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
in-game death = irl death (or dissapearance)
default skin (steve, etc.
(mostly) black figure/mc skin
actually original concept
stalking entity
real life elements in the arg
hiding emotions (sometimes talking about it)
"death" mentioned
corrupted footage or crash
From 2011 - 2014
<50 subs
Base 64
communication in signs
morse cose
spectrogram
5-21 episodes
caesar
cipher
link to unlisted video
no entity (whole arg)
someone dissapeared (irl or in-game)
old version
secret message in captions
new stuff in old ver.
unfinished