REFLECTION(X+2,Y+6)FIGUREMOVES 3UNITS RIGHTAND 2 UNITSDOWNSMALLERFIGURETHANORIGINALBIGGERFIGURETHANORIGINALX COORDINATESTAYS DE SAMEY COORDINATECHANGES TOITS OPPOSITEDILATIONBOTH X AND YCOORDINATESCHANGE TOTHEIROPPOSITESFIGUREMOVES 2UNITS TOTHE LEFTDILATIONoverORIGINALCLOCKWISEB'(4,8)TRANSLATIONFIGUREGETS 3TIMESBIGGERALGEBRAICRULE HASADDITIONAND/ORSUBTRACTIONALGEBRAICREPRESENTATION(1/4X,1/4Y)SCALEFACTORY COORDINATESTAYS THESAME XCOORDINATECHANGES TOITS OPPOSITEMULTIPLYTO GETNEWPOINTSPRIMEA'(10,35)COUNTERCLOCKWISEROTATIONREFLECTION(X+2,Y+6)FIGUREMOVES 3UNITS RIGHTAND 2 UNITSDOWNSMALLERFIGURETHANORIGINALBIGGERFIGURETHANORIGINALX COORDINATESTAYS DE SAMEY COORDINATECHANGES TOITS OPPOSITEDILATIONBOTH X AND YCOORDINATESCHANGE TOTHEIROPPOSITESFIGUREMOVES 2UNITS TOTHE LEFTDILATIONoverORIGINALCLOCKWISEB'(4,8)TRANSLATIONFIGUREGETS 3TIMESBIGGERALGEBRAICRULE HASADDITIONAND/ORSUBTRACTIONALGEBRAICREPRESENTATION(1/4X,1/4Y)SCALEFACTORY COORDINATESTAYS THESAME XCOORDINATECHANGES TOITS OPPOSITEMULTIPLYTO GETNEWPOINTSPRIMEA'(10,35)COUNTERCLOCKWISEROTATION

Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. REFLECTION
  2. (X+2,Y+6)
  3. FIGURE MOVES 3 UNITS RIGHT AND 2 UNITS DOWN
  4. SMALLER FIGURE THAN ORIGINAL
  5. BIGGER FIGURE THAN ORIGINAL
  6. X COORDINATE STAYS DE SAME Y COORDINATE CHANGES TO ITS OPPOSITE
  7. DILATION
  8. BOTH X AND Y COORDINATES CHANGE TO THEIR OPPOSITES
  9. FIGURE MOVES 2 UNITS TO THE LEFT
  10. DILATION over ORIGINAL
  11. CLOCKWISE
  12. B'(4,8)
  13. TRANSLATION
  14. FIGURE GETS 3 TIMES BIGGER
  15. ALGEBRAIC RULE HAS ADDITION AND/OR SUBTRACTION
  16. ALGEBRAIC REPRESENTATION
  17. (1/4X,1/4Y)
  18. SCALE FACTOR
  19. Y COORDINATE STAYS THE SAME X COORDINATE CHANGES TO ITS OPPOSITE
  20. MULTIPLY TO GET NEW POINTS
  21. PRIME
  22. A'(10, 35)
  23. COUNTERCLOCKWISE
  24. ROTATION