Figurative Language Inference First- Person Point of View Protagonist Plot Character Motivation Character Idiom Sequence Imagery Tone Setting Personification Narrator Alliteration Theme Character Trait Point of View Antagonist Flashback Author’s Purpose Onomatopoeia Context Clues Rhyme Scheme Supporting Details Foreshadowing Resolution Compare and Contrast Main Idea Stanza Mood Metaphor Third- Person Point of View Simile Cause and Effect Hyperbole Dialogue Conflict Genre Symbolism Figurative Language Inference First- Person Point of View Protagonist Plot Character Motivation Character Idiom Sequence Imagery Tone Setting Personification Narrator Alliteration Theme Character Trait Point of View Antagonist Flashback Author’s Purpose Onomatopoeia Context Clues Rhyme Scheme Supporting Details Foreshadowing Resolution Compare and Contrast Main Idea Stanza Mood Metaphor Third- Person Point of View Simile Cause and Effect Hyperbole Dialogue Conflict Genre Symbolism
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Figurative Language
Inference
First-Person Point of View
Protagonist
Plot
Character Motivation
Character
Idiom
Sequence
Imagery
Tone
Setting
Personification
Narrator
Alliteration
Theme
Character Trait
Point of View
Antagonist
Flashback
Author’s Purpose
Onomatopoeia
Context Clues
Rhyme Scheme
Supporting Details
Foreshadowing
Resolution
Compare and Contrast
Main Idea
Stanza
Mood
Metaphor
Third-Person Point of View
Simile
Cause and Effect
Hyperbole
Dialogue
Conflict
Genre
Symbolism