AlliterationSupportingDetailsRhymeSchemeMoodFigurativeLanguageToneMetaphorCauseandEffectFirst-PersonPoint ofViewInferenceMainIdeaStanzaResolutionDialogueCompareandContrastPersonificationOnomatopoeiaGenreCharacterTraitConflictNarratorSequencePlotCharacterFlashbackAntagonistSettingSimileCharacterMotivationThemePointof ViewSymbolismAuthor’sPurposeProtagonistIdiomHyperboleForeshadowingContextCluesThird-PersonPoint ofViewImageryAlliterationSupportingDetailsRhymeSchemeMoodFigurativeLanguageToneMetaphorCauseandEffectFirst-PersonPoint ofViewInferenceMainIdeaStanzaResolutionDialogueCompareandContrastPersonificationOnomatopoeiaGenreCharacterTraitConflictNarratorSequencePlotCharacterFlashbackAntagonistSettingSimileCharacterMotivationThemePointof ViewSymbolismAuthor’sPurposeProtagonistIdiomHyperboleForeshadowingContextCluesThird-PersonPoint ofViewImagery

WTEF Reading Room Presents: The Literacy Grand Slam - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Alliteration
  2. Supporting Details
  3. Rhyme Scheme
  4. Mood
  5. Figurative Language
  6. Tone
  7. Metaphor
  8. Cause and Effect
  9. First-Person Point of View
  10. Inference
  11. Main Idea
  12. Stanza
  13. Resolution
  14. Dialogue
  15. Compare and Contrast
  16. Personification
  17. Onomatopoeia
  18. Genre
  19. Character Trait
  20. Conflict
  21. Narrator
  22. Sequence
  23. Plot
  24. Character
  25. Flashback
  26. Antagonist
  27. Setting
  28. Simile
  29. Character Motivation
  30. Theme
  31. Point of View
  32. Symbolism
  33. Author’s Purpose
  34. Protagonist
  35. Idiom
  36. Hyperbole
  37. Foreshadowing
  38. Context Clues
  39. Third-Person Point of View
  40. Imagery