CharacterTraitCompareandContrastRhymeSchemeSettingSymbolismIdiomImageryAntagonistConflictInferenceAlliterationMainIdeaAuthor’sPurposeCharacterMotivationContextCluesThemeCharacterForeshadowingOnomatopoeiaStanzaNarratorPointof ViewCauseandEffectSupportingDetailsMetaphorDialogueSequenceResolutionSimileToneFirst-PersonPoint ofViewProtagonistThird-PersonPoint ofViewFlashbackGenrePlotHyperboleFigurativeLanguageMoodPersonificationCharacterTraitCompareandContrastRhymeSchemeSettingSymbolismIdiomImageryAntagonistConflictInferenceAlliterationMainIdeaAuthor’sPurposeCharacterMotivationContextCluesThemeCharacterForeshadowingOnomatopoeiaStanzaNarratorPointof ViewCauseandEffectSupportingDetailsMetaphorDialogueSequenceResolutionSimileToneFirst-PersonPoint ofViewProtagonistThird-PersonPoint ofViewFlashbackGenrePlotHyperboleFigurativeLanguageMoodPersonification

WTEF Reading Room Presents: The Literacy Grand Slam - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Character Trait
  2. Compare and Contrast
  3. Rhyme Scheme
  4. Setting
  5. Symbolism
  6. Idiom
  7. Imagery
  8. Antagonist
  9. Conflict
  10. Inference
  11. Alliteration
  12. Main Idea
  13. Author’s Purpose
  14. Character Motivation
  15. Context Clues
  16. Theme
  17. Character
  18. Foreshadowing
  19. Onomatopoeia
  20. Stanza
  21. Narrator
  22. Point of View
  23. Cause and Effect
  24. Supporting Details
  25. Metaphor
  26. Dialogue
  27. Sequence
  28. Resolution
  29. Simile
  30. Tone
  31. First-Person Point of View
  32. Protagonist
  33. Third-Person Point of View
  34. Flashback
  35. Genre
  36. Plot
  37. Hyperbole
  38. Figurative Language
  39. Mood
  40. Personification