Alliteration Supporting Details Rhyme Scheme Mood Figurative Language Tone Metaphor Cause and Effect First- Person Point of View Inference Main Idea Stanza Resolution Dialogue Compare and Contrast Personification Onomatopoeia Genre Character Trait Conflict Narrator Sequence Plot Character Flashback Antagonist Setting Simile Character Motivation Theme Point of View Symbolism Author’s Purpose Protagonist Idiom Hyperbole Foreshadowing Context Clues Third- Person Point of View Imagery Alliteration Supporting Details Rhyme Scheme Mood Figurative Language Tone Metaphor Cause and Effect First- Person Point of View Inference Main Idea Stanza Resolution Dialogue Compare and Contrast Personification Onomatopoeia Genre Character Trait Conflict Narrator Sequence Plot Character Flashback Antagonist Setting Simile Character Motivation Theme Point of View Symbolism Author’s Purpose Protagonist Idiom Hyperbole Foreshadowing Context Clues Third- Person Point of View Imagery
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Alliteration
Supporting Details
Rhyme Scheme
Mood
Figurative Language
Tone
Metaphor
Cause and Effect
First-Person Point of View
Inference
Main Idea
Stanza
Resolution
Dialogue
Compare and Contrast
Personification
Onomatopoeia
Genre
Character Trait
Conflict
Narrator
Sequence
Plot
Character
Flashback
Antagonist
Setting
Simile
Character Motivation
Theme
Point of View
Symbolism
Author’s Purpose
Protagonist
Idiom
Hyperbole
Foreshadowing
Context Clues
Third-Person Point of View
Imagery