CharacterMotivationThird-PersonPoint ofViewGenreInferenceIdiomImageryCauseandEffectConflictDialogueCompareandContrastToneSimileCharacterTraitCharacterSequencePlotNarratorResolutionHyperbolePointof ViewFlashbackOnomatopoeiaThemeMoodMainIdeaAuthor’sPurposeProtagonistForeshadowingFirst-PersonPoint ofViewStanzaSymbolismAlliterationMetaphorFigurativeLanguageAntagonistSettingPersonificationSupportingDetailsContextCluesRhymeSchemeCharacterMotivationThird-PersonPoint ofViewGenreInferenceIdiomImageryCauseandEffectConflictDialogueCompareandContrastToneSimileCharacterTraitCharacterSequencePlotNarratorResolutionHyperbolePointof ViewFlashbackOnomatopoeiaThemeMoodMainIdeaAuthor’sPurposeProtagonistForeshadowingFirst-PersonPoint ofViewStanzaSymbolismAlliterationMetaphorFigurativeLanguageAntagonistSettingPersonificationSupportingDetailsContextCluesRhymeScheme

WTEF Reading Room Presents: The Literacy Grand Slam - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Character Motivation
  2. Third-Person Point of View
  3. Genre
  4. Inference
  5. Idiom
  6. Imagery
  7. Cause and Effect
  8. Conflict
  9. Dialogue
  10. Compare and Contrast
  11. Tone
  12. Simile
  13. Character Trait
  14. Character
  15. Sequence
  16. Plot
  17. Narrator
  18. Resolution
  19. Hyperbole
  20. Point of View
  21. Flashback
  22. Onomatopoeia
  23. Theme
  24. Mood
  25. Main Idea
  26. Author’s Purpose
  27. Protagonist
  28. Foreshadowing
  29. First-Person Point of View
  30. Stanza
  31. Symbolism
  32. Alliteration
  33. Metaphor
  34. Figurative Language
  35. Antagonist
  36. Setting
  37. Personification
  38. Supporting Details
  39. Context Clues
  40. Rhyme Scheme