Character Trait Compare and Contrast Rhyme Scheme Setting Symbolism Idiom Imagery Antagonist Conflict Inference Alliteration Main Idea Author’s Purpose Character Motivation Context Clues Theme Character Foreshadowing Onomatopoeia Stanza Narrator Point of View Cause and Effect Supporting Details Metaphor Dialogue Sequence Resolution Simile Tone First- Person Point of View Protagonist Third- Person Point of View Flashback Genre Plot Hyperbole Figurative Language Mood Personification Character Trait Compare and Contrast Rhyme Scheme Setting Symbolism Idiom Imagery Antagonist Conflict Inference Alliteration Main Idea Author’s Purpose Character Motivation Context Clues Theme Character Foreshadowing Onomatopoeia Stanza Narrator Point of View Cause and Effect Supporting Details Metaphor Dialogue Sequence Resolution Simile Tone First- Person Point of View Protagonist Third- Person Point of View Flashback Genre Plot Hyperbole Figurative Language Mood Personification
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Character Trait
Compare and Contrast
Rhyme Scheme
Setting
Symbolism
Idiom
Imagery
Antagonist
Conflict
Inference
Alliteration
Main Idea
Author’s Purpose
Character Motivation
Context Clues
Theme
Character
Foreshadowing
Onomatopoeia
Stanza
Narrator
Point of View
Cause and Effect
Supporting Details
Metaphor
Dialogue
Sequence
Resolution
Simile
Tone
First-Person Point of View
Protagonist
Third-Person Point of View
Flashback
Genre
Plot
Hyperbole
Figurative Language
Mood
Personification