FigurativeLanguageInferenceFirst-PersonPoint ofViewProtagonistPlotCharacterMotivationCharacterIdiomSequenceImageryToneSettingPersonificationNarratorAlliterationThemeCharacterTraitPointof ViewAntagonistFlashbackAuthor’sPurposeOnomatopoeiaContextCluesRhymeSchemeSupportingDetailsForeshadowingResolutionCompareandContrastMainIdeaStanzaMoodMetaphorThird-PersonPoint ofViewSimileCauseandEffectHyperboleDialogueConflictGenreSymbolismFigurativeLanguageInferenceFirst-PersonPoint ofViewProtagonistPlotCharacterMotivationCharacterIdiomSequenceImageryToneSettingPersonificationNarratorAlliterationThemeCharacterTraitPointof ViewAntagonistFlashbackAuthor’sPurposeOnomatopoeiaContextCluesRhymeSchemeSupportingDetailsForeshadowingResolutionCompareandContrastMainIdeaStanzaMoodMetaphorThird-PersonPoint ofViewSimileCauseandEffectHyperboleDialogueConflictGenreSymbolism

WTEF Reading Room Presents: The Literacy Grand Slam - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Figurative Language
  2. Inference
  3. First-Person Point of View
  4. Protagonist
  5. Plot
  6. Character Motivation
  7. Character
  8. Idiom
  9. Sequence
  10. Imagery
  11. Tone
  12. Setting
  13. Personification
  14. Narrator
  15. Alliteration
  16. Theme
  17. Character Trait
  18. Point of View
  19. Antagonist
  20. Flashback
  21. Author’s Purpose
  22. Onomatopoeia
  23. Context Clues
  24. Rhyme Scheme
  25. Supporting Details
  26. Foreshadowing
  27. Resolution
  28. Compare and Contrast
  29. Main Idea
  30. Stanza
  31. Mood
  32. Metaphor
  33. Third-Person Point of View
  34. Simile
  35. Cause and Effect
  36. Hyperbole
  37. Dialogue
  38. Conflict
  39. Genre
  40. Symbolism