Character Motivation Third- Person Point of View Genre Inference Idiom Imagery Cause and Effect Conflict Dialogue Compare and Contrast Tone Simile Character Trait Character Sequence Plot Narrator Resolution Hyperbole Point of View Flashback Onomatopoeia Theme Mood Main Idea Author’s Purpose Protagonist Foreshadowing First- Person Point of View Stanza Symbolism Alliteration Metaphor Figurative Language Antagonist Setting Personification Supporting Details Context Clues Rhyme Scheme Character Motivation Third- Person Point of View Genre Inference Idiom Imagery Cause and Effect Conflict Dialogue Compare and Contrast Tone Simile Character Trait Character Sequence Plot Narrator Resolution Hyperbole Point of View Flashback Onomatopoeia Theme Mood Main Idea Author’s Purpose Protagonist Foreshadowing First- Person Point of View Stanza Symbolism Alliteration Metaphor Figurative Language Antagonist Setting Personification Supporting Details Context Clues Rhyme Scheme
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Character Motivation
Third-Person Point of View
Genre
Inference
Idiom
Imagery
Cause and Effect
Conflict
Dialogue
Compare and Contrast
Tone
Simile
Character Trait
Character
Sequence
Plot
Narrator
Resolution
Hyperbole
Point of View
Flashback
Onomatopoeia
Theme
Mood
Main Idea
Author’s Purpose
Protagonist
Foreshadowing
First-Person Point of View
Stanza
Symbolism
Alliteration
Metaphor
Figurative Language
Antagonist
Setting
Personification
Supporting Details
Context Clues
Rhyme Scheme