Whenattacking,roll three ormore 6's (Norerolls)Results of aroll are thesame after atoken isusedFriendly unitholds sameobjective for3+ roundsDestroyall EnemyCombatUnitsKill theenemycommanderEnemy unithas all threetokens atonceHeal a unitfrom one tothree ranksin one turnFinish agame with acrushingmargin ofvictoryPass an9+ PanicTest3+ enemyunitsdestroyed inone roundA unit hasboth afriendly andenemyinfluenceBuysomethingfrom GameKastleEnd roundwith an unitin enemydeploymentzoneFinish agame withno friendlyunitsdestroyedFail 3charges inone gameUse alltacticscardsOneshot killFail a 5(or lower)panic testFinish agame tiedfor victorypointsTwo friendlyunitsengagedwith oneenemy unitFinish agame with anarrowmargin ofvictoryFinish a gamewithout yourcommanderbeingdestroyedAll but onefriendlyunit isdestroyedFail a 2+chargerollEnemyclaims a zoneon the tacticsboard beforeyou doWhendefending,roll three ormore 1's (NoTokens)Fail aPanic Testfor maxdamageSuccessfullyperform a5+ chargeControl thecenterobjective for3 or moreroundsWhenattacking,roll three ormore 6's (Norerolls)Results of aroll are thesame after atoken isusedFriendly unitholds sameobjective for3+ roundsDestroyall EnemyCombatUnitsKill theenemycommanderEnemy unithas all threetokens atonceHeal a unitfrom one tothree ranksin one turnFinish agame with acrushingmargin ofvictoryPass an9+ PanicTest3+ enemyunitsdestroyed inone roundA unit hasboth afriendly andenemyinfluenceBuysomethingfrom GameKastleEnd roundwith an unitin enemydeploymentzoneFinish agame withno friendlyunitsdestroyedFail 3charges inone gameUse alltacticscardsOneshot killFail a 5(or lower)panic testFinish agame tiedfor victorypointsTwo friendlyunitsengagedwith oneenemy unitFinish agame with anarrowmargin ofvictoryFinish a gamewithout yourcommanderbeingdestroyedAll but onefriendlyunit isdestroyedFail a 2+chargerollEnemyclaims a zoneon the tacticsboard beforeyou doWhendefending,roll three ormore 1's (NoTokens)Fail aPanic Testfor maxdamageSuccessfullyperform a5+ chargeControl thecenterobjective for3 or morerounds

Game Kastle ASOIAF Tournament - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. When attacking, roll three or more 6's (No rerolls)
  2. Results of a roll are the same after a token is used
  3. Friendly unit holds same objective for 3+ rounds
  4. Destroy all Enemy Combat Units
  5. Kill the enemy commander
  6. Enemy unit has all three tokens at once
  7. Heal a unit from one to three ranks in one turn
  8. Finish a game with a crushing margin of victory
  9. Pass an 9+ Panic Test
  10. 3+ enemy units destroyed in one round
  11. A unit has both a friendly and enemy influence
  12. Buy something from Game Kastle
  13. End round with an unit in enemy deployment zone
  14. Finish a game with no friendly units destroyed
  15. Fail 3 charges in one game
  16. Use all tactics cards
  17. One shot kill
  18. Fail a 5 (or lower) panic test
  19. Finish a game tied for victory points
  20. Two friendly units engaged with one enemy unit
  21. Finish a game with a narrow margin of victory
  22. Finish a game without your commander being destroyed
  23. All but one friendly unit is destroyed
  24. Fail a 2+ charge roll
  25. Enemy claims a zone on the tactics board before you do
  26. When defending, roll three or more 1's (No Tokens)
  27. Fail a Panic Test for max damage
  28. Successfully perform a 5+ charge
  29. Control the center objective for 3 or more rounds