End roundwith an unitin enemydeploymentzoneAll but onefriendlyunit isdestroyedFinish a gamewithout yourcommanderbeingdestroyedTwo friendlyunitsengagedwith oneenemy unitFail 3charges inone gameDestroyall EnemyCombatUnitsA unit hasboth afriendly andenemyinfluenceEnemy unithas all threetokens atonceFriendly unitholds sameobjective for3+ roundsResults of aroll are thesame after atoken isusedFinish agame withno friendlyunitsdestroyedFail aPanic Testfor maxdamageUse alltacticscardsHeal a unitfrom one tothree ranksin one turnWhenattacking,roll three ormore 6's (Norerolls)Kill theenemycommander3+ enemyunitsdestroyed inone roundOneshot killSuccessfullyperform a5+ chargeFinish agame tiedfor victorypointsWhendefending,roll three ormore 1's (NoTokens)Fail a 5(or lower)panic testBuysomethingfrom GameKastlePass an9+ PanicTestFinish agame with anarrowmargin ofvictoryControl thecenterobjective for3 or moreroundsEnemyclaims a zoneon the tacticsboard beforeyou doFail a 2+chargerollFinish agame with acrushingmargin ofvictoryEnd roundwith an unitin enemydeploymentzoneAll but onefriendlyunit isdestroyedFinish a gamewithout yourcommanderbeingdestroyedTwo friendlyunitsengagedwith oneenemy unitFail 3charges inone gameDestroyall EnemyCombatUnitsA unit hasboth afriendly andenemyinfluenceEnemy unithas all threetokens atonceFriendly unitholds sameobjective for3+ roundsResults of aroll are thesame after atoken isusedFinish agame withno friendlyunitsdestroyedFail aPanic Testfor maxdamageUse alltacticscardsHeal a unitfrom one tothree ranksin one turnWhenattacking,roll three ormore 6's (Norerolls)Kill theenemycommander3+ enemyunitsdestroyed inone roundOneshot killSuccessfullyperform a5+ chargeFinish agame tiedfor victorypointsWhendefending,roll three ormore 1's (NoTokens)Fail a 5(or lower)panic testBuysomethingfrom GameKastlePass an9+ PanicTestFinish agame with anarrowmargin ofvictoryControl thecenterobjective for3 or moreroundsEnemyclaims a zoneon the tacticsboard beforeyou doFail a 2+chargerollFinish agame with acrushingmargin ofvictory

Game Kastle ASOIAF Tournament - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. End round with an unit in enemy deployment zone
  2. All but one friendly unit is destroyed
  3. Finish a game without your commander being destroyed
  4. Two friendly units engaged with one enemy unit
  5. Fail 3 charges in one game
  6. Destroy all Enemy Combat Units
  7. A unit has both a friendly and enemy influence
  8. Enemy unit has all three tokens at once
  9. Friendly unit holds same objective for 3+ rounds
  10. Results of a roll are the same after a token is used
  11. Finish a game with no friendly units destroyed
  12. Fail a Panic Test for max damage
  13. Use all tactics cards
  14. Heal a unit from one to three ranks in one turn
  15. When attacking, roll three or more 6's (No rerolls)
  16. Kill the enemy commander
  17. 3+ enemy units destroyed in one round
  18. One shot kill
  19. Successfully perform a 5+ charge
  20. Finish a game tied for victory points
  21. When defending, roll three or more 1's (No Tokens)
  22. Fail a 5 (or lower) panic test
  23. Buy something from Game Kastle
  24. Pass an 9+ Panic Test
  25. Finish a game with a narrow margin of victory
  26. Control the center objective for 3 or more rounds
  27. Enemy claims a zone on the tactics board before you do
  28. Fail a 2+ charge roll
  29. Finish a game with a crushing margin of victory