Use alltacticscardsHeal a unitfrom one tothree ranksin one turnFinish agame tiedfor victorypointsDestroyall EnemyCombatUnitsControl thecenterobjective for3 or moreroundsEnemy unithas all threetokens atonceFail a 2+chargerollWhenattacking,roll three ormore 6's (Norerolls)Enemyclaims a zoneon the tacticsboard beforeyou doEnd roundwith an unitin enemydeploymentzoneFail 3charges inone gameWhendefending,roll three ormore 1's (NoTokens)Results of aroll are thesame after atoken isusedTwo friendlyunitsengagedwith oneenemy unitBuysomethingfrom GameKastleA unit hasboth afriendly andenemyinfluence3+ enemyunitsdestroyed inone roundKill theenemycommanderOneshot killAll but onefriendlyunit isdestroyedFriendly unitholds sameobjective for3+ roundsFinish agame with anarrowmargin ofvictoryFinish agame with acrushingmargin ofvictoryFail a 5(or lower)panic testFinish agame withno friendlyunitsdestroyedPass an9+ PanicTestFinish a gamewithout yourcommanderbeingdestroyedSuccessfullyperform a5+ chargeFail aPanic Testfor maxdamageUse alltacticscardsHeal a unitfrom one tothree ranksin one turnFinish agame tiedfor victorypointsDestroyall EnemyCombatUnitsControl thecenterobjective for3 or moreroundsEnemy unithas all threetokens atonceFail a 2+chargerollWhenattacking,roll three ormore 6's (Norerolls)Enemyclaims a zoneon the tacticsboard beforeyou doEnd roundwith an unitin enemydeploymentzoneFail 3charges inone gameWhendefending,roll three ormore 1's (NoTokens)Results of aroll are thesame after atoken isusedTwo friendlyunitsengagedwith oneenemy unitBuysomethingfrom GameKastleA unit hasboth afriendly andenemyinfluence3+ enemyunitsdestroyed inone roundKill theenemycommanderOneshot killAll but onefriendlyunit isdestroyedFriendly unitholds sameobjective for3+ roundsFinish agame with anarrowmargin ofvictoryFinish agame with acrushingmargin ofvictoryFail a 5(or lower)panic testFinish agame withno friendlyunitsdestroyedPass an9+ PanicTestFinish a gamewithout yourcommanderbeingdestroyedSuccessfullyperform a5+ chargeFail aPanic Testfor maxdamage

Game Kastle ASOIAF Tournament - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Use all tactics cards
  2. Heal a unit from one to three ranks in one turn
  3. Finish a game tied for victory points
  4. Destroy all Enemy Combat Units
  5. Control the center objective for 3 or more rounds
  6. Enemy unit has all three tokens at once
  7. Fail a 2+ charge roll
  8. When attacking, roll three or more 6's (No rerolls)
  9. Enemy claims a zone on the tactics board before you do
  10. End round with an unit in enemy deployment zone
  11. Fail 3 charges in one game
  12. When defending, roll three or more 1's (No Tokens)
  13. Results of a roll are the same after a token is used
  14. Two friendly units engaged with one enemy unit
  15. Buy something from Game Kastle
  16. A unit has both a friendly and enemy influence
  17. 3+ enemy units destroyed in one round
  18. Kill the enemy commander
  19. One shot kill
  20. All but one friendly unit is destroyed
  21. Friendly unit holds same objective for 3+ rounds
  22. Finish a game with a narrow margin of victory
  23. Finish a game with a crushing margin of victory
  24. Fail a 5 (or lower) panic test
  25. Finish a game with no friendly units destroyed
  26. Pass an 9+ Panic Test
  27. Finish a game without your commander being destroyed
  28. Successfully perform a 5+ charge
  29. Fail a Panic Test for max damage