Whenattacking,roll three ormore 6's (Norerolls)Two friendlyunitsengagedwith oneenemy unitHeal a unitfrom one tothree ranksin one turnSuccessfullyperform a5+ chargeFriendly unitholds sameobjective for3+ roundsFail a 5(or lower)panic testA unit hasboth afriendly andenemyinfluenceAll but onefriendlyunit isdestroyedFail a 2+chargerollEnemyclaims a zoneon the tacticsboard beforeyou doWhendefending,roll three ormore 1's (NoTokens)Buysomethingfrom GameKastleFail aPanic Testfor maxdamage3+ enemyunitsdestroyed inone roundEnd roundwith an unitin enemydeploymentzoneOneshot killFinish a gamewithout yourcommanderbeingdestroyedFinish agame tiedfor victorypointsUse alltacticscardsFinish agame withno friendlyunitsdestroyedControl thecenterobjective for3 or moreroundsResults of aroll are thesame after atoken isusedKill theenemycommanderDestroyall EnemyCombatUnitsEnemy unithas all threetokens atoncePass an9+ PanicTestFail 3charges inone gameFinish agame with acrushingmargin ofvictoryFinish agame with anarrowmargin ofvictoryWhenattacking,roll three ormore 6's (Norerolls)Two friendlyunitsengagedwith oneenemy unitHeal a unitfrom one tothree ranksin one turnSuccessfullyperform a5+ chargeFriendly unitholds sameobjective for3+ roundsFail a 5(or lower)panic testA unit hasboth afriendly andenemyinfluenceAll but onefriendlyunit isdestroyedFail a 2+chargerollEnemyclaims a zoneon the tacticsboard beforeyou doWhendefending,roll three ormore 1's (NoTokens)Buysomethingfrom GameKastleFail aPanic Testfor maxdamage3+ enemyunitsdestroyed inone roundEnd roundwith an unitin enemydeploymentzoneOneshot killFinish a gamewithout yourcommanderbeingdestroyedFinish agame tiedfor victorypointsUse alltacticscardsFinish agame withno friendlyunitsdestroyedControl thecenterobjective for3 or moreroundsResults of aroll are thesame after atoken isusedKill theenemycommanderDestroyall EnemyCombatUnitsEnemy unithas all threetokens atoncePass an9+ PanicTestFail 3charges inone gameFinish agame with acrushingmargin ofvictoryFinish agame with anarrowmargin ofvictory

Game Kastle ASOIAF Tournament - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. When attacking, roll three or more 6's (No rerolls)
  2. Two friendly units engaged with one enemy unit
  3. Heal a unit from one to three ranks in one turn
  4. Successfully perform a 5+ charge
  5. Friendly unit holds same objective for 3+ rounds
  6. Fail a 5 (or lower) panic test
  7. A unit has both a friendly and enemy influence
  8. All but one friendly unit is destroyed
  9. Fail a 2+ charge roll
  10. Enemy claims a zone on the tactics board before you do
  11. When defending, roll three or more 1's (No Tokens)
  12. Buy something from Game Kastle
  13. Fail a Panic Test for max damage
  14. 3+ enemy units destroyed in one round
  15. End round with an unit in enemy deployment zone
  16. One shot kill
  17. Finish a game without your commander being destroyed
  18. Finish a game tied for victory points
  19. Use all tactics cards
  20. Finish a game with no friendly units destroyed
  21. Control the center objective for 3 or more rounds
  22. Results of a roll are the same after a token is used
  23. Kill the enemy commander
  24. Destroy all Enemy Combat Units
  25. Enemy unit has all three tokens at once
  26. Pass an 9+ Panic Test
  27. Fail 3 charges in one game
  28. Finish a game with a crushing margin of victory
  29. Finish a game with a narrow margin of victory