Says"Doingwhat's bestfor kids""YesMam" or"Yes Sir"Interruptedby ateacher"Bigthankyou to.."TalksaboutBrandonWebster*deepvoice*"Kewl"BDP"Coaching"*EatsSomething*Claps andrubs hishandstogetherRepeatedlynods whensomeone istalkingMakes asportsreferenceTakes adrink ofwater"CollaborativePlanning"ReferencesbehaviortrackerCallsout ateacherMentionsDataSays acussword"Wellsaid!"BringsupFoodSays astudentsnameLooksat hiswatchCheckshisphoneLeans overwith bothelbows onthe tableSays"Doingwhat's bestfor kids""YesMam" or"Yes Sir"Interruptedby ateacher"Bigthankyou to.."TalksaboutBrandonWebster*deepvoice*"Kewl"BDP"Coaching"*EatsSomething*Claps andrubs hishandstogetherRepeatedlynods whensomeone istalkingMakes asportsreferenceTakes adrink ofwater"CollaborativePlanning"ReferencesbehaviortrackerCallsout ateacherMentionsDataSays acussword"Wellsaid!"BringsupFoodSays astudentsnameLooksat hiswatchCheckshisphoneLeans overwith bothelbows onthe table

Keeping up with Kyle - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Says "Doing what's best for kids"
  2. "Yes Mam" or "Yes Sir"
  3. Interrupted by a teacher
  4. "Big thank you to.."
  5. Talks about Brandon Webster
  6. *deep voice* "Kewl"
  7. BDP
  8. "Coaching"
  9. *Eats Something*
  10. Claps and rubs his hands together
  11. Repeatedly nods when someone is talking
  12. Makes a sports reference
  13. Takes a drink of water
  14. "Collaborative Planning"
  15. References behavior tracker
  16. Calls out a teacher
  17. Mentions Data
  18. Says a cuss word
  19. "Well said!"
  20. Brings up Food
  21. Says a students name
  22. Looks at his watch
  23. Checks his phone
  24. Leans over with both elbows on the table