Interruptedby ateacherClaps andrubs hishandstogetherSays acussword"Bigthankyou to.."MentionsDataLooksat hiswatchSays"Doingwhat's bestfor kids"CheckshisphoneSays astudentsnameMakes asportsreference"YesMam" or"Yes Sir"TalksaboutBrandonWebster*EatsSomething*Callsout ateacher"CollaborativePlanning"BDPBringsupFood"Wellsaid!"Takes adrink ofwaterRepeatedlynods whensomeone istalkingReferencesbehaviortracker"Coaching"Leans overwith bothelbows onthe table*deepvoice*"Kewl"Interruptedby ateacherClaps andrubs hishandstogetherSays acussword"Bigthankyou to.."MentionsDataLooksat hiswatchSays"Doingwhat's bestfor kids"CheckshisphoneSays astudentsnameMakes asportsreference"YesMam" or"Yes Sir"TalksaboutBrandonWebster*EatsSomething*Callsout ateacher"CollaborativePlanning"BDPBringsupFood"Wellsaid!"Takes adrink ofwaterRepeatedlynods whensomeone istalkingReferencesbehaviortracker"Coaching"Leans overwith bothelbows onthe table*deepvoice*"Kewl"

Keeping up with Kyle - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Interrupted by a teacher
  2. Claps and rubs his hands together
  3. Says a cuss word
  4. "Big thank you to.."
  5. Mentions Data
  6. Looks at his watch
  7. Says "Doing what's best for kids"
  8. Checks his phone
  9. Says a students name
  10. Makes a sports reference
  11. "Yes Mam" or "Yes Sir"
  12. Talks about Brandon Webster
  13. *Eats Something*
  14. Calls out a teacher
  15. "Collaborative Planning"
  16. BDP
  17. Brings up Food
  18. "Well said!"
  19. Takes a drink of water
  20. Repeatedly nods when someone is talking
  21. References behavior tracker
  22. "Coaching"
  23. Leans over with both elbows on the table
  24. *deep voice* "Kewl"