BringsupFoodRepeatedlynods whensomeone istalkingTakes adrink ofwater"CollaborativePlanning"Says astudentsnameSays acusswordMakes asportsreference*EatsSomething*MentionsDataLeans overwith bothelbows onthe tableCheckshisphoneLooksat hiswatchReferencesbehaviortracker"Bigthankyou to.."BDP"Coaching""YesMam" or"Yes Sir"Interruptedby ateacherCallsout ateacherTalksaboutBrandonWebster"Wellsaid!"Claps andrubs hishandstogetherSays"Doingwhat's bestfor kids"*deepvoice*"Kewl"BringsupFoodRepeatedlynods whensomeone istalkingTakes adrink ofwater"CollaborativePlanning"Says astudentsnameSays acusswordMakes asportsreference*EatsSomething*MentionsDataLeans overwith bothelbows onthe tableCheckshisphoneLooksat hiswatchReferencesbehaviortracker"Bigthankyou to.."BDP"Coaching""YesMam" or"Yes Sir"Interruptedby ateacherCallsout ateacherTalksaboutBrandonWebster"Wellsaid!"Claps andrubs hishandstogetherSays"Doingwhat's bestfor kids"*deepvoice*"Kewl"

Keeping up with Kyle - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Brings up Food
  2. Repeatedly nods when someone is talking
  3. Takes a drink of water
  4. "Collaborative Planning"
  5. Says a students name
  6. Says a cuss word
  7. Makes a sports reference
  8. *Eats Something*
  9. Mentions Data
  10. Leans over with both elbows on the table
  11. Checks his phone
  12. Looks at his watch
  13. References behavior tracker
  14. "Big thank you to.."
  15. BDP
  16. "Coaching"
  17. "Yes Mam" or "Yes Sir"
  18. Interrupted by a teacher
  19. Calls out a teacher
  20. Talks about Brandon Webster
  21. "Well said!"
  22. Claps and rubs his hands together
  23. Says "Doing what's best for kids"
  24. *deep voice* "Kewl"