Maraca -ClassManagementSuppliesVisitorsMINGA(Passes)Goodbye(end ofclass)TrashClassSuppliesHallwayRulesSchoolDisciplineTurningin WorkQuestionsduringclassTeamwork/GroupWorkIntercomRESPECTClassComputersHelpSessionsTurning inAssignmentsEnteringtheClassroomSharpeningPencilsClassRulesStudentBehavior- ROARMake-upWorkIn-ClassParticipationTardytoClassMaraca -ClassManagementSuppliesVisitorsMINGA(Passes)Goodbye(end ofclass)TrashClassSuppliesHallwayRulesSchoolDisciplineTurningin WorkQuestionsduringclassTeamwork/GroupWorkIntercomRESPECTClassComputersHelpSessionsTurning inAssignmentsEnteringtheClassroomSharpeningPencilsClassRulesStudentBehavior- ROARMake-upWorkIn-ClassParticipationTardytoClass

Mrs. Biddy-Lamb's Rules and Procedures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Maraca - Class Management
  2. Supplies
  3. Visitors
  4. MINGA (Passes)
  5. Goodbye (end of class)
  6. Trash
  7. Class Supplies
  8. Hallway Rules
  9. School Discipline
  10. Turning in Work
  11. Questions during class
  12. Teamwork/ Group Work
  13. Intercom
  14. RESPECT
  15. Class Computers
  16. Help Sessions
  17. Turning in Assignments
  18. Entering the Classroom
  19. Sharpening Pencils
  20. Class Rules
  21. Student Behavior - ROAR
  22. Make-up Work
  23. In-Class Participation
  24. Tardy to Class