Climax Flashback Repetition Character Setting Expository Antagonist Fable Dialogue Theme Figurative Language Free Verse Alliteration Narrative Onomatopoeia Audience Bias Suspense Conflict Legend Imagery Dynamic Character Stanza Speaker Symbol Contrast Mood Irony Fantasy Run-on Sentence Simile Tone Personification Emphasis Metaphor Sarcasm Myth Understatement Stereotype Point of View Hyperbole Plot Climax Flashback Repetition Character Setting Expository Antagonist Fable Dialogue Theme Figurative Language Free Verse Alliteration Narrative Onomatopoeia Audience Bias Suspense Conflict Legend Imagery Dynamic Character Stanza Speaker Symbol Contrast Mood Irony Fantasy Run-on Sentence Simile Tone Personification Emphasis Metaphor Sarcasm Myth Understatement Stereotype Point of View Hyperbole Plot
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Climax
Flashback
Repetition
Character
Setting
Expository
Antagonist
Fable
Dialogue
Theme
Figurative Language
Free Verse
Alliteration
Narrative
Onomatopoeia
Audience
Bias
Suspense
Conflict
Legend
Imagery
Dynamic Character
Stanza
Speaker
Symbol
Contrast
Mood
Irony
Fantasy
Run-on Sentence
Simile
Tone
Personification
Emphasis
Metaphor
Sarcasm
Myth
Understatement
Stereotype
Point of View
Hyperbole
Plot