3 hitbeamroutines3 perfectfirst halfsin a row10 times of adrill that youchoose(clearedby me)3 fullturns3 jumpcombosno wobblein a row3 nowobbleseries in arow10backhandspringdrils for vault5 leaps nowobble ina row7switchleaps5series5 half on'son thelowervault3dismountsstuck in arow3 nowobbleseries3secondhalfs3 perfectsecondhalfs in arow10backhandspringdrills5 jumpcombos2 beamroutines3 perfectdancethroughs10backhandspringdrills5dismounts5 full turnsno wobblein a row5 beamroutines3 beamroutines stuckwith 1 wobbleor less in arow3 hitbeamroutines3 perfectfirst halfsin a row10 times of adrill that youchoose(clearedby me)3 fullturns3 jumpcombosno wobblein a row3 nowobbleseries in arow10backhandspringdrils for vault5 leaps nowobble ina row7switchleaps5series5 half on'son thelowervault3dismountsstuck in arow3 nowobbleseries3secondhalfs3 perfectsecondhalfs in arow10backhandspringdrills5 jumpcombos2 beamroutines3 perfectdancethroughs10backhandspringdrills5dismounts5 full turnsno wobblein a row5 beamroutines3 beamroutines stuckwith 1 wobbleor less in arow

Gymnastics Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 3 hit beam routines
  2. 3 perfect first halfs in a row
  3. 10 times of a drill that you choose(cleared by me)
  4. 3 full turns
  5. 3 jump combos no wobble in a row
  6. 3 no wobble series in a row
  7. 10 backhandspring drils for vault
  8. 5 leaps no wobble in a row
  9. 7 switch leaps
  10. 5 series
  11. 5 half on's on the lower vault
  12. 3 dismounts stuck in a row
  13. 3 no wobble series
  14. 3 second halfs
  15. 3 perfect second halfs in a row
  16. 10 backhandspring drills
  17. 5 jump combos
  18. 2 beam routines
  19. 3 perfect dance throughs
  20. 10 backhandspring drills
  21. 5 dismounts
  22. 5 full turns no wobble in a row
  23. 5 beam routines
  24. 3 beam routines stuck with 1 wobble or less in a row