"Wait,we're in adesert!?"Elliottdoesn'trealise theNightmare isa FiendPlayersChooseCanyonGnollsmakesomeoneunconciousNightmareabsorbsfiredamageNightmaredies beforethey cancome back fora second windPlayers areconfused bythe signsoutside thewarcampElliottthinks agoblin is afiendAny nat 1on a newspell's firstcastingAgnomediesPlayers regrettheir actionswhen theylearn Oliverhas 2hpOisin straightup attacksthe gnolls onsightCharlatan'sDice isunappriciatedPlayergets betup by aWorgOisinpickpocketsa gnomeOliverdiesPlayer wakesup theNightmarebut not withan attackElliott triesmakepeace withthe goblinsElliott'sspellstake agesSkogsmarksbyis neverentered by thepartyThe worgsaren'tcalled byname everPlayersChooseGoblinsPlayers don'tthink aboutstealth forthe wholesessionOisin doesn'tunderstandsorcery points(takes 5 minsminumum)"Wait,we're in adesert!?"Elliottdoesn'trealise theNightmare isa FiendPlayersChooseCanyonGnollsmakesomeoneunconciousNightmareabsorbsfiredamageNightmaredies beforethey cancome back fora second windPlayers areconfused bythe signsoutside thewarcampElliottthinks agoblin is afiendAny nat 1on a newspell's firstcastingAgnomediesPlayers regrettheir actionswhen theylearn Oliverhas 2hpOisin straightup attacksthe gnolls onsightCharlatan'sDice isunappriciatedPlayergets betup by aWorgOisinpickpocketsa gnomeOliverdiesPlayer wakesup theNightmarebut not withan attackElliott triesmakepeace withthe goblinsElliott'sspellstake agesSkogsmarksbyis neverentered by thepartyThe worgsaren'tcalled byname everPlayersChooseGoblinsPlayers don'tthink aboutstealth forthe wholesessionOisin doesn'tunderstandsorcery points(takes 5 minsminumum)

Session 5 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "Wait, we're in a desert!?"
  2. Elliott doesn't realise the Nightmare is a Fiend
  3. Players Choose Canyon
  4. Gnolls make someone unconcious
  5. Nightmare absorbs fire damage
  6. Nightmare dies before they can come back for a second wind
  7. Players are confused by the signs outside the warcamp
  8. Elliott thinks a goblin is a fiend
  9. Any nat 1 on a new spell's first casting
  10. A gnome dies
  11. Players regret their actions when they learn Oliver has 2hp
  12. Oisin straight up attacks the gnolls on sight
  13. Charlatan's Dice is unappriciated
  14. Player gets bet up by a Worg
  15. Oisin pickpockets a gnome
  16. Oliver dies
  17. Player wakes up the Nightmare but not with an attack
  18. Elliott tries make peace with the goblins
  19. Elliott's spells take ages
  20. Skogsmarksby is never entered by the party
  21. The worgs aren't called by name ever
  22. Players Choose Goblins
  23. Players don't think about stealth for the whole session
  24. Oisin doesn't understand sorcery points (takes 5 mins minumum)