Conductive Hearing Loss Speech Intelligibility Acquired Hearing Loss Soundfield System Central Hearing Loss Peer Note- taker Hearing Loss Reverberation Time (RT) Non- syndromic Hearing Loss High- Frequency Consonants Signal-to- Noise Ratio (SNR) Sensorineural Hearing Loss Hard Surfaces Individualized Education Program (IEP) Acoustic Shadow Soundfield Sy Distance Attenuation Transmitter (Tx) FM System / Roger System Syndromic Hearing Loss Visual Cues / Visual Supports Receiver (Rx) Congenital Hearing Loss Mixed Hearing Loss Conductive Hearing Loss Speech Intelligibility Acquired Hearing Loss Soundfield System Central Hearing Loss Peer Note- taker Hearing Loss Reverberation Time (RT) Non- syndromic Hearing Loss High- Frequency Consonants Signal-to- Noise Ratio (SNR) Sensorineural Hearing Loss Hard Surfaces Individualized Education Program (IEP) Acoustic Shadow Soundfield Sy Distance Attenuation Transmitter (Tx) FM System / Roger System Syndromic Hearing Loss Visual Cues / Visual Supports Receiver (Rx) Congenital Hearing Loss Mixed Hearing Loss
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Conductive Hearing Loss
I-Speech Intelligibility
I-Acquired Hearing Loss
B-Soundfield System
O-Central Hearing Loss
G-Peer Note-taker
B-Hearing Loss
O-Reverberation Time (RT)
G-Non-syndromic Hearing Loss
B-High-Frequency Consonants
G-Signal-to-Noise Ratio (SNR)
N-Sensorineural Hearing Loss
B-Hard Surfaces
O- Individualized Education Program
(IEP)
O-Acoustic Shadow
I-Soundfield Sy
I-Distance Attenuation
G-Transmitter (Tx)
N-FM System / Roger System
N-Syndromic Hearing Loss
N-Visual Cues / Visual Supports
O-Receiver (Rx)
B- Congenital Hearing Loss
G-Mixed Hearing Loss