Mainproblemof thestoryWhen thereaders knowsomething thecharactersdon't.Hints aboutwhat willhappen laterin the storyPart of theplot where thecharactersand setting isintroducedWhen theproblem ofthe storyis solvedA characterhas aproblemwithinthemselvesTheauthorswordchoiceWhen acharacterrememberssomethingfrom the pastThe feelingthe readergets fromthe storyComparingtwo or morethingswithout usinglike or asWhensomethingunexpectedhappens inthe storyGiving anobject humancharacteristicsMoralof theStoryThe authorsattitude aboutthe subjectthey arewriting aboutMainCharacterof a StoryWhen theaction of thestory beginsto increaseThenarrator isa characterin the storyTimeperiod andlocation ofthe storyThe Villianor badguy of thestoryMostinterestingpart of astory on theplot diagramAn extremeexaggerationThenarrator isallknnowingWordsthat mimiksoundsUsing like oras tocompare twoor morethingsMainproblemof thestoryWhen thereaders knowsomething thecharactersdon't.Hints aboutwhat willhappen laterin the storyPart of theplot where thecharactersand setting isintroducedWhen theproblem ofthe storyis solvedA characterhas aproblemwithinthemselvesTheauthorswordchoiceWhen acharacterrememberssomethingfrom the pastThe feelingthe readergets fromthe storyComparingtwo or morethingswithout usinglike or asWhensomethingunexpectedhappens inthe storyGiving anobject humancharacteristicsMoralof theStoryThe authorsattitude aboutthe subjectthey arewriting aboutMainCharacterof a StoryWhen theaction of thestory beginsto increaseThenarrator isa characterin the storyTimeperiod andlocation ofthe storyThe Villianor badguy of thestoryMostinterestingpart of astory on theplot diagramAn extremeexaggerationThenarrator isallknnowingWordsthat mimiksoundsUsing like oras tocompare twoor morethings

English I - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Main problem of the story
  2. When the readers know something the characters don't.
  3. Hints about what will happen later in the story
  4. Part of the plot where the characters and setting is introduced
  5. When the problem of the story is solved
  6. A character has a problem within themselves
  7. The authors word choice
  8. When a character remembers something from the past
  9. The feeling the reader gets from the story
  10. Comparing two or more things without using like or as
  11. When something unexpected happens in the story
  12. Giving an object human characteristics
  13. Moral of the Story
  14. The authors attitude about the subject they are writing about
  15. Main Character of a Story
  16. When the action of the story begins to increase
  17. The narrator is a character in the story
  18. Time period and location of the story
  19. The Villian or bad guy of the story
  20. Most interesting part of a story on the plot diagram
  21. An extreme exaggeration
  22. The narrator is all knnowing
  23. Words that mimik sounds
  24. Using like or as to compare two or more things