The authorsattitude aboutthe subjectthey arewriting aboutWhen theproblem ofthe storyis solvedMainproblemof thestoryAn extremeexaggerationTimeperiod andlocation ofthe storyThe Villianor badguy of thestoryComparingtwo or morethingswithout usinglike or asPart of theplot where thecharactersand setting isintroducedWordsthat mimiksoundsGiving anobject humancharacteristicsWhen theaction of thestory beginsto increaseThe feelingthe readergets fromthe storyMostinterestingpart of astory on theplot diagramWhen acharacterrememberssomethingfrom the pastA characterhas aproblemwithinthemselvesHints aboutwhat willhappen laterin the storyMoralof theStoryUsing like oras tocompare twoor morethingsThenarrator isa characterin the storyMainCharacterof a StoryTheauthorswordchoiceThenarrator isallknnowingWhen thereaders knowsomething thecharactersdon't.Whensomethingunexpectedhappens inthe storyThe authorsattitude aboutthe subjectthey arewriting aboutWhen theproblem ofthe storyis solvedMainproblemof thestoryAn extremeexaggerationTimeperiod andlocation ofthe storyThe Villianor badguy of thestoryComparingtwo or morethingswithout usinglike or asPart of theplot where thecharactersand setting isintroducedWordsthat mimiksoundsGiving anobject humancharacteristicsWhen theaction of thestory beginsto increaseThe feelingthe readergets fromthe storyMostinterestingpart of astory on theplot diagramWhen acharacterrememberssomethingfrom the pastA characterhas aproblemwithinthemselvesHints aboutwhat willhappen laterin the storyMoralof theStoryUsing like oras tocompare twoor morethingsThenarrator isa characterin the storyMainCharacterof a StoryTheauthorswordchoiceThenarrator isallknnowingWhen thereaders knowsomething thecharactersdon't.Whensomethingunexpectedhappens inthe story

English I - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The authors attitude about the subject they are writing about
  2. When the problem of the story is solved
  3. Main problem of the story
  4. An extreme exaggeration
  5. Time period and location of the story
  6. The Villian or bad guy of the story
  7. Comparing two or more things without using like or as
  8. Part of the plot where the characters and setting is introduced
  9. Words that mimik sounds
  10. Giving an object human characteristics
  11. When the action of the story begins to increase
  12. The feeling the reader gets from the story
  13. Most interesting part of a story on the plot diagram
  14. When a character remembers something from the past
  15. A character has a problem within themselves
  16. Hints about what will happen later in the story
  17. Moral of the Story
  18. Using like or as to compare two or more things
  19. The narrator is a character in the story
  20. Main Character of a Story
  21. The authors word choice
  22. The narrator is all knnowing
  23. When the readers know something the characters don't.
  24. When something unexpected happens in the story