TheauthorswordchoiceThenarrator isallknnowingWhen acharacterrememberssomethingfrom the pastThenarrator isa characterin the storyA characterhas aproblemwithinthemselvesTimeperiod andlocation ofthe storyUsing like oras tocompare twoor morethingsThe authorsattitude aboutthe subjectthey arewriting aboutWhen theaction of thestory beginsto increaseMainCharacterof a StoryMoralof theStoryHints aboutwhat willhappen laterin the storyPart of theplot where thecharactersand setting isintroducedWhen theproblem ofthe storyis solvedWordsthat mimiksoundsThe feelingthe readergets fromthe storyGiving anobject humancharacteristicsThe Villianor badguy of thestoryAn extremeexaggerationMostinterestingpart of astory on theplot diagramWhen thereaders knowsomething thecharactersdon't.Whensomethingunexpectedhappens inthe storyMainproblemof thestoryComparingtwo or morethingswithout usinglike or asTheauthorswordchoiceThenarrator isallknnowingWhen acharacterrememberssomethingfrom the pastThenarrator isa characterin the storyA characterhas aproblemwithinthemselvesTimeperiod andlocation ofthe storyUsing like oras tocompare twoor morethingsThe authorsattitude aboutthe subjectthey arewriting aboutWhen theaction of thestory beginsto increaseMainCharacterof a StoryMoralof theStoryHints aboutwhat willhappen laterin the storyPart of theplot where thecharactersand setting isintroducedWhen theproblem ofthe storyis solvedWordsthat mimiksoundsThe feelingthe readergets fromthe storyGiving anobject humancharacteristicsThe Villianor badguy of thestoryAn extremeexaggerationMostinterestingpart of astory on theplot diagramWhen thereaders knowsomething thecharactersdon't.Whensomethingunexpectedhappens inthe storyMainproblemof thestoryComparingtwo or morethingswithout usinglike or as

English I - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The authors word choice
  2. The narrator is all knnowing
  3. When a character remembers something from the past
  4. The narrator is a character in the story
  5. A character has a problem within themselves
  6. Time period and location of the story
  7. Using like or as to compare two or more things
  8. The authors attitude about the subject they are writing about
  9. When the action of the story begins to increase
  10. Main Character of a Story
  11. Moral of the Story
  12. Hints about what will happen later in the story
  13. Part of the plot where the characters and setting is introduced
  14. When the problem of the story is solved
  15. Words that mimik sounds
  16. The feeling the reader gets from the story
  17. Giving an object human characteristics
  18. The Villian or bad guy of the story
  19. An extreme exaggeration
  20. Most interesting part of a story on the plot diagram
  21. When the readers know something the characters don't.
  22. When something unexpected happens in the story
  23. Main problem of the story
  24. Comparing two or more things without using like or as