Thenarrator isallknnowingComparingtwo or morethingswithout usinglike or asPart of theplot where thecharactersand setting isintroducedWhen theproblem ofthe storyis solvedMoralof theStoryThe feelingthe readergets fromthe storyThe authorsattitude aboutthe subjectthey arewriting aboutMostinterestingpart of astory on theplot diagramWhen thereaders knowsomething thecharactersdon't.Giving anobject humancharacteristicsThe Villianor badguy of thestoryWhen theaction of thestory beginsto increaseWhen acharacterrememberssomethingfrom the pastAn extremeexaggerationTheauthorswordchoiceThenarrator isa characterin the storyMainCharacterof a StoryUsing like oras tocompare twoor morethingsWhensomethingunexpectedhappens inthe storyA characterhas aproblemwithinthemselvesHints aboutwhat willhappen laterin the storyMainproblemof thestoryWordsthat mimiksoundsTimeperiod andlocation ofthe storyThenarrator isallknnowingComparingtwo or morethingswithout usinglike or asPart of theplot where thecharactersand setting isintroducedWhen theproblem ofthe storyis solvedMoralof theStoryThe feelingthe readergets fromthe storyThe authorsattitude aboutthe subjectthey arewriting aboutMostinterestingpart of astory on theplot diagramWhen thereaders knowsomething thecharactersdon't.Giving anobject humancharacteristicsThe Villianor badguy of thestoryWhen theaction of thestory beginsto increaseWhen acharacterrememberssomethingfrom the pastAn extremeexaggerationTheauthorswordchoiceThenarrator isa characterin the storyMainCharacterof a StoryUsing like oras tocompare twoor morethingsWhensomethingunexpectedhappens inthe storyA characterhas aproblemwithinthemselvesHints aboutwhat willhappen laterin the storyMainproblemof thestoryWordsthat mimiksoundsTimeperiod andlocation ofthe story

English I - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The narrator is all knnowing
  2. Comparing two or more things without using like or as
  3. Part of the plot where the characters and setting is introduced
  4. When the problem of the story is solved
  5. Moral of the Story
  6. The feeling the reader gets from the story
  7. The authors attitude about the subject they are writing about
  8. Most interesting part of a story on the plot diagram
  9. When the readers know something the characters don't.
  10. Giving an object human characteristics
  11. The Villian or bad guy of the story
  12. When the action of the story begins to increase
  13. When a character remembers something from the past
  14. An extreme exaggeration
  15. The authors word choice
  16. The narrator is a character in the story
  17. Main Character of a Story
  18. Using like or as to compare two or more things
  19. When something unexpected happens in the story
  20. A character has a problem within themselves
  21. Hints about what will happen later in the story
  22. Main problem of the story
  23. Words that mimik sounds
  24. Time period and location of the story