A characterhas aproblemwithinthemselvesMostinterestingpart of astory on theplot diagramThenarrator isa characterin the storyTheauthorswordchoicePart of theplot where thecharactersand setting isintroducedThe authorsattitude aboutthe subjectthey arewriting aboutComparingtwo or morethingswithout usinglike or asWordsthat mimiksoundsMainproblemof thestoryTimeperiod andlocation ofthe storyWhen theproblem ofthe storyis solvedWhen thereaders knowsomething thecharactersdon't.When theaction of thestory beginsto increaseGiving anobject humancharacteristicsAn extremeexaggerationHints aboutwhat willhappen laterin the storyThe Villianor badguy of thestoryMoralof theStoryThe feelingthe readergets fromthe storyWhensomethingunexpectedhappens inthe storyUsing like oras tocompare twoor morethingsWhen acharacterrememberssomethingfrom the pastMainCharacterof a StoryThenarrator isallknnowingA characterhas aproblemwithinthemselvesMostinterestingpart of astory on theplot diagramThenarrator isa characterin the storyTheauthorswordchoicePart of theplot where thecharactersand setting isintroducedThe authorsattitude aboutthe subjectthey arewriting aboutComparingtwo or morethingswithout usinglike or asWordsthat mimiksoundsMainproblemof thestoryTimeperiod andlocation ofthe storyWhen theproblem ofthe storyis solvedWhen thereaders knowsomething thecharactersdon't.When theaction of thestory beginsto increaseGiving anobject humancharacteristicsAn extremeexaggerationHints aboutwhat willhappen laterin the storyThe Villianor badguy of thestoryMoralof theStoryThe feelingthe readergets fromthe storyWhensomethingunexpectedhappens inthe storyUsing like oras tocompare twoor morethingsWhen acharacterrememberssomethingfrom the pastMainCharacterof a StoryThenarrator isallknnowing

English I - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A character has a problem within themselves
  2. Most interesting part of a story on the plot diagram
  3. The narrator is a character in the story
  4. The authors word choice
  5. Part of the plot where the characters and setting is introduced
  6. The authors attitude about the subject they are writing about
  7. Comparing two or more things without using like or as
  8. Words that mimik sounds
  9. Main problem of the story
  10. Time period and location of the story
  11. When the problem of the story is solved
  12. When the readers know something the characters don't.
  13. When the action of the story begins to increase
  14. Giving an object human characteristics
  15. An extreme exaggeration
  16. Hints about what will happen later in the story
  17. The Villian or bad guy of the story
  18. Moral of the Story
  19. The feeling the reader gets from the story
  20. When something unexpected happens in the story
  21. Using like or as to compare two or more things
  22. When a character remembers something from the past
  23. Main Character of a Story
  24. The narrator is all knnowing