Judgeruns tokeep upDrummajor doeshat flipafter saluteCameraswitches anglejust when youwanted to seesomethingTrombonefeatureNeoncorpsuniformsTrombonefeatureCorpsmemberdanceswith guardYourecognizea songCorpssets hornson groundPitmemberway toointo itSuperfancy drummajorsaluteStartsfacingback fieldCorpscostumechangeGuardcostumechangeYou canhear thedrumline“dutting”RampsaspropsGuardmembersfake fightDrum majorpulls batonfrom collarof uniformCorpssingCameraswitches anglejust when youwanted to seesomethingSpinnysquaredrillA prop breaksunintentionallySpinnysquaredrillDrumstick onthegroundDrillmakes thecorps logoCorpsmembercries atthe endCorpspretendto sleepPreshowDrummajor doeshat flipafter saluteFree!Prop thatspansmore than10 yardsReferenceto "thewink"SomeonegoesupsidedownGuarddropsReferenceto "thewink"Guard spinssomethingother thanflag/rifle/sabreGuarddropsSoloistmakes eyecontact withcameraParkandbarkCymbalsbeingflashyMetal pipesoundeffectNeoncorpsuniformsWoodwindsmake anappearanceMake thecorpslogoHole intheranksGuard spinssomethinglarge andawkwardSomeonehas toexplain thecrowd is notbooingDrummajorinvolved inshow plotSperm-shapeddrillDrummajorinvolved inshow plotCompanyfrontPostshowParkandbarkJudgeruns forsafetyPostshowGuardmembersfake fightCorpsmemberdanceswith guardVoiceoversPreshowCorpscovered inbig fabricWoodwindsmake anappearanceDrum majorpulls batonfrom collarof uniformThe crowdcalls thename ofsomeone inthe roomCymbalsbeingflashyCorpssets hornson groundClimbingon propsHole intheranksCorpsjazzrunsGuardcostumechangeYourecognizea songSperm-shapeddrillVoiceoversCompanyfrontCorpsuse theirvoicesJudgeruns foranyreasonFlagsthrownaway to theperipheryJudgeruns tokeep upDrummajor doeshat flipafter saluteCameraswitches anglejust when youwanted to seesomethingTrombonefeatureNeoncorpsuniformsTrombonefeatureCorpsmemberdanceswith guardYourecognizea songCorpssets hornson groundPitmemberway toointo itSuperfancy drummajorsaluteStartsfacingback fieldCorpscostumechangeGuardcostumechangeYou canhear thedrumline“dutting”RampsaspropsGuardmembersfake fightDrum majorpulls batonfrom collarof uniformCorpssingCameraswitches anglejust when youwanted to seesomethingSpinnysquaredrillA prop breaksunintentionallySpinnysquaredrillDrumstick onthegroundDrillmakes thecorps logoCorpsmembercries atthe endCorpspretendto sleepPreshowDrummajor doeshat flipafter saluteFree!Prop thatspansmore than10 yardsReferenceto "thewink"SomeonegoesupsidedownGuarddropsReferenceto "thewink"Guard spinssomethingother thanflag/rifle/sabreGuarddropsSoloistmakes eyecontact withcameraParkandbarkCymbalsbeingflashyMetal pipesoundeffectNeoncorpsuniformsWoodwindsmake anappearanceMake thecorpslogoHole intheranksGuard spinssomethinglarge andawkwardSomeonehas toexplain thecrowd is notbooingDrummajorinvolved inshow plotSperm-shapeddrillDrummajorinvolved inshow plotCompanyfrontPostshowParkandbarkJudgeruns forsafetyPostshowGuardmembersfake fightCorpsmemberdanceswith guardVoiceoversPreshowCorpscovered inbig fabricWoodwindsmake anappearanceDrum majorpulls batonfrom collarof uniformThe crowdcalls thename ofsomeone inthe roomCymbalsbeingflashyCorpssets hornson groundClimbingon propsHole intheranksCorpsjazzrunsGuardcostumechangeYourecognizea songSperm-shapeddrillVoiceoversCompanyfrontCorpsuse theirvoicesJudgeruns foranyreasonFlagsthrownaway to theperiphery

DCI Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Judge runs to keep up
  2. Drum major does hat flip after salute
  3. Camera switches angle just when you wanted to see something
  4. Trombone feature
  5. Neon corps uniforms
  6. Trombone feature
  7. Corps member dances with guard
  8. You recognize a song
  9. Corps sets horns on ground
  10. Pit member way too into it
  11. Super fancy drum major salute
  12. Starts facing back field
  13. Corps costume change
  14. Guard costume change
  15. You can hear the drumline “dutting”
  16. Ramps as props
  17. Guard members fake fight
  18. Drum major pulls baton from collar of uniform
  19. Corps sing
  20. Camera switches angle just when you wanted to see something
  21. Spinny square drill
  22. A prop breaks unintentionally
  23. Spinny square drill
  24. Drum stick on the ground
  25. Drill makes the corps logo
  26. Corps member cries at the end
  27. Corps pretend to sleep
  28. Pre show
  29. Drum major does hat flip after salute
  30. Free!
  31. Prop that spans more than 10 yards
  32. Reference to "the wink"
  33. Someone goes upside down
  34. Guard drops
  35. Reference to "the wink"
  36. Guard spins something other than flag/rifle/sabre
  37. Guard drops
  38. Soloist makes eye contact with camera
  39. Park and bark
  40. Cymbals being flashy
  41. Metal pipe sound effect
  42. Neon corps uniforms
  43. Woodwinds make an appearance
  44. Make the corps logo
  45. Hole in the ranks
  46. Guard spins something large and awkward
  47. Someone has to explain the crowd is not booing
  48. Drum major involved in show plot
  49. Sperm-shaped drill
  50. Drum major involved in show plot
  51. Company front
  52. Post show
  53. Park and bark
  54. Judge runs for safety
  55. Post show
  56. Guard members fake fight
  57. Corps member dances with guard
  58. Voiceovers
  59. Pre show
  60. Corps covered in big fabric
  61. Woodwinds make an appearance
  62. Drum major pulls baton from collar of uniform
  63. The crowd calls the name of someone in the room
  64. Cymbals being flashy
  65. Corps sets horns on ground
  66. Climbing on props
  67. Hole in the ranks
  68. Corps jazz runs
  69. Guard costume change
  70. You recognize a song
  71. Sperm-shaped drill
  72. Voiceovers
  73. Company front
  74. Corps use their voices
  75. Judge runs for any reason
  76. Flags thrown away to the periphery