Make thecorpslogoSpinnysquaredrillPitmemberway toointo itVoiceoversReferenceto "thewink"Woodwindsmake anappearanceCameraswitches anglejust when youwanted to seesomethingDrummajor doeshat flipafter salutePreshowDrum majorpulls batonfrom collarof uniformGuardcostumechangeYourecognizea songDrummajorinvolved inshow plotFlagsthrownaway to theperipheryGuard spinssomethingother thanflag/rifle/sabreCorpsuse theirvoicesCompanyfrontSomeonegoesupsidedownTrombonefeatureCorpssets hornson groundParkandbarkCymbalsbeingflashyCorpssets hornson groundClimbingon propsDrummajor doeshat flipafter saluteThe crowdcalls thename ofsomeone inthe roomSperm-shapeddrillCorpscovered inbig fabricCorpsmembercries atthe endParkandbarkPreshowGuarddropsCorpscostumechangeCorpssingTrombonefeatureYou canhear thedrumline“dutting”Judgeruns foranyreasonSuperfancy drummajorsaluteDrumstick onthegroundJudgeruns forsafetySoloistmakes eyecontact withcameraGuard spinssomethinglarge andawkwardCorpsjazzrunsSomeonehas toexplain thecrowd is notbooingGuardmembersfake fightPostshowCameraswitches anglejust when youwanted to seesomethingFree!Corpspretendto sleepStartsfacingback fieldDrum majorpulls batonfrom collarof uniformDrillmakes thecorps logoRampsaspropsJudgeruns tokeep upNeoncorpsuniformsSperm-shapeddrillNeoncorpsuniformsSpinnysquaredrillGuardmembersfake fightHole intheranksGuarddropsHole intheranksReferenceto "thewink"CompanyfrontGuardcostumechangeWoodwindsmake anappearanceCymbalsbeingflashyProp thatspansmore than10 yardsCorpsmemberdanceswith guardPostshowMetal pipesoundeffectDrummajorinvolved inshow plotA prop breaksunintentionallyYourecognizea songCorpsmemberdanceswith guardVoiceoversMake thecorpslogoSpinnysquaredrillPitmemberway toointo itVoiceoversReferenceto "thewink"Woodwindsmake anappearanceCameraswitches anglejust when youwanted to seesomethingDrummajor doeshat flipafter salutePreshowDrum majorpulls batonfrom collarof uniformGuardcostumechangeYourecognizea songDrummajorinvolved inshow plotFlagsthrownaway to theperipheryGuard spinssomethingother thanflag/rifle/sabreCorpsuse theirvoicesCompanyfrontSomeonegoesupsidedownTrombonefeatureCorpssets hornson groundParkandbarkCymbalsbeingflashyCorpssets hornson groundClimbingon propsDrummajor doeshat flipafter saluteThe crowdcalls thename ofsomeone inthe roomSperm-shapeddrillCorpscovered inbig fabricCorpsmembercries atthe endParkandbarkPreshowGuarddropsCorpscostumechangeCorpssingTrombonefeatureYou canhear thedrumline“dutting”Judgeruns foranyreasonSuperfancy drummajorsaluteDrumstick onthegroundJudgeruns forsafetySoloistmakes eyecontact withcameraGuard spinssomethinglarge andawkwardCorpsjazzrunsSomeonehas toexplain thecrowd is notbooingGuardmembersfake fightPostshowCameraswitches anglejust when youwanted to seesomethingFree!Corpspretendto sleepStartsfacingback fieldDrum majorpulls batonfrom collarof uniformDrillmakes thecorps logoRampsaspropsJudgeruns tokeep upNeoncorpsuniformsSperm-shapeddrillNeoncorpsuniformsSpinnysquaredrillGuardmembersfake fightHole intheranksGuarddropsHole intheranksReferenceto "thewink"CompanyfrontGuardcostumechangeWoodwindsmake anappearanceCymbalsbeingflashyProp thatspansmore than10 yardsCorpsmemberdanceswith guardPostshowMetal pipesoundeffectDrummajorinvolved inshow plotA prop breaksunintentionallyYourecognizea songCorpsmemberdanceswith guardVoiceovers

DCI Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make the corps logo
  2. Spinny square drill
  3. Pit member way too into it
  4. Voiceovers
  5. Reference to "the wink"
  6. Woodwinds make an appearance
  7. Camera switches angle just when you wanted to see something
  8. Drum major does hat flip after salute
  9. Pre show
  10. Drum major pulls baton from collar of uniform
  11. Guard costume change
  12. You recognize a song
  13. Drum major involved in show plot
  14. Flags thrown away to the periphery
  15. Guard spins something other than flag/rifle/sabre
  16. Corps use their voices
  17. Company front
  18. Someone goes upside down
  19. Trombone feature
  20. Corps sets horns on ground
  21. Park and bark
  22. Cymbals being flashy
  23. Corps sets horns on ground
  24. Climbing on props
  25. Drum major does hat flip after salute
  26. The crowd calls the name of someone in the room
  27. Sperm-shaped drill
  28. Corps covered in big fabric
  29. Corps member cries at the end
  30. Park and bark
  31. Pre show
  32. Guard drops
  33. Corps costume change
  34. Corps sing
  35. Trombone feature
  36. You can hear the drumline “dutting”
  37. Judge runs for any reason
  38. Super fancy drum major salute
  39. Drum stick on the ground
  40. Judge runs for safety
  41. Soloist makes eye contact with camera
  42. Guard spins something large and awkward
  43. Corps jazz runs
  44. Someone has to explain the crowd is not booing
  45. Guard members fake fight
  46. Post show
  47. Camera switches angle just when you wanted to see something
  48. Free!
  49. Corps pretend to sleep
  50. Starts facing back field
  51. Drum major pulls baton from collar of uniform
  52. Drill makes the corps logo
  53. Ramps as props
  54. Judge runs to keep up
  55. Neon corps uniforms
  56. Sperm-shaped drill
  57. Neon corps uniforms
  58. Spinny square drill
  59. Guard members fake fight
  60. Hole in the ranks
  61. Guard drops
  62. Hole in the ranks
  63. Reference to "the wink"
  64. Company front
  65. Guard costume change
  66. Woodwinds make an appearance
  67. Cymbals being flashy
  68. Prop that spans more than 10 yards
  69. Corps member dances with guard
  70. Post show
  71. Metal pipe sound effect
  72. Drum major involved in show plot
  73. A prop breaks unintentionally
  74. You recognize a song
  75. Corps member dances with guard
  76. Voiceovers