Woodwindsmake anappearanceSpinnysquaredrillTrombonefeatureCorpsmembercries atthe endGuardmembersfake fightDrum majorpulls batonfrom collarof uniformGuardcostumechangeStartsfacingback fieldCorpssets hornson groundCymbalsbeingflashyPreshowSuperfancy drummajorsaluteSperm-shapeddrillYourecognizea songDrummajorinvolved inshow plotCorpsuse theirvoicesSomeonehas toexplain thecrowd is notbooingDrummajor doeshat flipafter saluteCorpsmemberdanceswith guardTrombonefeatureHole intheranksWoodwindsmake anappearanceThe crowdcalls thename ofsomeone inthe roomGuardmembersfake fightPostshowCorpspretendto sleepYou canhear thedrumline“dutting”Flagsthrownaway to theperipheryGuard spinssomethinglarge andawkwardGuard spinssomethingother thanflag/rifle/sabreCorpsjazzrunsCymbalsbeingflashyCorpsmemberdanceswith guardCompanyfrontCorpscostumechangePitmemberway toointo itCorpssets hornson groundNeoncorpsuniformsSomeonegoesupsidedownFree!Referenceto "thewink"Judgeruns foranyreasonCameraswitches anglejust when youwanted to seesomethingMake thecorpslogoCorpscovered inbig fabricDrummajor doeshat flipafter saluteJudgeruns forsafetyA prop breaksunintentionallySperm-shapeddrillReferenceto "thewink"Drillmakes thecorps logoMetal pipesoundeffectCorpssingJudgeruns tokeep upVoiceoversNeoncorpsuniformsRampsaspropsCompanyfrontSoloistmakes eyecontact withcameraDrum majorpulls batonfrom collarof uniformPreshowDrumstick onthegroundSpinnysquaredrillYourecognizea songDrummajorinvolved inshow plotPostshowGuarddropsParkandbarkCameraswitches anglejust when youwanted to seesomethingParkandbarkGuardcostumechangeGuarddropsClimbingon propsProp thatspansmore than10 yardsVoiceoversHole intheranksWoodwindsmake anappearanceSpinnysquaredrillTrombonefeatureCorpsmembercries atthe endGuardmembersfake fightDrum majorpulls batonfrom collarof uniformGuardcostumechangeStartsfacingback fieldCorpssets hornson groundCymbalsbeingflashyPreshowSuperfancy drummajorsaluteSperm-shapeddrillYourecognizea songDrummajorinvolved inshow plotCorpsuse theirvoicesSomeonehas toexplain thecrowd is notbooingDrummajor doeshat flipafter saluteCorpsmemberdanceswith guardTrombonefeatureHole intheranksWoodwindsmake anappearanceThe crowdcalls thename ofsomeone inthe roomGuardmembersfake fightPostshowCorpspretendto sleepYou canhear thedrumline“dutting”Flagsthrownaway to theperipheryGuard spinssomethinglarge andawkwardGuard spinssomethingother thanflag/rifle/sabreCorpsjazzrunsCymbalsbeingflashyCorpsmemberdanceswith guardCompanyfrontCorpscostumechangePitmemberway toointo itCorpssets hornson groundNeoncorpsuniformsSomeonegoesupsidedownFree!Referenceto "thewink"Judgeruns foranyreasonCameraswitches anglejust when youwanted to seesomethingMake thecorpslogoCorpscovered inbig fabricDrummajor doeshat flipafter saluteJudgeruns forsafetyA prop breaksunintentionallySperm-shapeddrillReferenceto "thewink"Drillmakes thecorps logoMetal pipesoundeffectCorpssingJudgeruns tokeep upVoiceoversNeoncorpsuniformsRampsaspropsCompanyfrontSoloistmakes eyecontact withcameraDrum majorpulls batonfrom collarof uniformPreshowDrumstick onthegroundSpinnysquaredrillYourecognizea songDrummajorinvolved inshow plotPostshowGuarddropsParkandbarkCameraswitches anglejust when youwanted to seesomethingParkandbarkGuardcostumechangeGuarddropsClimbingon propsProp thatspansmore than10 yardsVoiceoversHole intheranks

DCI Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Woodwinds make an appearance
  2. Spinny square drill
  3. Trombone feature
  4. Corps member cries at the end
  5. Guard members fake fight
  6. Drum major pulls baton from collar of uniform
  7. Guard costume change
  8. Starts facing back field
  9. Corps sets horns on ground
  10. Cymbals being flashy
  11. Pre show
  12. Super fancy drum major salute
  13. Sperm-shaped drill
  14. You recognize a song
  15. Drum major involved in show plot
  16. Corps use their voices
  17. Someone has to explain the crowd is not booing
  18. Drum major does hat flip after salute
  19. Corps member dances with guard
  20. Trombone feature
  21. Hole in the ranks
  22. Woodwinds make an appearance
  23. The crowd calls the name of someone in the room
  24. Guard members fake fight
  25. Post show
  26. Corps pretend to sleep
  27. You can hear the drumline “dutting”
  28. Flags thrown away to the periphery
  29. Guard spins something large and awkward
  30. Guard spins something other than flag/rifle/sabre
  31. Corps jazz runs
  32. Cymbals being flashy
  33. Corps member dances with guard
  34. Company front
  35. Corps costume change
  36. Pit member way too into it
  37. Corps sets horns on ground
  38. Neon corps uniforms
  39. Someone goes upside down
  40. Free!
  41. Reference to "the wink"
  42. Judge runs for any reason
  43. Camera switches angle just when you wanted to see something
  44. Make the corps logo
  45. Corps covered in big fabric
  46. Drum major does hat flip after salute
  47. Judge runs for safety
  48. A prop breaks unintentionally
  49. Sperm-shaped drill
  50. Reference to "the wink"
  51. Drill makes the corps logo
  52. Metal pipe sound effect
  53. Corps sing
  54. Judge runs to keep up
  55. Voiceovers
  56. Neon corps uniforms
  57. Ramps as props
  58. Company front
  59. Soloist makes eye contact with camera
  60. Drum major pulls baton from collar of uniform
  61. Pre show
  62. Drum stick on the ground
  63. Spinny square drill
  64. You recognize a song
  65. Drum major involved in show plot
  66. Post show
  67. Guard drops
  68. Park and bark
  69. Camera switches angle just when you wanted to see something
  70. Park and bark
  71. Guard costume change
  72. Guard drops
  73. Climbing on props
  74. Prop that spans more than 10 yards
  75. Voiceovers
  76. Hole in the ranks