Superfancy drummajorsaluteRampsaspropsSoloistmakes eyecontact withcameraCompanyfrontDrumstick onthegroundCymbalsbeingflashyCorpscovered inbig fabricGuard spinssomethinglarge andawkwardStartsfacingback fieldJudgeruns foranyreasonSpinnysquaredrillHole intheranksVoiceoversGuard spinssomethingother thanflag/rifle/sabreTrombonefeatureGuarddropsA prop breaksunintentionallySomeonegoesupsidedownProp thatspansmore than10 yardsThe crowdcalls thename ofsomeone inthe roomYourecognizea songGuardmembersfake fightCorpssingMetal pipesoundeffectWoodwindsmake anappearancePitmemberway toointo itNeoncorpsuniformsDrummajorinvolved inshow plotPreshowCorpsmemberdanceswith guardSomeonehas toexplain thecrowd is notbooingDrum majorpulls batonfrom collarof uniformGuardcostumechangePostshowCorpspretendto sleepSperm-shapeddrillFree!Flagsthrownaway to theperipheryParkandbarkCorpsmembercries atthe endYou canhear thedrumline“dutting”Drummajor doeshat flipafter saluteDrillmakes thecorps logoCorpssets hornson groundReferenceto "thewink"Cameraswitches anglejust when youwanted to seesomethingCorpscostumechangeSuperfancy drummajorsaluteRampsaspropsSoloistmakes eyecontact withcameraCompanyfrontDrumstick onthegroundCymbalsbeingflashyCorpscovered inbig fabricGuard spinssomethinglarge andawkwardStartsfacingback fieldJudgeruns foranyreasonSpinnysquaredrillHole intheranksVoiceoversGuard spinssomethingother thanflag/rifle/sabreTrombonefeatureGuarddropsA prop breaksunintentionallySomeonegoesupsidedownProp thatspansmore than10 yardsThe crowdcalls thename ofsomeone inthe roomYourecognizea songGuardmembersfake fightCorpssingMetal pipesoundeffectWoodwindsmake anappearancePitmemberway toointo itNeoncorpsuniformsDrummajorinvolved inshow plotPreshowCorpsmemberdanceswith guardSomeonehas toexplain thecrowd is notbooingDrum majorpulls batonfrom collarof uniformGuardcostumechangePostshowCorpspretendto sleepSperm-shapeddrillFree!Flagsthrownaway to theperipheryParkandbarkCorpsmembercries atthe endYou canhear thedrumline“dutting”Drummajor doeshat flipafter saluteDrillmakes thecorps logoCorpssets hornson groundReferenceto "thewink"Cameraswitches anglejust when youwanted to seesomethingCorpscostumechange

DCI Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Super fancy drum major salute
  2. Ramps as props
  3. Soloist makes eye contact with camera
  4. Company front
  5. Drum stick on the ground
  6. Cymbals being flashy
  7. Corps covered in big fabric
  8. Guard spins something large and awkward
  9. Starts facing back field
  10. Judge runs for any reason
  11. Spinny square drill
  12. Hole in the ranks
  13. Voiceovers
  14. Guard spins something other than flag/rifle/sabre
  15. Trombone feature
  16. Guard drops
  17. A prop breaks unintentionally
  18. Someone goes upside down
  19. Prop that spans more than 10 yards
  20. The crowd calls the name of someone in the room
  21. You recognize a song
  22. Guard members fake fight
  23. Corps sing
  24. Metal pipe sound effect
  25. Woodwinds make an appearance
  26. Pit member way too into it
  27. Neon corps uniforms
  28. Drum major involved in show plot
  29. Pre show
  30. Corps member dances with guard
  31. Someone has to explain the crowd is not booing
  32. Drum major pulls baton from collar of uniform
  33. Guard costume change
  34. Post show
  35. Corps pretend to sleep
  36. Sperm-shaped drill
  37. Free!
  38. Flags thrown away to the periphery
  39. Park and bark
  40. Corps member cries at the end
  41. You can hear the drumline “dutting”
  42. Drum major does hat flip after salute
  43. Drill makes the corps logo
  44. Corps sets horns on ground
  45. Reference to "the wink"
  46. Camera switches angle just when you wanted to see something
  47. Corps costume change