Woodwindsmake anappearanceCorpsmembercries atthe endCorpscovered inbig fabricYou canhear thedrumline“dutting”CymbalsbeingflashyReferenceto "thewink"CompanyfrontGuard spinssomethingother thanflag/rifle/sabreParkandbarkJudgeruns foranyreasonProp thatspansmore than10 yardsDrillmakes thecorps logoPostshowTrombonefeatureSpinnysquaredrillPitmemberway toointo itCorpscostumechangeCorpsmemberdanceswith guardFlagsthrownaway to theperipherySuperfancy drummajorsaluteFree!VoiceoversNeoncorpsuniformsDrumstick onthegroundStartsfacingback fieldGuardcostumechangeThe crowdcalls thename ofsomeone inthe roomSperm-shapeddrillSomeonehas toexplain thecrowd is notbooingGuardmembersfake fightA prop breaksunintentionallySoloistmakes eyecontact withcameraGuard spinssomethinglarge andawkwardCameraswitches anglejust when youwanted to seesomethingCorpssets hornson groundSomeonegoesupsidedownPreshowDrum majorpulls batonfrom collarof uniformDrummajor doeshat flipafter saluteDrummajorinvolved inshow plotCorpspretendto sleepRampsaspropsYourecognizea songHole intheranksGuarddropsMetal pipesoundeffectCorpssingWoodwindsmake anappearanceCorpsmembercries atthe endCorpscovered inbig fabricYou canhear thedrumline“dutting”CymbalsbeingflashyReferenceto "thewink"CompanyfrontGuard spinssomethingother thanflag/rifle/sabreParkandbarkJudgeruns foranyreasonProp thatspansmore than10 yardsDrillmakes thecorps logoPostshowTrombonefeatureSpinnysquaredrillPitmemberway toointo itCorpscostumechangeCorpsmemberdanceswith guardFlagsthrownaway to theperipherySuperfancy drummajorsaluteFree!VoiceoversNeoncorpsuniformsDrumstick onthegroundStartsfacingback fieldGuardcostumechangeThe crowdcalls thename ofsomeone inthe roomSperm-shapeddrillSomeonehas toexplain thecrowd is notbooingGuardmembersfake fightA prop breaksunintentionallySoloistmakes eyecontact withcameraGuard spinssomethinglarge andawkwardCameraswitches anglejust when youwanted to seesomethingCorpssets hornson groundSomeonegoesupsidedownPreshowDrum majorpulls batonfrom collarof uniformDrummajor doeshat flipafter saluteDrummajorinvolved inshow plotCorpspretendto sleepRampsaspropsYourecognizea songHole intheranksGuarddropsMetal pipesoundeffectCorpssing

DCI Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Woodwinds make an appearance
  2. Corps member cries at the end
  3. Corps covered in big fabric
  4. You can hear the drumline “dutting”
  5. Cymbals being flashy
  6. Reference to "the wink"
  7. Company front
  8. Guard spins something other than flag/rifle/sabre
  9. Park and bark
  10. Judge runs for any reason
  11. Prop that spans more than 10 yards
  12. Drill makes the corps logo
  13. Post show
  14. Trombone feature
  15. Spinny square drill
  16. Pit member way too into it
  17. Corps costume change
  18. Corps member dances with guard
  19. Flags thrown away to the periphery
  20. Super fancy drum major salute
  21. Free!
  22. Voiceovers
  23. Neon corps uniforms
  24. Drum stick on the ground
  25. Starts facing back field
  26. Guard costume change
  27. The crowd calls the name of someone in the room
  28. Sperm-shaped drill
  29. Someone has to explain the crowd is not booing
  30. Guard members fake fight
  31. A prop breaks unintentionally
  32. Soloist makes eye contact with camera
  33. Guard spins something large and awkward
  34. Camera switches angle just when you wanted to see something
  35. Corps sets horns on ground
  36. Someone goes upside down
  37. Pre show
  38. Drum major pulls baton from collar of uniform
  39. Drum major does hat flip after salute
  40. Drum major involved in show plot
  41. Corps pretend to sleep
  42. Ramps as props
  43. You recognize a song
  44. Hole in the ranks
  45. Guard drops
  46. Metal pipe sound effect
  47. Corps sing