Metaphor(figurativelanguage)Character'sActionsAsportingeventCommasforquotationsDetail thattaps intoTASTE(sensory)CommasforintroductoryelementsDetail thattaps intoHEARING(sensory)Detail thattaps intoTOUCH(sensory)DialogueDetails thatbring outspecificemotionsCommas fora compoundsentence(FANBOYS)A familymember'snamePersonification(figurativelanguage)A vacationdestination(town)Showdon'tTellCharacter'sLooksFirstpersonPOVCharacter'sThoughtsAfriend'snameDetail thattaps intoSIGHT(sensory)Simile(figurativelanguage)Commasfor aseriesCommasfor dates/addressesDetail thattaps intoSMELL(sensory)Metaphor(figurativelanguage)Character'sActionsAsportingeventCommasforquotationsDetail thattaps intoTASTE(sensory)CommasforintroductoryelementsDetail thattaps intoHEARING(sensory)Detail thattaps intoTOUCH(sensory)DialogueDetails thatbring outspecificemotionsCommas fora compoundsentence(FANBOYS)A familymember'snamePersonification(figurativelanguage)A vacationdestination(town)Showdon'tTellCharacter'sLooksFirstpersonPOVCharacter'sThoughtsAfriend'snameDetail thattaps intoSIGHT(sensory)Simile(figurativelanguage)Commasfor aseriesCommasfor dates/addressesDetail thattaps intoSMELL(sensory)

Editing BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Metaphor (figurative language)
  2. Character's Actions
  3. A sporting event
  4. Commas for quotations
  5. Detail that taps into TASTE (sensory)
  6. Commas for introductory elements
  7. Detail that taps into HEARING (sensory)
  8. Detail that taps into TOUCH (sensory)
  9. Dialogue
  10. Details that bring out specific emotions
  11. Commas for a compound sentence (FANBOYS)
  12. A family member's name
  13. Personification (figurative language)
  14. A vacation destination (town)
  15. Show don't Tell
  16. Character's Looks
  17. First person POV
  18. Character's Thoughts
  19. A friend's name
  20. Detail that taps into SIGHT (sensory)
  21. Simile (figurative language)
  22. Commas for a series
  23. Commas for dates/ addresses
  24. Detail that taps into SMELL (sensory)