Details thatbring outspecificemotionsCommas fora compoundsentence(FANBOYS)Commasfor aseriesDialogueMetaphor(figurativelanguage)A vacationdestination(town)Character'sLooksAsportingeventCharacter'sActionsCommasfor dates/addressesSimile(figurativelanguage)Detail thattaps intoTOUCH(sensory)A familymember'snameAfriend'snameCommasforintroductoryelementsCharacter'sThoughtsShowdon'tTellCommasforquotationsFirstpersonPOVDetail thattaps intoHEARING(sensory)Detail thattaps intoTASTE(sensory)Detail thattaps intoSMELL(sensory)Detail thattaps intoSIGHT(sensory)Personification(figurativelanguage)Details thatbring outspecificemotionsCommas fora compoundsentence(FANBOYS)Commasfor aseriesDialogueMetaphor(figurativelanguage)A vacationdestination(town)Character'sLooksAsportingeventCharacter'sActionsCommasfor dates/addressesSimile(figurativelanguage)Detail thattaps intoTOUCH(sensory)A familymember'snameAfriend'snameCommasforintroductoryelementsCharacter'sThoughtsShowdon'tTellCommasforquotationsFirstpersonPOVDetail thattaps intoHEARING(sensory)Detail thattaps intoTASTE(sensory)Detail thattaps intoSMELL(sensory)Detail thattaps intoSIGHT(sensory)Personification(figurativelanguage)

Editing BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Details that bring out specific emotions
  2. Commas for a compound sentence (FANBOYS)
  3. Commas for a series
  4. Dialogue
  5. Metaphor (figurative language)
  6. A vacation destination (town)
  7. Character's Looks
  8. A sporting event
  9. Character's Actions
  10. Commas for dates/ addresses
  11. Simile (figurative language)
  12. Detail that taps into TOUCH (sensory)
  13. A family member's name
  14. A friend's name
  15. Commas for introductory elements
  16. Character's Thoughts
  17. Show don't Tell
  18. Commas for quotations
  19. First person POV
  20. Detail that taps into HEARING (sensory)
  21. Detail that taps into TASTE (sensory)
  22. Detail that taps into SMELL (sensory)
  23. Detail that taps into SIGHT (sensory)
  24. Personification (figurative language)