Details that bring out specific emotions Commas for a compound sentence (FANBOYS) Commas for a series Dialogue Metaphor (figurative language) A vacation destination (town) Character's Looks A sporting event Character's Actions Commas for dates/ addresses Simile (figurative language) Detail that taps into TOUCH (sensory) A family member's name A friend's name Commas for introductory elements Character's Thoughts Show don't Tell Commas for quotations First person POV Detail that taps into HEARING (sensory) Detail that taps into TASTE (sensory) Detail that taps into SMELL (sensory) Detail that taps into SIGHT (sensory) Personification (figurative language) Details that bring out specific emotions Commas for a compound sentence (FANBOYS) Commas for a series Dialogue Metaphor (figurative language) A vacation destination (town) Character's Looks A sporting event Character's Actions Commas for dates/ addresses Simile (figurative language) Detail that taps into TOUCH (sensory) A family member's name A friend's name Commas for introductory elements Character's Thoughts Show don't Tell Commas for quotations First person POV Detail that taps into HEARING (sensory) Detail that taps into TASTE (sensory) Detail that taps into SMELL (sensory) Detail that taps into SIGHT (sensory) Personification (figurative language)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Details that bring out specific emotions
Commas for a compound sentence (FANBOYS)
Commas for a series
Dialogue
Metaphor (figurative language)
A vacation destination (town)
Character's Looks
A sporting event
Character's Actions
Commas for dates/ addresses
Simile (figurative language)
Detail that taps into TOUCH (sensory)
A family member's name
A friend's name
Commas for introductory elements
Character's Thoughts
Show don't Tell
Commas for quotations
First person POV
Detail that taps into HEARING (sensory)
Detail that taps into TASTE (sensory)
Detail that taps into SMELL (sensory)
Detail that taps into SIGHT (sensory)
Personification (figurative language)