Metaphor(figurativelanguage)Character'sThoughtsDetails thatbring outspecificemotionsDialogueCommasforintroductoryelementsCommas fora compoundsentence(FANBOYS)Afriend'snameCommasforquotationsA vacationdestination(town)A familymember'snameCommasfor dates/addressesFirstpersonPOVDetail thattaps intoHEARING(sensory)Detail thattaps intoTOUCH(sensory)Personification(figurativelanguage)Detail thattaps intoTASTE(sensory)Detail thattaps intoSMELL(sensory)Character'sLooksCharacter'sActionsDetail thattaps intoSIGHT(sensory)Showdon'tTellAsportingeventSimile(figurativelanguage)Commasfor aseriesMetaphor(figurativelanguage)Character'sThoughtsDetails thatbring outspecificemotionsDialogueCommasforintroductoryelementsCommas fora compoundsentence(FANBOYS)Afriend'snameCommasforquotationsA vacationdestination(town)A familymember'snameCommasfor dates/addressesFirstpersonPOVDetail thattaps intoHEARING(sensory)Detail thattaps intoTOUCH(sensory)Personification(figurativelanguage)Detail thattaps intoTASTE(sensory)Detail thattaps intoSMELL(sensory)Character'sLooksCharacter'sActionsDetail thattaps intoSIGHT(sensory)Showdon'tTellAsportingeventSimile(figurativelanguage)Commasfor aseries

Editing BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Metaphor (figurative language)
  2. Character's Thoughts
  3. Details that bring out specific emotions
  4. Dialogue
  5. Commas for introductory elements
  6. Commas for a compound sentence (FANBOYS)
  7. A friend's name
  8. Commas for quotations
  9. A vacation destination (town)
  10. A family member's name
  11. Commas for dates/ addresses
  12. First person POV
  13. Detail that taps into HEARING (sensory)
  14. Detail that taps into TOUCH (sensory)
  15. Personification (figurative language)
  16. Detail that taps into TASTE (sensory)
  17. Detail that taps into SMELL (sensory)
  18. Character's Looks
  19. Character's Actions
  20. Detail that taps into SIGHT (sensory)
  21. Show don't Tell
  22. A sporting event
  23. Simile (figurative language)
  24. Commas for a series