Point of View Dialogue External Conflict Allusion Symbolism Internal Conflict Fiction Mood/Tone Antagonist Imagery Personification Hyperbole Conflict Euphemism Juxtaposition Characters Genre Irony Flashback Idiom Plot Oxymoron Onomotopoeia Figurative Language Symbolism Theme Protagonist Motif Imagery Narrator Alliteration Metaphor Simile Foreshadowing Analogy Setting Allegory Point of View Dialogue External Conflict Allusion Symbolism Internal Conflict Fiction Mood/Tone Antagonist Imagery Personification Hyperbole Conflict Euphemism Juxtaposition Characters Genre Irony Flashback Idiom Plot Oxymoron Onomotopoeia Figurative Language Symbolism Theme Protagonist Motif Imagery Narrator Alliteration Metaphor Simile Foreshadowing Analogy Setting Allegory
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Point of View
Dialogue
External Conflict
Allusion
Symbolism
Internal Conflict
Fiction
Mood/Tone
Antagonist
Imagery
Personification
Hyperbole
Conflict
Euphemism
Juxtaposition
Characters
Genre
Irony
Flashback
Idiom
Plot
Oxymoron
Onomotopoeia
Figurative Language
Symbolism
Theme
Protagonist
Motif
Imagery
Narrator
Alliteration
Metaphor
Simile
Foreshadowing
Analogy
Setting
Allegory