highestpointx^2 -4x + 16x^13/6y-axisx^14/153x^4 +4x^3 -9x^2 +14x - 12a31y =250(.5)^x(x - 8)(x + 6)17.7yes it is afactorbecause theremainder is0no not afactor b/cremainderis -6-7 +2ix^2 +4x + 4y =3(3)^xx^2 +5x + 25Free!6, 1x-axis2x^4 -x^3 + x^2+ 14x - 4z(x- 6)(x - 3)311.9(a - b)(a^2 + ab+ b^2)7 + i(a + b)(a^2 - ab+ b^2)x^2 - 3x+ 3 +2/(x + 1)cuberootx^5y9-5-i5, -2lowestpointhighestpointx^2 -4x + 16x^13/6y-axisx^14/153x^4 +4x^3 -9x^2 +14x - 12a31y =250(.5)^x(x - 8)(x + 6)17.7yes it is afactorbecause theremainder is0no not afactor b/cremainderis -6-7 +2ix^2 +4x + 4y =3(3)^xx^2 +5x + 25Free!6, 1x-axis2x^4 -x^3 + x^2+ 14x - 4z(x- 6)(x - 3)311.9(a - b)(a^2 + ab+ b^2)7 + i(a + b)(a^2 - ab+ b^2)x^2 - 3x+ 3 +2/(x + 1)cuberootx^5y9-5-i5, -2lowestpoint

Algebra 2 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. highest point
  2. x^2 - 4x + 16
  3. x^13/6
  4. y-axis
  5. x^14/15
  6. 3x^4 + 4x^3 - 9x^2 + 14x - 12
  7. a
  8. 31
  9. y = 250(.5)^x
  10. (x - 8)(x + 6)
  11. 17.7
  12. yes it is a factor because the remainder is 0
  13. no not a factor b/c remainder is -6
  14. -7 + 2i
  15. x^2 + 4x + 4
  16. y = 3(3)^x
  17. x^2 + 5x + 25
  18. Free!
  19. 6, 1
  20. x-axis
  21. 2x^4 - x^3 + x^2 + 14x - 4
  22. z
  23. (x- 6)(x - 3)
  24. 3
  25. 11.9
  26. (a - b)(a^2 + ab + b^2)
  27. 7 + i
  28. (a + b)(a^2 - ab + b^2)
  29. x^2 - 3x + 3 + 2/(x + 1)
  30. cube root x^5
  31. y
  32. 9
  33. -5
  34. -i
  35. 5, -2
  36. lowest point