ChapterFluencyCompareContextCluesSequencePointof ViewTextBoxGenreInferenceBookPredictionDetailsAuthorIndexProblemSolutionFactFictionReadAloudLabelsContrastCharacterSettingThemeGlossarySeriesIllustratorVocabularyNonfictionTextEvidenceSidebarAuthor'sPurposeSummarizePageTable ofContentsCauseandEffectMainIdeaChapterFluencyCompareContextCluesSequencePointof ViewTextBoxGenreInferenceBookPredictionDetailsAuthorIndexProblemSolutionFactFictionReadAloudLabelsContrastCharacterSettingThemeGlossarySeriesIllustratorVocabularyNonfictionTextEvidenceSidebarAuthor'sPurposeSummarizePageTable ofContentsCauseandEffectMainIdea

Bin - GLOW - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Chapter
  2. Fluency
  3. Compare
  4. Context Clues
  5. Sequence
  6. Point of View
  7. Text Box
  8. Genre
  9. Inference
  10. Book
  11. Prediction
  12. Details
  13. Author
  14. Index
  15. Problem
  16. Solution
  17. Fact
  18. Fiction
  19. Read Aloud
  20. Labels
  21. Contrast
  22. Character
  23. Setting
  24. Theme
  25. Glossary
  26. Series
  27. Illustrator
  28. Vocabulary
  29. Nonfiction
  30. Text Evidence
  31. Sidebar
  32. Author's Purpose
  33. Summarize
  34. Page
  35. Table of Contents
  36. Cause and Effect
  37. Main Idea