elliottliterallylaughs outloudgets rippedout ofsimulationvia towerfalls intothe waterin thesimulationtries to lightthe artifactwith anythingbut the firetotalmisunderstandingof the situationunnecessarilyrisky movethat ends indisasterwalksright intothe raveroasts amarshmallowin the tombgetshopelesslylost in theshroudedwoodlandscommentson thebodies inthe tombterrifiedof theprisonerdoesn't figureout the tombtrigger andjust bruteforces itaccidentalsequencebreakcomicallyincorrecttheoryoverlyscared ofNOTHINGcrashesinto thestrangertakes foreverto find thecinder islesslide burningroomsomehowguessessomethingcompletelyrighttakescomically longto figure outthe simulationtrigger/breakerfreakedOUT bythepaintingslaughs attheinhabitantspanicmeditationinstantinhabitantdeathterrified oftheinhabitantselliottliterallylaughs outloudgets rippedout ofsimulationvia towerfalls intothe waterin thesimulationtries to lightthe artifactwith anythingbut the firetotalmisunderstandingof the situationunnecessarilyrisky movethat ends indisasterwalksright intothe raveroasts amarshmallowin the tombgetshopelesslylost in theshroudedwoodlandscommentson thebodies inthe tombterrifiedof theprisonerdoesn't figureout the tombtrigger andjust bruteforces itaccidentalsequencebreakcomicallyincorrecttheoryoverlyscared ofNOTHINGcrashesinto thestrangertakes foreverto find thecinder islesslide burningroomsomehowguessessomethingcompletelyrighttakescomically longto figure outthe simulationtrigger/breakerfreakedOUT bythepaintingslaughs attheinhabitantspanicmeditationinstantinhabitantdeathterrified oftheinhabitants

Outer That DLC - Cassie - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. elliott literally laughs out loud
  2. gets ripped out of simulation via tower
  3. falls into the water in the simulation
  4. tries to light the artifact with anything but the fire
  5. total misunderstanding of the situation
  6. unnecessarily risky move that ends in disaster
  7. walks right into the rave
  8. roasts a marshmallow in the tomb
  9. gets hopelessly lost in the shrouded woodlands
  10. comments on the bodies in the tomb
  11. terrified of the prisoner
  12. doesn't figure out the tomb trigger and just brute forces it
  13. accidental sequence break
  14. comically incorrect theory
  15. overly scared of NOTHING
  16. crashes into the stranger
  17. takes forever to find the cinder isles slide burning room
  18. somehow guesses something completely right
  19. takes comically long to figure out the simulation trigger/breaker
  20. freaked OUT by the paintings
  21. laughs at the inhabitants
  22. panic meditation
  23. instant inhabitant death
  24. terrified of the inhabitants