walksright intothe raveinstantinhabitantdeathtotalmisunderstandingof the situationterrifiedof theprisonerdoesn't figureout the tombtrigger andjust bruteforces itlaughs attheinhabitantselliottliterallylaughs outloudroasts amarshmallowin the tombunnecessarilyrisky movethat ends indisastertakescomically longto figure outthe simulationtrigger/breakeraccidentalsequencebreakfalls intothe waterin thesimulationcommentson thebodies inthe tombcomicallyincorrecttheorypanicmeditationoverlyscared ofNOTHINGgets rippedout ofsimulationvia towergetshopelesslylost in theshroudedwoodlandsterrified oftheinhabitantstries to lightthe artifactwith anythingbut the firefreakedOUT bythepaintingssomehowguessessomethingcompletelyrightcrashesinto thestrangertakes foreverto find thecinder islesslide burningroomwalksright intothe raveinstantinhabitantdeathtotalmisunderstandingof the situationterrifiedof theprisonerdoesn't figureout the tombtrigger andjust bruteforces itlaughs attheinhabitantselliottliterallylaughs outloudroasts amarshmallowin the tombunnecessarilyrisky movethat ends indisastertakescomically longto figure outthe simulationtrigger/breakeraccidentalsequencebreakfalls intothe waterin thesimulationcommentson thebodies inthe tombcomicallyincorrecttheorypanicmeditationoverlyscared ofNOTHINGgets rippedout ofsimulationvia towergetshopelesslylost in theshroudedwoodlandsterrified oftheinhabitantstries to lightthe artifactwith anythingbut the firefreakedOUT bythepaintingssomehowguessessomethingcompletelyrightcrashesinto thestrangertakes foreverto find thecinder islesslide burningroom

Outer That DLC - Cassie - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. walks right into the rave
  2. instant inhabitant death
  3. total misunderstanding of the situation
  4. terrified of the prisoner
  5. doesn't figure out the tomb trigger and just brute forces it
  6. laughs at the inhabitants
  7. elliott literally laughs out loud
  8. roasts a marshmallow in the tomb
  9. unnecessarily risky move that ends in disaster
  10. takes comically long to figure out the simulation trigger/breaker
  11. accidental sequence break
  12. falls into the water in the simulation
  13. comments on the bodies in the tomb
  14. comically incorrect theory
  15. panic meditation
  16. overly scared of NOTHING
  17. gets ripped out of simulation via tower
  18. gets hopelessly lost in the shrouded woodlands
  19. terrified of the inhabitants
  20. tries to light the artifact with anything but the fire
  21. freaked OUT by the paintings
  22. somehow guesses something completely right
  23. crashes into the stranger
  24. takes forever to find the cinder isles slide burning room