crashesinto thestrangercommentson thebodies inthe tombterrified oftheinhabitantsroasts amarshmallowin the tombaccidentalsequencebreaktries to lightthe artifactwith anythingbut the firefreakedOUT bythepaintingsgets rippedout ofsimulationvia towersomehowguessessomethingcompletelyrightdoesn't figureout the tombtrigger andjust bruteforces itwalksright intothe ravetotalmisunderstandingof the situationelliottliterallylaughs outloudunnecessarilyrisky movethat ends indisasterinstantinhabitantdeathtakes foreverto find thecinder islesslide burningroomcomicallyincorrecttheorylaughs attheinhabitantspanicmeditationtakescomically longto figure outthe simulationtrigger/breakergetshopelesslylost in theshroudedwoodlandsterrifiedof theprisonerfalls intothe waterin thesimulationoverlyscared ofNOTHINGcrashesinto thestrangercommentson thebodies inthe tombterrified oftheinhabitantsroasts amarshmallowin the tombaccidentalsequencebreaktries to lightthe artifactwith anythingbut the firefreakedOUT bythepaintingsgets rippedout ofsimulationvia towersomehowguessessomethingcompletelyrightdoesn't figureout the tombtrigger andjust bruteforces itwalksright intothe ravetotalmisunderstandingof the situationelliottliterallylaughs outloudunnecessarilyrisky movethat ends indisasterinstantinhabitantdeathtakes foreverto find thecinder islesslide burningroomcomicallyincorrecttheorylaughs attheinhabitantspanicmeditationtakescomically longto figure outthe simulationtrigger/breakergetshopelesslylost in theshroudedwoodlandsterrifiedof theprisonerfalls intothe waterin thesimulationoverlyscared ofNOTHING

Outer That DLC - Cassie - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. crashes into the stranger
  2. comments on the bodies in the tomb
  3. terrified of the inhabitants
  4. roasts a marshmallow in the tomb
  5. accidental sequence break
  6. tries to light the artifact with anything but the fire
  7. freaked OUT by the paintings
  8. gets ripped out of simulation via tower
  9. somehow guesses something completely right
  10. doesn't figure out the tomb trigger and just brute forces it
  11. walks right into the rave
  12. total misunderstanding of the situation
  13. elliott literally laughs out loud
  14. unnecessarily risky move that ends in disaster
  15. instant inhabitant death
  16. takes forever to find the cinder isles slide burning room
  17. comically incorrect theory
  18. laughs at the inhabitants
  19. panic meditation
  20. takes comically long to figure out the simulation trigger/breaker
  21. gets hopelessly lost in the shrouded woodlands
  22. terrified of the prisoner
  23. falls into the water in the simulation
  24. overly scared of NOTHING