falls intothe waterin thesimulationtakes foreverto find thecinder islesslide burningroomtakescomically longto figure outthe simulationtrigger/breakerelliottliterallylaughs outloudwalksright intothe ravetotalmisunderstandingof the situationcommentson thebodies inthe tombcrashesinto thestrangerpanicmeditationunnecessarilyrisky movethat ends indisasterterrified oftheinhabitantsaccidentalsequencebreaktries to lightthe artifactwith anythingbut the firegetshopelesslylost in theshroudedwoodlandssomehowguessessomethingcompletelyrightgets rippedout ofsimulationvia towerfreakedOUT bythepaintingscomicallyincorrecttheoryinstantinhabitantdeathterrifiedof theprisonerroasts amarshmallowin the tombdoesn't figureout the tombtrigger andjust bruteforces itoverlyscared ofNOTHINGlaughs attheinhabitantsfalls intothe waterin thesimulationtakes foreverto find thecinder islesslide burningroomtakescomically longto figure outthe simulationtrigger/breakerelliottliterallylaughs outloudwalksright intothe ravetotalmisunderstandingof the situationcommentson thebodies inthe tombcrashesinto thestrangerpanicmeditationunnecessarilyrisky movethat ends indisasterterrified oftheinhabitantsaccidentalsequencebreaktries to lightthe artifactwith anythingbut the firegetshopelesslylost in theshroudedwoodlandssomehowguessessomethingcompletelyrightgets rippedout ofsimulationvia towerfreakedOUT bythepaintingscomicallyincorrecttheoryinstantinhabitantdeathterrifiedof theprisonerroasts amarshmallowin the tombdoesn't figureout the tombtrigger andjust bruteforces itoverlyscared ofNOTHINGlaughs attheinhabitants

Outer That DLC - Cassie - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. falls into the water in the simulation
  2. takes forever to find the cinder isles slide burning room
  3. takes comically long to figure out the simulation trigger/breaker
  4. elliott literally laughs out loud
  5. walks right into the rave
  6. total misunderstanding of the situation
  7. comments on the bodies in the tomb
  8. crashes into the stranger
  9. panic meditation
  10. unnecessarily risky move that ends in disaster
  11. terrified of the inhabitants
  12. accidental sequence break
  13. tries to light the artifact with anything but the fire
  14. gets hopelessly lost in the shrouded woodlands
  15. somehow guesses something completely right
  16. gets ripped out of simulation via tower
  17. freaked OUT by the paintings
  18. comically incorrect theory
  19. instant inhabitant death
  20. terrified of the prisoner
  21. roasts a marshmallow in the tomb
  22. doesn't figure out the tomb trigger and just brute forces it
  23. overly scared of NOTHING
  24. laughs at the inhabitants