Witness anoperative gain4 or moreuniquemodifiers ortokens at oncePick Up youropponent'sBannermarkerWitness anon-combatantoperativescore a killWitness firstblood(incapacitation)in TP1Score 0 VPon Crit Op,Kill Op and/orTac Op in amatchScore 1 or0 VP onyourPrimary OpEnd amatch ina DrawTake anobscuredshot and killan enemyWitness atripletargetblastStart the gamewith 3 or lessoperatives thanyour opponent andthen haveopponent performCounteractSelect utilitygrenades orexplosive grenadesfor equipment, andthen finish thegame without usingany of themRoll allmisses ona fight youstartedLose everyinitiativerolloff in amatchRoll allcrits onattackdicesHave anoperativesurvive anattack withexactly 1 woundremainingDeal moredamage tofriendlies thanenemies duringa Blast attackUse the CPRerollFirefight Ployto reroll a 1into 1Witness asuicidebombersurvive itsown blastReroll afailureinto a critUse 2 or morestun grenadeswhich fail tostun anyenemiesDuring a Shootsequence, fail tokill a target thathad 3 or fewerwounds remainingat the start of theactionWitness anoperativedie to aHot testHavemore than6 CP atonceJumpfrom oneVantageto anotherWitness anoperative gain4 or moreuniquemodifiers ortokens at oncePick Up youropponent'sBannermarkerWitness anon-combatantoperativescore a killWitness firstblood(incapacitation)in TP1Score 0 VPon Crit Op,Kill Op and/orTac Op in amatchScore 1 or0 VP onyourPrimary OpEnd amatch ina DrawTake anobscuredshot and killan enemyWitness atripletargetblastStart the gamewith 3 or lessoperatives thanyour opponent andthen haveopponent performCounteractSelect utilitygrenades orexplosive grenadesfor equipment, andthen finish thegame without usingany of themRoll allmisses ona fight youstartedLose everyinitiativerolloff in amatchRoll allcrits onattackdicesHave anoperativesurvive anattack withexactly 1 woundremainingDeal moredamage tofriendlies thanenemies duringa Blast attackUse the CPRerollFirefight Ployto reroll a 1into 1Witness asuicidebombersurvive itsown blastReroll afailureinto a critUse 2 or morestun grenadeswhich fail tostun anyenemiesDuring a Shootsequence, fail tokill a target thathad 3 or fewerwounds remainingat the start of theactionWitness anoperativedie to aHot testHavemore than6 CP atonceJumpfrom oneVantageto another

Kill Team Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Witness an operative gain 4 or more unique modifiers or tokens at once
  2. Pick Up your opponent's Banner marker
  3. Witness a non-combatant operative score a kill
  4. Witness first blood (incapacitation) in TP1
  5. Score 0 VP on Crit Op, Kill Op and/or Tac Op in a match
  6. Score 1 or 0 VP on your Primary Op
  7. End a match in a Draw
  8. Take an obscured shot and kill an enemy
  9. Witness a triple target blast
  10. Start the game with 3 or less operatives than your opponent and then have opponent perform Counteract
  11. Select utility grenades or explosive grenades for equipment, and then finish the game without using any of them
  12. Roll all misses on a fight you started
  13. Lose every initiative rolloff in a match
  14. Roll all crits on attack dices
  15. Have an operative survive an attack with exactly 1 wound remaining
  16. Deal more damage to friendlies than enemies during a Blast attack
  17. Use the CP Reroll Firefight Ploy to reroll a 1 into 1
  18. Witness a suicide bomber survive its own blast
  19. Reroll a failure into a crit
  20. Use 2 or more stun grenades which fail to stun any enemies
  21. During a Shoot sequence, fail to kill a target that had 3 or fewer wounds remaining at the start of the action
  22. Witness an operative die to a Hot test
  23. Have more than 6 CP at once
  24. Jump from one Vantage to another