Lose everyinitiativerolloff in amatchWitness anon-combatantoperativescore a killUse the CPRerollFirefight Ployto reroll a 1into 1Roll allmisses ona fight youstartedEnd amatch ina DrawStart the gamewith 3 or lessoperatives thanyour opponent andthen haveopponent performCounteractSelect utilitygrenades orexplosive grenadesfor equipment, andthen finish thegame without usingany of themHavemore than6 CP atonceHave anoperativesurvive anattack withexactly 1 woundremainingWitness asuicidebombersurvive itsown blastRoll allcrits onattackdicesPick Up youropponent'sBannermarkerWitness anoperativedie to aHot testScore 1 or0 VP onyourPrimary OpReroll afailureinto a critDeal moredamage tofriendlies thanenemies duringa Blast attackWitness anoperative gain4 or moreuniquemodifiers ortokens at onceWitness atripletargetblastTake anobscuredshot and killan enemyWitness firstblood(incapacitation)in TP1During a Shootsequence, fail tokill a target thathad 3 or fewerwounds remainingat the start of theactionScore 0 VPon Crit Op,Kill Op and/orTac Op in amatchJumpfrom oneVantageto anotherUse 2 or morestun grenadeswhich fail tostun anyenemiesLose everyinitiativerolloff in amatchWitness anon-combatantoperativescore a killUse the CPRerollFirefight Ployto reroll a 1into 1Roll allmisses ona fight youstartedEnd amatch ina DrawStart the gamewith 3 or lessoperatives thanyour opponent andthen haveopponent performCounteractSelect utilitygrenades orexplosive grenadesfor equipment, andthen finish thegame without usingany of themHavemore than6 CP atonceHave anoperativesurvive anattack withexactly 1 woundremainingWitness asuicidebombersurvive itsown blastRoll allcrits onattackdicesPick Up youropponent'sBannermarkerWitness anoperativedie to aHot testScore 1 or0 VP onyourPrimary OpReroll afailureinto a critDeal moredamage tofriendlies thanenemies duringa Blast attackWitness anoperative gain4 or moreuniquemodifiers ortokens at onceWitness atripletargetblastTake anobscuredshot and killan enemyWitness firstblood(incapacitation)in TP1During a Shootsequence, fail tokill a target thathad 3 or fewerwounds remainingat the start of theactionScore 0 VPon Crit Op,Kill Op and/orTac Op in amatchJumpfrom oneVantageto anotherUse 2 or morestun grenadeswhich fail tostun anyenemies

Kill Team Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Lose every initiative rolloff in a match
  2. Witness a non-combatant operative score a kill
  3. Use the CP Reroll Firefight Ploy to reroll a 1 into 1
  4. Roll all misses on a fight you started
  5. End a match in a Draw
  6. Start the game with 3 or less operatives than your opponent and then have opponent perform Counteract
  7. Select utility grenades or explosive grenades for equipment, and then finish the game without using any of them
  8. Have more than 6 CP at once
  9. Have an operative survive an attack with exactly 1 wound remaining
  10. Witness a suicide bomber survive its own blast
  11. Roll all crits on attack dices
  12. Pick Up your opponent's Banner marker
  13. Witness an operative die to a Hot test
  14. Score 1 or 0 VP on your Primary Op
  15. Reroll a failure into a crit
  16. Deal more damage to friendlies than enemies during a Blast attack
  17. Witness an operative gain 4 or more unique modifiers or tokens at once
  18. Witness a triple target blast
  19. Take an obscured shot and kill an enemy
  20. Witness first blood (incapacitation) in TP1
  21. During a Shoot sequence, fail to kill a target that had 3 or fewer wounds remaining at the start of the action
  22. Score 0 VP on Crit Op, Kill Op and/or Tac Op in a match
  23. Jump from one Vantage to another
  24. Use 2 or more stun grenades which fail to stun any enemies