Pick Up youropponent'sBannermarkerScore 1 or0 VP onyourPrimary OpSelect utilitygrenades orexplosive grenadesfor equipment, andthen finish thegame without usingany of themWitness anon-combatantoperativescore a killReroll afailureinto a critStart the gamewith 3 or lessoperatives thanyour opponent andthen haveopponent performCounteractWitness firstblood(incapacitation)in TP1Jumpfrom oneVantageto anotherUse the CPRerollFirefight Ployto reroll a 1into 1Take anobscuredshot and killan enemyScore 0 VPon Crit Op,Kill Op and/orTac Op in amatchEnd amatch ina DrawHave anoperativesurvive anattack withexactly 1 woundremainingHavemore than6 CP atonceRoll allcrits onattackdicesWitness anoperativedie to aHot testDeal moredamage tofriendlies thanenemies duringa Blast attackLose everyinitiativerolloff in amatchRoll allmisses ona fight youstartedWitness atripletargetblastWitness anoperative gain4 or moreuniquemodifiers ortokens at onceDuring a Shootsequence, fail tokill a target thathad 3 or fewerwounds remainingat the start of theactionWitness asuicidebombersurvive itsown blastUse 2 or morestun grenadeswhich fail tostun anyenemiesPick Up youropponent'sBannermarkerScore 1 or0 VP onyourPrimary OpSelect utilitygrenades orexplosive grenadesfor equipment, andthen finish thegame without usingany of themWitness anon-combatantoperativescore a killReroll afailureinto a critStart the gamewith 3 or lessoperatives thanyour opponent andthen haveopponent performCounteractWitness firstblood(incapacitation)in TP1Jumpfrom oneVantageto anotherUse the CPRerollFirefight Ployto reroll a 1into 1Take anobscuredshot and killan enemyScore 0 VPon Crit Op,Kill Op and/orTac Op in amatchEnd amatch ina DrawHave anoperativesurvive anattack withexactly 1 woundremainingHavemore than6 CP atonceRoll allcrits onattackdicesWitness anoperativedie to aHot testDeal moredamage tofriendlies thanenemies duringa Blast attackLose everyinitiativerolloff in amatchRoll allmisses ona fight youstartedWitness atripletargetblastWitness anoperative gain4 or moreuniquemodifiers ortokens at onceDuring a Shootsequence, fail tokill a target thathad 3 or fewerwounds remainingat the start of theactionWitness asuicidebombersurvive itsown blastUse 2 or morestun grenadeswhich fail tostun anyenemies

Kill Team Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pick Up your opponent's Banner marker
  2. Score 1 or 0 VP on your Primary Op
  3. Select utility grenades or explosive grenades for equipment, and then finish the game without using any of them
  4. Witness a non-combatant operative score a kill
  5. Reroll a failure into a crit
  6. Start the game with 3 or less operatives than your opponent and then have opponent perform Counteract
  7. Witness first blood (incapacitation) in TP1
  8. Jump from one Vantage to another
  9. Use the CP Reroll Firefight Ploy to reroll a 1 into 1
  10. Take an obscured shot and kill an enemy
  11. Score 0 VP on Crit Op, Kill Op and/or Tac Op in a match
  12. End a match in a Draw
  13. Have an operative survive an attack with exactly 1 wound remaining
  14. Have more than 6 CP at once
  15. Roll all crits on attack dices
  16. Witness an operative die to a Hot test
  17. Deal more damage to friendlies than enemies during a Blast attack
  18. Lose every initiative rolloff in a match
  19. Roll all misses on a fight you started
  20. Witness a triple target blast
  21. Witness an operative gain 4 or more unique modifiers or tokens at once
  22. During a Shoot sequence, fail to kill a target that had 3 or fewer wounds remaining at the start of the action
  23. Witness a suicide bomber survive its own blast
  24. Use 2 or more stun grenades which fail to stun any enemies