Lose everyinitiativerolloff in amatchUse 2 or morestun grenadeswhich fail tostun anyenemiesWitness asuicidebombersurvive itsown blastScore 0 VPon Crit Op,Kill Op and/orTac Op in amatchJumpfrom oneVantageto anotherUse the CPRerollFirefight Ployto reroll a 1into 1Havemore than6 CP atonceTake anobscuredshot and killan enemyHave anoperativesurvive anattack withexactly 1 woundremainingReroll afailureinto a critDuring a Shootsequence, fail tokill a target thathad 3 or fewerwounds remainingat the start of theactionEnd amatch ina DrawWitness atripletargetblastWitness firstblood(incapacitation)in TP1Select utilitygrenades orexplosive grenadesfor equipment, andthen finish thegame without usingany of themStart the gamewith 3 or lessoperatives thanyour opponent andthen haveopponent performCounteractWitness anoperative gain4 or moreuniquemodifiers ortokens at onceWitness anoperativedie to aHot testRoll allcrits onattackdicesWitness anon-combatantoperativescore a killRoll allmisses ona fight youstartedDeal moredamage tofriendlies thanenemies duringa Blast attackScore 1 or0 VP onyourPrimary OpPick Up youropponent'sBannermarkerLose everyinitiativerolloff in amatchUse 2 or morestun grenadeswhich fail tostun anyenemiesWitness asuicidebombersurvive itsown blastScore 0 VPon Crit Op,Kill Op and/orTac Op in amatchJumpfrom oneVantageto anotherUse the CPRerollFirefight Ployto reroll a 1into 1Havemore than6 CP atonceTake anobscuredshot and killan enemyHave anoperativesurvive anattack withexactly 1 woundremainingReroll afailureinto a critDuring a Shootsequence, fail tokill a target thathad 3 or fewerwounds remainingat the start of theactionEnd amatch ina DrawWitness atripletargetblastWitness firstblood(incapacitation)in TP1Select utilitygrenades orexplosive grenadesfor equipment, andthen finish thegame without usingany of themStart the gamewith 3 or lessoperatives thanyour opponent andthen haveopponent performCounteractWitness anoperative gain4 or moreuniquemodifiers ortokens at onceWitness anoperativedie to aHot testRoll allcrits onattackdicesWitness anon-combatantoperativescore a killRoll allmisses ona fight youstartedDeal moredamage tofriendlies thanenemies duringa Blast attackScore 1 or0 VP onyourPrimary OpPick Up youropponent'sBannermarker

Kill Team Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lose every initiative rolloff in a match
  2. Use 2 or more stun grenades which fail to stun any enemies
  3. Witness a suicide bomber survive its own blast
  4. Score 0 VP on Crit Op, Kill Op and/or Tac Op in a match
  5. Jump from one Vantage to another
  6. Use the CP Reroll Firefight Ploy to reroll a 1 into 1
  7. Have more than 6 CP at once
  8. Take an obscured shot and kill an enemy
  9. Have an operative survive an attack with exactly 1 wound remaining
  10. Reroll a failure into a crit
  11. During a Shoot sequence, fail to kill a target that had 3 or fewer wounds remaining at the start of the action
  12. End a match in a Draw
  13. Witness a triple target blast
  14. Witness first blood (incapacitation) in TP1
  15. Select utility grenades or explosive grenades for equipment, and then finish the game without using any of them
  16. Start the game with 3 or less operatives than your opponent and then have opponent perform Counteract
  17. Witness an operative gain 4 or more unique modifiers or tokens at once
  18. Witness an operative die to a Hot test
  19. Roll all crits on attack dices
  20. Witness a non-combatant operative score a kill
  21. Roll all misses on a fight you started
  22. Deal more damage to friendlies than enemies during a Blast attack
  23. Score 1 or 0 VP on your Primary Op
  24. Pick Up your opponent's Banner marker