Maple saysa creepymonster iscuteHolyHandgranadeis usedDravynis oldjokeSomeoneforgetsthey haveinspirationAlex isbeing aFanboyagainDeathsavebeingrolledParty makesit furtherthan DMexpectedGlowingGem getsstolenLiam andThanesurviveHistorytangentBangerRecapPartyarguesabout LootDistributionSendingstoneworks foronceNat20PartygetsjumpedDMLosesAlex startsargumentwith aClericDMWinsNightmareTimeThalirafinallygets herarmNat1Peter isquick onhis turnsExistentialcrisisDravynactuallyremoved thespells beforethe sessionMaple saysa creepymonster iscuteHolyHandgranadeis usedDravynis oldjokeSomeoneforgetsthey haveinspirationAlex isbeing aFanboyagainDeathsavebeingrolledParty makesit furtherthan DMexpectedGlowingGem getsstolenLiam andThanesurviveHistorytangentBangerRecapPartyarguesabout LootDistributionSendingstoneworks foronceNat20PartygetsjumpedDMLosesAlex startsargumentwith aClericDMWinsNightmareTimeThalirafinallygets herarmNat1Peter isquick onhis turnsExistentialcrisisDravynactuallyremoved thespells beforethe session

Dragonblood's Legacy 56th session - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Maple says a creepy monster is cute
  2. Holy Handgranade is used
  3. Dravyn is old joke
  4. Someone forgets they have inspiration
  5. Alex is being a Fanboy again
  6. Death save being rolled
  7. Party makes it further than DM expected
  8. Glowing Gem gets stolen
  9. Liam and Thane survive
  10. History tangent
  11. Banger Recap
  12. Party argues about Loot Distribution
  13. Sending stone works for once
  14. Nat 20
  15. Party gets jumped
  16. DM Loses
  17. Alex starts argument with a Cleric
  18. DM Wins
  19. Nightmare Time
  20. Thalira finally gets her arm
  21. Nat 1
  22. Peter is quick on his turns
  23. Existential crisis
  24. Dravyn actually removed the spells before the session