Roll allcrits onattackdicesDeal moredamage tofriendlies thanenemies duringa Blast attackScore 0 VPon Crit Op,Kill Op and/orTac Op in amatchScore 1 or0 VP onyourPrimary OpTake anobscuredshot and killan enemyRoll allmisses ona fight youstartedReroll afailureinto a critStart the gamewith 3 or lessoperatives thanyour opponent andthen haveopponent performCounteractHave anoperativesurvive anattack withexactly 1 woundremainingUse 2 or morestun grenadeswhich fail tostun anyenemiesSelect utilitygrenades orexplosive grenadesfor equipment, andthen finish thegame without usingany of themDuring a Shootsequence, fail tokill a target thathad 3 or fewerwounds remainingat the start of theactionJumpfrom oneVantageto anotherWitness asuicidebombersurvive itsown blastWitness anoperativedie to aHot testWitness anon-combatantoperativescore a killWitness atripletargetblastHavemore than6 CP atonceLose everyinitiativerolloff in amatchUse the CPRerollFirefight Ployto reroll a 1into 1End amatch ina DrawPick Up youropponent'sBannermarkerWitness anoperative gain4 or moreuniquemodifiers ortokens at onceWitness firstblood(incapacitation)in TP1Roll allcrits onattackdicesDeal moredamage tofriendlies thanenemies duringa Blast attackScore 0 VPon Crit Op,Kill Op and/orTac Op in amatchScore 1 or0 VP onyourPrimary OpTake anobscuredshot and killan enemyRoll allmisses ona fight youstartedReroll afailureinto a critStart the gamewith 3 or lessoperatives thanyour opponent andthen haveopponent performCounteractHave anoperativesurvive anattack withexactly 1 woundremainingUse 2 or morestun grenadeswhich fail tostun anyenemiesSelect utilitygrenades orexplosive grenadesfor equipment, andthen finish thegame without usingany of themDuring a Shootsequence, fail tokill a target thathad 3 or fewerwounds remainingat the start of theactionJumpfrom oneVantageto anotherWitness asuicidebombersurvive itsown blastWitness anoperativedie to aHot testWitness anon-combatantoperativescore a killWitness atripletargetblastHavemore than6 CP atonceLose everyinitiativerolloff in amatchUse the CPRerollFirefight Ployto reroll a 1into 1End amatch ina DrawPick Up youropponent'sBannermarkerWitness anoperative gain4 or moreuniquemodifiers ortokens at onceWitness firstblood(incapacitation)in TP1

Man In Black Kill Team Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll all crits on attack dices
  2. Deal more damage to friendlies than enemies during a Blast attack
  3. Score 0 VP on Crit Op, Kill Op and/or Tac Op in a match
  4. Score 1 or 0 VP on your Primary Op
  5. Take an obscured shot and kill an enemy
  6. Roll all misses on a fight you started
  7. Reroll a failure into a crit
  8. Start the game with 3 or less operatives than your opponent and then have opponent perform Counteract
  9. Have an operative survive an attack with exactly 1 wound remaining
  10. Use 2 or more stun grenades which fail to stun any enemies
  11. Select utility grenades or explosive grenades for equipment, and then finish the game without using any of them
  12. During a Shoot sequence, fail to kill a target that had 3 or fewer wounds remaining at the start of the action
  13. Jump from one Vantage to another
  14. Witness a suicide bomber survive its own blast
  15. Witness an operative die to a Hot test
  16. Witness a non-combatant operative score a kill
  17. Witness a triple target blast
  18. Have more than 6 CP at once
  19. Lose every initiative rolloff in a match
  20. Use the CP Reroll Firefight Ploy to reroll a 1 into 1
  21. End a match in a Draw
  22. Pick Up your opponent's Banner marker
  23. Witness an operative gain 4 or more unique modifiers or tokens at once
  24. Witness first blood (incapacitation) in TP1