Take anobscuredshot and killan enemyScore 0 VPon Crit Op,Kill Op and/orTac Op in amatchDuring a Shootsequence, fail tokill a target thathad 3 or fewerwounds remainingat the start of theactionRoll allcrits onattackdicesReroll afailureinto a critDeal moredamage tofriendlies thanenemies duringa Blast attackUse the CPRerollFirefight Ployto reroll a 1into 1Pick Up youropponent'sBannermarkerScore 1 or0 VP onyourPrimary OpWitness anoperative gain4 or moreuniquemodifiers ortokens at onceWitness firstblood(incapacitation)in TP1Witness anon-combatantoperativescore a killWitness atripletargetblastSelect utilitygrenades orexplosive grenadesfor equipment, andthen finish thegame without usingany of themRoll allmisses ona fight youstartedHave anoperativesurvive anattack withexactly 1 woundremainingUse 2 or morestun grenadeswhich fail tostun anyenemiesWitness anoperativedie to aHot testWitness asuicidebombersurvive itsown blastJumpfrom oneVantageto anotherEnd amatch ina DrawStart the gamewith 3 or lessoperatives thanyour opponent andthen haveopponent performCounteractHavemore than6 CP atonceLose everyinitiativerolloff in amatchTake anobscuredshot and killan enemyScore 0 VPon Crit Op,Kill Op and/orTac Op in amatchDuring a Shootsequence, fail tokill a target thathad 3 or fewerwounds remainingat the start of theactionRoll allcrits onattackdicesReroll afailureinto a critDeal moredamage tofriendlies thanenemies duringa Blast attackUse the CPRerollFirefight Ployto reroll a 1into 1Pick Up youropponent'sBannermarkerScore 1 or0 VP onyourPrimary OpWitness anoperative gain4 or moreuniquemodifiers ortokens at onceWitness firstblood(incapacitation)in TP1Witness anon-combatantoperativescore a killWitness atripletargetblastSelect utilitygrenades orexplosive grenadesfor equipment, andthen finish thegame without usingany of themRoll allmisses ona fight youstartedHave anoperativesurvive anattack withexactly 1 woundremainingUse 2 or morestun grenadeswhich fail tostun anyenemiesWitness anoperativedie to aHot testWitness asuicidebombersurvive itsown blastJumpfrom oneVantageto anotherEnd amatch ina DrawStart the gamewith 3 or lessoperatives thanyour opponent andthen haveopponent performCounteractHavemore than6 CP atonceLose everyinitiativerolloff in amatch

Man In Black Kill Team Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Take an obscured shot and kill an enemy
  2. Score 0 VP on Crit Op, Kill Op and/or Tac Op in a match
  3. During a Shoot sequence, fail to kill a target that had 3 or fewer wounds remaining at the start of the action
  4. Roll all crits on attack dices
  5. Reroll a failure into a crit
  6. Deal more damage to friendlies than enemies during a Blast attack
  7. Use the CP Reroll Firefight Ploy to reroll a 1 into 1
  8. Pick Up your opponent's Banner marker
  9. Score 1 or 0 VP on your Primary Op
  10. Witness an operative gain 4 or more unique modifiers or tokens at once
  11. Witness first blood (incapacitation) in TP1
  12. Witness a non-combatant operative score a kill
  13. Witness a triple target blast
  14. Select utility grenades or explosive grenades for equipment, and then finish the game without using any of them
  15. Roll all misses on a fight you started
  16. Have an operative survive an attack with exactly 1 wound remaining
  17. Use 2 or more stun grenades which fail to stun any enemies
  18. Witness an operative die to a Hot test
  19. Witness a suicide bomber survive its own blast
  20. Jump from one Vantage to another
  21. End a match in a Draw
  22. Start the game with 3 or less operatives than your opponent and then have opponent perform Counteract
  23. Have more than 6 CP at once
  24. Lose every initiative rolloff in a match