Start the gamewith 3 or lessoperatives thanyour opponent andthen haveopponent performCounteractUse 2 or morestun grenadeswhich fail tostun anyenemiesRoll allcrits onattackdicesReroll afailureinto a critUse the CPRerollFirefight Ployto reroll a 1into 1Score 0 VPon Crit Op,Kill Op and/orTac Op in amatchEnd amatch ina DrawSelect utilitygrenades orexplosive grenadesfor equipment, andthen finish thegame without usingany of themWitness anoperativedie to aHot testDuring a Shootsequence, fail tokill a target thathad 3 or fewerwounds remainingat the start of theactionWitness firstblood(incapacitation)in TP1Deal moredamage tofriendlies thanenemies duringa Blast attackPick Up youropponent'sBannermarkerWitness anoperative gain4 or moreuniquemodifiers ortokens at onceRoll allmisses ona fight youstartedHavemore than6 CP atonceWitness atripletargetblastJumpfrom oneVantageto anotherTake anobscuredshot and killan enemyHave anoperativesurvive anattack withexactly 1 woundremainingWitness asuicidebombersurvive itsown blastWitness anon-combatantoperativescore a killScore 1 or0 VP onyourPrimary OpLose everyinitiativerolloff in amatchStart the gamewith 3 or lessoperatives thanyour opponent andthen haveopponent performCounteractUse 2 or morestun grenadeswhich fail tostun anyenemiesRoll allcrits onattackdicesReroll afailureinto a critUse the CPRerollFirefight Ployto reroll a 1into 1Score 0 VPon Crit Op,Kill Op and/orTac Op in amatchEnd amatch ina DrawSelect utilitygrenades orexplosive grenadesfor equipment, andthen finish thegame without usingany of themWitness anoperativedie to aHot testDuring a Shootsequence, fail tokill a target thathad 3 or fewerwounds remainingat the start of theactionWitness firstblood(incapacitation)in TP1Deal moredamage tofriendlies thanenemies duringa Blast attackPick Up youropponent'sBannermarkerWitness anoperative gain4 or moreuniquemodifiers ortokens at onceRoll allmisses ona fight youstartedHavemore than6 CP atonceWitness atripletargetblastJumpfrom oneVantageto anotherTake anobscuredshot and killan enemyHave anoperativesurvive anattack withexactly 1 woundremainingWitness asuicidebombersurvive itsown blastWitness anon-combatantoperativescore a killScore 1 or0 VP onyourPrimary OpLose everyinitiativerolloff in amatch

Man In Black Kill Team Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Start the game with 3 or less operatives than your opponent and then have opponent perform Counteract
  2. Use 2 or more stun grenades which fail to stun any enemies
  3. Roll all crits on attack dices
  4. Reroll a failure into a crit
  5. Use the CP Reroll Firefight Ploy to reroll a 1 into 1
  6. Score 0 VP on Crit Op, Kill Op and/or Tac Op in a match
  7. End a match in a Draw
  8. Select utility grenades or explosive grenades for equipment, and then finish the game without using any of them
  9. Witness an operative die to a Hot test
  10. During a Shoot sequence, fail to kill a target that had 3 or fewer wounds remaining at the start of the action
  11. Witness first blood (incapacitation) in TP1
  12. Deal more damage to friendlies than enemies during a Blast attack
  13. Pick Up your opponent's Banner marker
  14. Witness an operative gain 4 or more unique modifiers or tokens at once
  15. Roll all misses on a fight you started
  16. Have more than 6 CP at once
  17. Witness a triple target blast
  18. Jump from one Vantage to another
  19. Take an obscured shot and kill an enemy
  20. Have an operative survive an attack with exactly 1 wound remaining
  21. Witness a suicide bomber survive its own blast
  22. Witness a non-combatant operative score a kill
  23. Score 1 or 0 VP on your Primary Op
  24. Lose every initiative rolloff in a match