EXTREMELY LONG Has a secret ending A global message of an SC+ in the area is sent Overdetailed tower F10 final stretch Unindicated nets (both inside or outside) Use a vehicle/elevator somewhere in the lobby Has a GBJ/Softlock I (braydo) lag Not the difficulty it suggests it is A tower is not a tower Uses a different surface TYPE Uses neon indicators A tower starts outside Essay like sign Story- based tower Too many new mechanics Uses custom sounds Confusing route We fall to the bottom of a tower 'Final Jump' Full of COs Z FIGHTING All outsides netted EXTREMELY LONG Has a secret ending A global message of an SC+ in the area is sent Overdetailed tower F10 final stretch Unindicated nets (both inside or outside) Use a vehicle/elevator somewhere in the lobby Has a GBJ/Softlock I (braydo) lag Not the difficulty it suggests it is A tower is not a tower Uses a different surface TYPE Uses neon indicators A tower starts outside Essay like sign Story- based tower Too many new mechanics Uses custom sounds Confusing route We fall to the bottom of a tower 'Final Jump' Full of COs Z FIGHTING All outsides netted
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
EXTREMELY LONG
Has a secret ending
A global message of an SC+ in the area is sent
Overdetailed tower
F10 final stretch
Unindicated nets (both inside or outside)
Use a vehicle/elevator somewhere in the lobby
Has a GBJ/Softlock
I (braydo) lag
Not the difficulty it suggests it is
A tower is not a tower
Uses a different surface TYPE
Uses neon indicators
A tower starts outside
Essay like sign
Story-based tower
Too many new mechanics
Uses custom sounds
Confusing route
We fall to the bottom of a tower
'Final Jump'
Full of COs
Z FIGHTING
All outsides netted