F10 final stretch Uses neon indicators A tower starts outside All outsides netted 'Final Jump' We fall to the bottom of a tower I (braydo) lag Story- based tower Overdetailed tower Use a vehicle/elevator somewhere in the lobby Not the difficulty it suggests it is Uses a different surface TYPE A tower is not a tower Too many new mechanics A global message of an SC+ in the area is sent Confusing route Has a secret ending Full of COs EXTREMELY LONG Unindicated nets (both inside or outside) Has a GBJ/Softlock Z FIGHTING Essay like sign Uses custom sounds F10 final stretch Uses neon indicators A tower starts outside All outsides netted 'Final Jump' We fall to the bottom of a tower I (braydo) lag Story- based tower Overdetailed tower Use a vehicle/elevator somewhere in the lobby Not the difficulty it suggests it is Uses a different surface TYPE A tower is not a tower Too many new mechanics A global message of an SC+ in the area is sent Confusing route Has a secret ending Full of COs EXTREMELY LONG Unindicated nets (both inside or outside) Has a GBJ/Softlock Z FIGHTING Essay like sign Uses custom sounds
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
F10 final stretch
Uses neon indicators
A tower starts outside
All outsides netted
'Final Jump'
We fall to the bottom of a tower
I (braydo) lag
Story-based tower
Overdetailed tower
Use a vehicle/elevator somewhere in the lobby
Not the difficulty it suggests it is
Uses a different surface TYPE
A tower is not a tower
Too many new mechanics
A global message of an SC+ in the area is sent
Confusing route
Has a secret ending
Full of COs
EXTREMELY LONG
Unindicated nets (both inside or outside)
Has a GBJ/Softlock
Z FIGHTING
Essay like sign
Uses custom sounds