All outsides netted Uses custom sounds Uses neon indicators Confusing route Too many new mechanics Overdetailed tower Has a secret ending A tower starts outside We fall to the bottom of a tower A tower is not a tower EXTREMELY LONG Has a GBJ/Softlock A global message of an SC+ in the area is sent F10 final stretch Full of COs Story- based tower Use a vehicle/elevator somewhere in the lobby Z FIGHTING I (braydo) lag Not the difficulty it suggests it is Unindicated nets (both inside or outside) Uses a different surface TYPE Essay like sign 'Final Jump' All outsides netted Uses custom sounds Uses neon indicators Confusing route Too many new mechanics Overdetailed tower Has a secret ending A tower starts outside We fall to the bottom of a tower A tower is not a tower EXTREMELY LONG Has a GBJ/Softlock A global message of an SC+ in the area is sent F10 final stretch Full of COs Story- based tower Use a vehicle/elevator somewhere in the lobby Z FIGHTING I (braydo) lag Not the difficulty it suggests it is Unindicated nets (both inside or outside) Uses a different surface TYPE Essay like sign 'Final Jump'
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
All outsides netted
Uses custom sounds
Uses neon indicators
Confusing route
Too many new mechanics
Overdetailed tower
Has a secret ending
A tower starts outside
We fall to the bottom of a tower
A tower is not a tower
EXTREMELY LONG
Has a GBJ/Softlock
A global message of an SC+ in the area is sent
F10 final stretch
Full of COs
Story-based tower
Use a vehicle/elevator somewhere in the lobby
Z FIGHTING
I (braydo) lag
Not the difficulty it suggests it is
Unindicated nets (both inside or outside)
Uses a different surface TYPE
Essay like sign
'Final Jump'