AlloutsidesnettedUsescustomsoundsUsesneonindicatorsConfusingrouteToo manynewmechanicsOverdetailedtowerHas asecretendingA towerstartsoutsideWe fall tothebottom ofa towerA toweris not atowerEXTREMELYLONGHas aGBJ/SoftlockA globalmessage ofan SC+ inthe area issentF10finalstretchFull ofCOsStory-basedtowerUse avehicle/elevatorsomewhere inthe lobbyZFIGHTINGI(braydo)lagNot thedifficulty itsuggestsit isUnindicatednets (bothinside oroutside)Uses adifferentsurfaceTYPEEssaylikesign'FinalJump'AlloutsidesnettedUsescustomsoundsUsesneonindicatorsConfusingrouteToo manynewmechanicsOverdetailedtowerHas asecretendingA towerstartsoutsideWe fall tothebottom ofa towerA toweris not atowerEXTREMELYLONGHas aGBJ/SoftlockA globalmessage ofan SC+ inthe area issentF10finalstretchFull ofCOsStory-basedtowerUse avehicle/elevatorsomewhere inthe lobbyZFIGHTINGI(braydo)lagNot thedifficulty itsuggestsit isUnindicatednets (bothinside oroutside)Uses adifferentsurfaceTYPEEssaylikesign'FinalJump'

Zone 5 new subrealm - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. All outsides netted
  2. Uses custom sounds
  3. Uses neon indicators
  4. Confusing route
  5. Too many new mechanics
  6. Overdetailed tower
  7. Has a secret ending
  8. A tower starts outside
  9. We fall to the bottom of a tower
  10. A tower is not a tower
  11. EXTREMELY LONG
  12. Has a GBJ/Softlock
  13. A global message of an SC+ in the area is sent
  14. F10 final stretch
  15. Full of COs
  16. Story-based tower
  17. Use a vehicle/elevator somewhere in the lobby
  18. Z FIGHTING
  19. I (braydo) lag
  20. Not the difficulty it suggests it is
  21. Unindicated nets (both inside or outside)
  22. Uses a different surface TYPE
  23. Essay like sign
  24. 'Final Jump'