Use a vehicle/elevator somewhere in the lobby A tower starts outside A tower is not a tower EXTREMELY LONG Uses a different surface TYPE F10 final stretch Overdetailed tower Z FIGHTING Has a secret ending A global message of an SC+ in the area is sent Too many new mechanics I (braydo) lag Unindicated nets (both inside or outside) Essay like sign Uses custom sounds Not the difficulty it suggests it is 'Final Jump' Story- based tower All outsides netted Confusing route We fall to the bottom of a tower Uses neon indicators Full of COs Has a GBJ/Softlock Use a vehicle/elevator somewhere in the lobby A tower starts outside A tower is not a tower EXTREMELY LONG Uses a different surface TYPE F10 final stretch Overdetailed tower Z FIGHTING Has a secret ending A global message of an SC+ in the area is sent Too many new mechanics I (braydo) lag Unindicated nets (both inside or outside) Essay like sign Uses custom sounds Not the difficulty it suggests it is 'Final Jump' Story- based tower All outsides netted Confusing route We fall to the bottom of a tower Uses neon indicators Full of COs Has a GBJ/Softlock
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Use a vehicle/elevator somewhere in the lobby
A tower starts outside
A tower is not a tower
EXTREMELY LONG
Uses a different surface TYPE
F10 final stretch
Overdetailed tower
Z FIGHTING
Has a secret ending
A global message of an SC+ in the area is sent
Too many new mechanics
I (braydo) lag
Unindicated nets (both inside or outside)
Essay like sign
Uses custom sounds
Not the difficulty it suggests it is
'Final Jump'
Story-based tower
All outsides netted
Confusing route
We fall to the bottom of a tower
Uses neon indicators
Full of COs
Has a GBJ/Softlock