OxymoronPersonificationInnerStoryFlashbackForeshadowingSymbolismMakingPredictionsPlotInferenceRhymeSettingEvidenceThemeSettingSpeakerMoodSakiSimileCauseandEffectFrameNarrativeImageryFigurativeLanguagePointof ViewOuterStoryMeterOxymoronPersonificationInnerStoryFlashbackForeshadowingSymbolismMakingPredictionsPlotInferenceRhymeSettingEvidenceThemeSettingSpeakerMoodSakiSimileCauseandEffectFrameNarrativeImageryFigurativeLanguagePointof ViewOuterStoryMeter

ELA Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Oxymoron
  2. Personification
  3. Inner Story
  4. Flashback
  5. Foreshadowing
  6. Symbolism
  7. Making Predictions
  8. Plot
  9. Inference
  10. Rhyme
  11. Setting
  12. Evidence
  13. Theme
  14. Setting
  15. Speaker
  16. Mood
  17. Saki
  18. Simile
  19. Cause and Effect
  20. Frame Narrative
  21. Imagery
  22. Figurative Language
  23. Point of View
  24. Outer Story
  25. Meter