The partyargues aboutwhetherhumans cancoexist with theother raceThe "dead"charactercomesbackThe villain hasa dramaticphilosophicalmonologueduring a bossfightAn enemybecomesplayableSomeone wasmanipulatingevents frombehind thescenesA seeminglyharmlessNPCbecomesplot-relevantA partymemberleaves "foryour owngood."The party visitsthe hometown,and somethingBADHappens™A childcharacteris absurdlypowerfulThe world'senergysource has ahorrible costThecheerful girlhas a tragicbackstoryA non-dub skitrevealssomething themain storycompletelyglosses overSomeone says"I don't needanyone" andthen learns thepower offriendshipThe realenemy is asystem, nota personThe partyhas a hotsprings/beachepisodeThe partydiscovers ashockingtruth aboutthe worldVillain has asympatheticmotivationA character'sentireidentity is alieTheprotagonisthas amysteriouspastThe partystarts outhatingeach otherThe protagonistunlocks a newform/power atthe BESTpossiblemomentTheprotagonist'sassumptionsare completelywrongThemascot isreallyimportantThe church/religiousinstitution isevilSomeonescreams theprotagonist'sname during anemotionalsceneSomeonegets a haircutto representcharacterdevelopmentTheprotagoniststarts withamnesiaThe comic-reliefcharacter getsa surprisinglyserious arcCharacterrevealstheir trueidentityAn importantpolitical conflictturns out toinvolve ancientsupernaturalbullshitA partymember istemporarilypossessed./corruptedA partymember hasadead/missingparentA character'sbackstory isdeliveredimmediatelybefore theirboss fightThementordiesThe last 20% ofthe gameintroducesapproximately47 new loreconceptsSomeonesacrificesthemselvesThe partyargues aboutwhetherhumans cancoexist with theother raceThe "dead"charactercomesbackThe villain hasa dramaticphilosophicalmonologueduring a bossfightAn enemybecomesplayableSomeone wasmanipulatingevents frombehind thescenesA seeminglyharmlessNPCbecomesplot-relevantA partymemberleaves "foryour owngood."The party visitsthe hometown,and somethingBADHappens™A childcharacteris absurdlypowerfulThe world'senergysource has ahorrible costThecheerful girlhas a tragicbackstoryA non-dub skitrevealssomething themain storycompletelyglosses overSomeone says"I don't needanyone" andthen learns thepower offriendshipThe realenemy is asystem, nota personThe partyhas a hotsprings/beachepisodeThe partydiscovers ashockingtruth aboutthe worldVillain has asympatheticmotivationA character'sentireidentity is alieTheprotagonisthas amysteriouspastThe partystarts outhatingeach otherThe protagonistunlocks a newform/power atthe BESTpossiblemomentTheprotagonist'sassumptionsare completelywrongThemascot isreallyimportantThe church/religiousinstitution isevilSomeonescreams theprotagonist'sname during anemotionalsceneSomeonegets a haircutto representcharacterdevelopmentTheprotagoniststarts withamnesiaThe comic-reliefcharacter getsa surprisinglyserious arcCharacterrevealstheir trueidentityAn importantpolitical conflictturns out toinvolve ancientsupernaturalbullshitA partymember istemporarilypossessed./corruptedA partymember hasadead/missingparentA character'sbackstory isdeliveredimmediatelybefore theirboss fightThementordiesThe last 20% ofthe gameintroducesapproximately47 new loreconceptsSomeonesacrificesthemselves

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
O
3
N
4
G
5
O
6
G
7
I
8
N
9
G
10
B
11
I
12
B
13
I
14
O
15
O
16
O
17
O
18
I
19
B
20
N
21
B
22
I
23
O
24
B
25
O
26
G
27
B
28
N
29
O
30
I
31
G
32
N
33
O
34
O
35
G
36
O
  1. N-The party argues about whether humans can coexist with the other race
  2. O-The "dead" character comes back
  3. N-The villain has a dramatic philosophical monologue during a boss fight
  4. G-An enemy becomes playable
  5. O-Someone was manipulating events from behind the scenes
  6. G-A seemingly harmless NPC becomes plot-relevant
  7. I-A party member leaves "for your own good."
  8. N-The party visits the hometown, and something BAD Happens™
  9. G-A child character is absurdly powerful
  10. B-The world's energy source has a horrible cost
  11. I-The cheerful girl has a tragic backstory
  12. B-A non-dub skit reveals something the main story completely glosses over
  13. I-Someone says "I don't need anyone" and then learns the power of friendship
  14. O-The real enemy is a system, not a person
  15. O-The party has a hot springs/ beach episode
  16. O-The party discovers a shocking truth about the world
  17. O-Villain has a sympathetic motivation
  18. I-A character's entire identity is a lie
  19. B-The protagonist has a mysterious past
  20. N-The party starts out hating each other
  21. B-The protagonist unlocks a new form/power at the BEST possible moment
  22. I-The protagonist's assumptions are completely wrong
  23. O-The mascot is really important
  24. B-The church/ religious institution is evil
  25. O-Someone screams the protagonist's name during an emotional scene
  26. G-Someone gets a haircut to represent character development
  27. B-The protagonist starts with amnesia
  28. N-The comic-relief character gets a surprisingly serious arc
  29. O-Character reveals their true identity
  30. I-An important political conflict turns out to involve ancient supernatural bullshit
  31. G-A party member is temporarily possessed. /corrupted
  32. N-A party member has a dead/missing parent
  33. O-A character's backstory is delivered immediately before their boss fight
  34. O-The mentor dies
  35. G-The last 20% of the game introduces approximately 47 new lore concepts
  36. O-Someone sacrifices themselves