AdHominemTransitionThemeRhetoricalFallacySensoryLanguageExtraneousExpositoryTextStereotypeGraphicalElementsConclusionTextualEvidenceInferenceClarityCommon-placeAssertionExplicitMessageControllingIdeaSupportingDetailsStageDirectionFactualClaimPersuasiveTextDialogueAuthor'sPurposeImplicitMessageDescriptiveTextAdHominemTransitionThemeRhetoricalFallacySensoryLanguageExtraneousExpositoryTextStereotypeGraphicalElementsConclusionTextualEvidenceInferenceClarityCommon-placeAssertionExplicitMessageControllingIdeaSupportingDetailsStageDirectionFactualClaimPersuasiveTextDialogueAuthor'sPurposeImplicitMessageDescriptiveText

Specific Vocabulary - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ad Hominem
  2. Transition
  3. Theme
  4. Rhetorical Fallacy
  5. Sensory Language
  6. Extraneous
  7. Expository Text
  8. Stereotype
  9. Graphical Elements
  10. Conclusion
  11. Textual Evidence
  12. Inference
  13. Clarity
  14. Common-place Assertion
  15. Explicit Message
  16. Controlling Idea
  17. Supporting Details
  18. Stage Direction
  19. Factual Claim
  20. Persuasive Text
  21. Dialogue
  22. Author's Purpose
  23. Implicit Message
  24. Descriptive Text