AdHominemDescriptiveTextThemeImplicitMessageInferenceCommon-placeAssertionRhetoricalFallacyAuthor'sPurposeDialogueExtraneousClarityFactualClaimSupportingDetailsSensoryLanguageStereotypeExpositoryTextPersuasiveTextExplicitMessageGraphicalElementsConclusionTextualEvidenceStageDirectionControllingIdeaTransitionAdHominemDescriptiveTextThemeImplicitMessageInferenceCommon-placeAssertionRhetoricalFallacyAuthor'sPurposeDialogueExtraneousClarityFactualClaimSupportingDetailsSensoryLanguageStereotypeExpositoryTextPersuasiveTextExplicitMessageGraphicalElementsConclusionTextualEvidenceStageDirectionControllingIdeaTransition

Specific Vocabulary - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ad Hominem
  2. Descriptive Text
  3. Theme
  4. Implicit Message
  5. Inference
  6. Common-place Assertion
  7. Rhetorical Fallacy
  8. Author's Purpose
  9. Dialogue
  10. Extraneous
  11. Clarity
  12. Factual Claim
  13. Supporting Details
  14. Sensory Language
  15. Stereotype
  16. Expository Text
  17. Persuasive Text
  18. Explicit Message
  19. Graphical Elements
  20. Conclusion
  21. Textual Evidence
  22. Stage Direction
  23. Controlling Idea
  24. Transition