SensoryLanguageControllingIdeaInferenceTextualEvidenceTransitionExplicitMessageStageDirectionConclusionExpositoryTextSupportingDetailsFactualClaimAuthor'sPurposeDialogueClarityStereotypeExtraneousRhetoricalFallacyDescriptiveTextAdHominemImplicitMessagePersuasiveTextCommon-placeAssertionThemeGraphicalElementsSensoryLanguageControllingIdeaInferenceTextualEvidenceTransitionExplicitMessageStageDirectionConclusionExpositoryTextSupportingDetailsFactualClaimAuthor'sPurposeDialogueClarityStereotypeExtraneousRhetoricalFallacyDescriptiveTextAdHominemImplicitMessagePersuasiveTextCommon-placeAssertionThemeGraphicalElements

Specific Vocabulary - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sensory Language
  2. Controlling Idea
  3. Inference
  4. Textual Evidence
  5. Transition
  6. Explicit Message
  7. Stage Direction
  8. Conclusion
  9. Expository Text
  10. Supporting Details
  11. Factual Claim
  12. Author's Purpose
  13. Dialogue
  14. Clarity
  15. Stereotype
  16. Extraneous
  17. Rhetorical Fallacy
  18. Descriptive Text
  19. Ad Hominem
  20. Implicit Message
  21. Persuasive Text
  22. Common-place Assertion
  23. Theme
  24. Graphical Elements