ControllingIdeaTransitionDialogueThemeTextualEvidenceImplicitMessageStereotypeCommon-placeAssertionExplicitMessageGraphicalElementsInferenceConclusionAdHominemSupportingDetailsClarityExtraneousPersuasiveTextRhetoricalFallacySensoryLanguageFactualClaimAuthor'sPurposeDescriptiveTextStageDirectionExpositoryTextControllingIdeaTransitionDialogueThemeTextualEvidenceImplicitMessageStereotypeCommon-placeAssertionExplicitMessageGraphicalElementsInferenceConclusionAdHominemSupportingDetailsClarityExtraneousPersuasiveTextRhetoricalFallacySensoryLanguageFactualClaimAuthor'sPurposeDescriptiveTextStageDirectionExpositoryText

Specific Vocabulary - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Controlling Idea
  2. Transition
  3. Dialogue
  4. Theme
  5. Textual Evidence
  6. Implicit Message
  7. Stereotype
  8. Common-place Assertion
  9. Explicit Message
  10. Graphical Elements
  11. Inference
  12. Conclusion
  13. Ad Hominem
  14. Supporting Details
  15. Clarity
  16. Extraneous
  17. Persuasive Text
  18. Rhetorical Fallacy
  19. Sensory Language
  20. Factual Claim
  21. Author's Purpose
  22. Descriptive Text
  23. Stage Direction
  24. Expository Text