Questionhas agrammaticalerrorGet awaywithfudging aproofAnsweriswrong"what???"GetcalledoutRank1Get100%Get aquestionright thateveryone gotwrongDifferentmethodthananswersteachercan't readhandwritingCorrecta markMisunderstandthe questionGet are-markGet acomplimentfrom amarkerMr ngocrashesoutPinkmarkingpenDumbmistakeQuestiongotten rightby everyonein the classLose a markfor notshowingsomethingsimpleFailEveryonefailsConfuseMr NgoNounitsMarkermisses aquestionQuestionhas agrammaticalerrorGet awaywithfudging aproofAnsweriswrong"what???"GetcalledoutRank1Get100%Get aquestionright thateveryone gotwrongDifferentmethodthananswersteachercan't readhandwritingCorrecta markMisunderstandthe questionGet are-markGet acomplimentfrom amarkerMr ngocrashesoutPinkmarkingpenDumbmistakeQuestiongotten rightby everyonein the classLose a markfor notshowingsomethingsimpleFailEveryonefailsConfuseMr NgoNounitsMarkermisses aquestion

Getting marks back bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Question has a grammatical error
  2. Get away with fudging a proof
  3. Answer is wrong
  4. "what???"
  5. Get called out
  6. Rank 1
  7. Get 100%
  8. Get a question right that everyone got wrong
  9. Different method than answers
  10. teacher can't read handwriting
  11. Correct a mark
  12. Misunderstand the question
  13. Get a re-mark
  14. Get a compliment from a marker
  15. Mr ngo crashes out
  16. Pink marking pen
  17. Dumb mistake
  18. Question gotten right by everyone in the class
  19. Lose a mark for not showing something simple
  20. Fail
  21. Everyone fails
  22. Confuse Mr Ngo
  23. No units
  24. Marker misses a question