Misunderstandthe questionCorrecta markGet acomplimentfrom amarkerDumbmistakeQuestiongotten rightby everyonein the classFailConfuseMr NgoPinkmarkingpenteachercan't readhandwritingGet are-markGetcalledoutEveryonefailsQuestionhas agrammaticalerrorMr ngocrashesoutAnsweriswrongRank1DifferentmethodthananswersLose a markfor notshowingsomethingsimpleGet aquestionright thateveryone gotwrongNounits"what???"Get awaywithfudging aproofGet100%Markermisses aquestionMisunderstandthe questionCorrecta markGet acomplimentfrom amarkerDumbmistakeQuestiongotten rightby everyonein the classFailConfuseMr NgoPinkmarkingpenteachercan't readhandwritingGet are-markGetcalledoutEveryonefailsQuestionhas agrammaticalerrorMr ngocrashesoutAnsweriswrongRank1DifferentmethodthananswersLose a markfor notshowingsomethingsimpleGet aquestionright thateveryone gotwrongNounits"what???"Get awaywithfudging aproofGet100%Markermisses aquestion

Getting marks back bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Misunderstand the question
  2. Correct a mark
  3. Get a compliment from a marker
  4. Dumb mistake
  5. Question gotten right by everyone in the class
  6. Fail
  7. Confuse Mr Ngo
  8. Pink marking pen
  9. teacher can't read handwriting
  10. Get a re-mark
  11. Get called out
  12. Everyone fails
  13. Question has a grammatical error
  14. Mr ngo crashes out
  15. Answer is wrong
  16. Rank 1
  17. Different method than answers
  18. Lose a mark for not showing something simple
  19. Get a question right that everyone got wrong
  20. No units
  21. "what???"
  22. Get away with fudging a proof
  23. Get 100%
  24. Marker misses a question