Direct Characterization Allusion Hyperbole Flat Character Conflict Metaphor Alliteration Setting Dynamic Character Personification Symbolism Initial Incident Rising Action Mood Connotation Indirect Characterization Oxymoron Simile Situational Irony Third Person Omnisicient Theme Third Person Limited Onomatopoeia Dramatic Irony Verbal Irony Inference Climax Idiom Round Character Foreshadowing Direct Characterization Allusion Hyperbole Flat Character Conflict Metaphor Alliteration Setting Dynamic Character Personification Symbolism Initial Incident Rising Action Mood Connotation Indirect Characterization Oxymoron Simile Situational Irony Third Person Omnisicient Theme Third Person Limited Onomatopoeia Dramatic Irony Verbal Irony Inference Climax Idiom Round Character Foreshadowing
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Direct Characterization
Allusion
Hyperbole
Flat Character
Conflict
Metaphor
Alliteration
Setting
Dynamic Character
Personification
Symbolism
Initial Incident
Rising Action
Mood
Connotation
Indirect Characterization
Oxymoron
Simile
Situational Irony
Third Person Omnisicient
Theme
Third Person Limited
Onomatopoeia
Dramatic Irony
Verbal Irony
Inference
Climax
Idiom
Round Character
Foreshadowing