ArsonistsDon'tCommitArsonGuardRevoltGuard failshorribly atrehabilitationof anprisonerPublicexecutionBlockRevoltsPrisoner xGuardrelationshipEscapeesraidprison2/3 of theGuardCaptainsDiePrisonerComplaintbackfires,is beatenVeritasIsn'tevilPrisonFamine(Bonuspoints ifweaponized)Prison doesexperimentationPrisonertakeoverof a blockSomeoneescapesby/on day3PrisonersFormcontrabandnetworkA Blockisn'tevilEscapeesform aresistancegroupGuard isambushedbyprisonersPrisonerWillinglycomes backto prisonPrisonersmake aCultGuardDefects /EscapesEntireguardsquaddiesGuardpowertripsGuard/Inmateis a doubleagentArsonistsDon'tCommitArsonGuardRevoltGuard failshorribly atrehabilitationof anprisonerPublicexecutionBlockRevoltsPrisoner xGuardrelationshipEscapeesraidprison2/3 of theGuardCaptainsDiePrisonerComplaintbackfires,is beatenVeritasIsn'tevilPrisonFamine(Bonuspoints ifweaponized)Prison doesexperimentationPrisonertakeoverof a blockSomeoneescapesby/on day3PrisonersFormcontrabandnetworkA Blockisn'tevilEscapeesform aresistancegroupGuard isambushedbyprisonersPrisonerWillinglycomes backto prisonPrisonersmake aCultGuardDefects /EscapesEntireguardsquaddiesGuardpowertripsGuard/Inmateis a doubleagent

Emberfall Prison Walls Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Arsonists Don't Commit Arson
  2. Guard Revolt
  3. Guard fails horribly at rehabilitation of an prisoner
  4. Public execution
  5. Block Revolts
  6. Prisoner x Guard relationship
  7. Escapees raid prison
  8. 2/3 of the Guard Captains Die
  9. Prisoner Complaint backfires, is beaten
  10. Veritas Isn't evil
  11. Prison Famine (Bonus points if weaponized)
  12. Prison does experimentation
  13. Prisoner takeover of a block
  14. Someone escapes by/on day 3
  15. Prisoners Form contraband network
  16. A Block isn't evil
  17. Escapees form a resistance group
  18. Guard is ambushed by prisoners
  19. Prisoner Willingly comes back to prison
  20. Prisoners make a Cult
  21. Guard Defects / Escapes
  22. Entire guard squad dies
  23. Guard power trips
  24. Guard/Inmate is a double agent