Escapeesform aresistancegroupArsonistsDon'tCommitArsonPrisonersFormcontrabandnetworkPrisonerWillinglycomes backto prisonSomeoneescapesby/on day3GuardRevoltGuard/Inmateis a doubleagentEscapeesraidprisonEntireguardsquaddiesPublicexecutionPrisonerComplaintbackfires,is beatenPrisonertakeoverof a blockPrisonFamine(Bonuspoints ifweaponized)Prisonersmake aCult2/3 of theGuardCaptainsDieGuardpowertripsA Blockisn'tevilGuard isambushedbyprisonersBlockRevoltsGuard failshorribly atrehabilitationof anprisonerGuardDefects /EscapesPrison doesexperimentationPrisoner xGuardrelationshipVeritasIsn'tevilEscapeesform aresistancegroupArsonistsDon'tCommitArsonPrisonersFormcontrabandnetworkPrisonerWillinglycomes backto prisonSomeoneescapesby/on day3GuardRevoltGuard/Inmateis a doubleagentEscapeesraidprisonEntireguardsquaddiesPublicexecutionPrisonerComplaintbackfires,is beatenPrisonertakeoverof a blockPrisonFamine(Bonuspoints ifweaponized)Prisonersmake aCult2/3 of theGuardCaptainsDieGuardpowertripsA Blockisn'tevilGuard isambushedbyprisonersBlockRevoltsGuard failshorribly atrehabilitationof anprisonerGuardDefects /EscapesPrison doesexperimentationPrisoner xGuardrelationshipVeritasIsn'tevil

Emberfall Prison Walls Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Escapees form a resistance group
  2. Arsonists Don't Commit Arson
  3. Prisoners Form contraband network
  4. Prisoner Willingly comes back to prison
  5. Someone escapes by/on day 3
  6. Guard Revolt
  7. Guard/Inmate is a double agent
  8. Escapees raid prison
  9. Entire guard squad dies
  10. Public execution
  11. Prisoner Complaint backfires, is beaten
  12. Prisoner takeover of a block
  13. Prison Famine (Bonus points if weaponized)
  14. Prisoners make a Cult
  15. 2/3 of the Guard Captains Die
  16. Guard power trips
  17. A Block isn't evil
  18. Guard is ambushed by prisoners
  19. Block Revolts
  20. Guard fails horribly at rehabilitation of an prisoner
  21. Guard Defects / Escapes
  22. Prison does experimentation
  23. Prisoner x Guard relationship
  24. Veritas Isn't evil