2/3 of theGuardCaptainsDiePrisonertakeoverof a blockEscapeesraidprisonGuardRevoltPrisonerWillinglycomes backto prisonGuard/Inmateis a doubleagentGuard isambushedbyprisonersGuard failshorribly atrehabilitationof anprisonerPrison doesexperimentationGuardpowertripsPublicexecutionVeritasIsn'tevilEntireguardsquaddiesArsonistsDon'tCommitArsonPrisonersmake aCultSomeoneescapesby/on day3A Blockisn'tevilPrisonFamine(Bonuspoints ifweaponized)GuardDefects /EscapesEscapeesform aresistancegroupPrisoner xGuardrelationshipBlockRevoltsPrisonersFormcontrabandnetworkPrisonerComplaintbackfires,is beaten2/3 of theGuardCaptainsDiePrisonertakeoverof a blockEscapeesraidprisonGuardRevoltPrisonerWillinglycomes backto prisonGuard/Inmateis a doubleagentGuard isambushedbyprisonersGuard failshorribly atrehabilitationof anprisonerPrison doesexperimentationGuardpowertripsPublicexecutionVeritasIsn'tevilEntireguardsquaddiesArsonistsDon'tCommitArsonPrisonersmake aCultSomeoneescapesby/on day3A Blockisn'tevilPrisonFamine(Bonuspoints ifweaponized)GuardDefects /EscapesEscapeesform aresistancegroupPrisoner xGuardrelationshipBlockRevoltsPrisonersFormcontrabandnetworkPrisonerComplaintbackfires,is beaten

Emberfall Prison Walls Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 2/3 of the Guard Captains Die
  2. Prisoner takeover of a block
  3. Escapees raid prison
  4. Guard Revolt
  5. Prisoner Willingly comes back to prison
  6. Guard/Inmate is a double agent
  7. Guard is ambushed by prisoners
  8. Guard fails horribly at rehabilitation of an prisoner
  9. Prison does experimentation
  10. Guard power trips
  11. Public execution
  12. Veritas Isn't evil
  13. Entire guard squad dies
  14. Arsonists Don't Commit Arson
  15. Prisoners make a Cult
  16. Someone escapes by/on day 3
  17. A Block isn't evil
  18. Prison Famine (Bonus points if weaponized)
  19. Guard Defects / Escapes
  20. Escapees form a resistance group
  21. Prisoner x Guard relationship
  22. Block Revolts
  23. Prisoners Form contraband network
  24. Prisoner Complaint backfires, is beaten