Arsonists Don't Commit Arson Guard Revolt Guard fails horribly at rehabilitation of an prisoner Public execution Block Revolts Prisoner x Guard relationship Escapees raid prison 2/3 of the Guard Captains Die Prisoner Complaint backfires, is beaten Veritas Isn't evil Prison Famine (Bonus points if weaponized) Prison does experimentation Prisoner takeover of a block Someone escapes by/on day 3 Prisoners Form contraband network A Block isn't evil Escapees form a resistance group Guard is ambushed by prisoners Prisoner Willingly comes back to prison Prisoners make a Cult Guard Defects / Escapes Entire guard squad dies Guard power trips Guard/Inmate is a double agent Arsonists Don't Commit Arson Guard Revolt Guard fails horribly at rehabilitation of an prisoner Public execution Block Revolts Prisoner x Guard relationship Escapees raid prison 2/3 of the Guard Captains Die Prisoner Complaint backfires, is beaten Veritas Isn't evil Prison Famine (Bonus points if weaponized) Prison does experimentation Prisoner takeover of a block Someone escapes by/on day 3 Prisoners Form contraband network A Block isn't evil Escapees form a resistance group Guard is ambushed by prisoners Prisoner Willingly comes back to prison Prisoners make a Cult Guard Defects / Escapes Entire guard squad dies Guard power trips Guard/Inmate is a double agent
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Arsonists Don't Commit Arson
Guard Revolt
Guard fails horribly at rehabilitation of an prisoner
Public execution
Block Revolts
Prisoner x Guard relationship
Escapees raid prison
2/3 of the Guard Captains Die
Prisoner Complaint backfires, is beaten
Veritas Isn't evil
Prison Famine (Bonus points if weaponized)
Prison does experimentation
Prisoner takeover of a block
Someone escapes by/on day 3
Prisoners Form contraband network
A Block isn't evil
Escapees form a resistance group
Guard is ambushed by prisoners
Prisoner Willingly comes back to prison
Prisoners make a Cult
Guard Defects / Escapes
Entire guard squad dies
Guard power trips
Guard/Inmate is a double agent