someone MC'd off the edge "on tanks" very rare item drops no bingo before break fake accent lock rocks requested <7.7% wipe repair reminder someone sings d/c bonus rolled BiS oopsies with reset anime reference french spoken canada mentioned "we have all clear" 2/10 pun irl pet mentioned unc coded statement fishing for a square "BOSS DIE!" some sort of innuendo 77 damage parse "vibe coded" "proggers" "countdown whenever" 77 healing parse buff reminder heroic bis drops roll >90 on an item other game mentioned irl food talk someone MC'd off the edge "on tanks" very rare item drops no bingo before break fake accent lock rocks requested <7.7% wipe repair reminder someone sings d/c bonus rolled BiS oopsies with reset anime reference french spoken canada mentioned "we have all clear" 2/10 pun irl pet mentioned unc coded statement fishing for a square "BOSS DIE!" some sort of innuendo 77 damage parse "vibe coded" "proggers" "countdown whenever" 77 healing parse buff reminder heroic bis drops roll >90 on an item other game mentioned irl food talk
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
someone MC'd off the edge
"on tanks"
very rare item drops
no bingo before break
fake accent
lock rocks requested
<7.7% wipe
repair reminder
someone sings
d/c
bonus rolled BiS
oopsies with reset
anime reference
french spoken
canada mentioned
"we have all clear"
2/10 pun
irl pet mentioned
unc coded statement
fishing for a square
"BOSS DIE!"
some sort of innuendo
77 damage parse
"vibe coded"
"proggers"
"countdown whenever"
77 healing parse
buff reminder
heroic bis drops
roll >90 on an item
other game mentioned
irl food talk