fishing for a square no bingo before break french spoken lock rocks requested fake accent d/c "BOSS DIE!" canada mentioned anime reference "we have all clear" 77 damage parse "on tanks" "vibe coded" buff reminder someone MC'd off the edge unc coded statement other game mentioned "proggers" <7.7% wipe heroic bis drops repair reminder irl pet mentioned 77 healing parse 2/10 pun oopsies with reset irl food talk bonus rolled BiS roll >90 on an item some sort of innuendo very rare item drops someone sings "countdown whenever" fishing for a square no bingo before break french spoken lock rocks requested fake accent d/c "BOSS DIE!" canada mentioned anime reference "we have all clear" 77 damage parse "on tanks" "vibe coded" buff reminder someone MC'd off the edge unc coded statement other game mentioned "proggers" <7.7% wipe heroic bis drops repair reminder irl pet mentioned 77 healing parse 2/10 pun oopsies with reset irl food talk bonus rolled BiS roll >90 on an item some sort of innuendo very rare item drops someone sings "countdown whenever"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
fishing for a square
no bingo before break
french spoken
lock rocks requested
fake accent
d/c
"BOSS DIE!"
canada mentioned
anime reference
"we have all clear"
77 damage parse
"on tanks"
"vibe coded"
buff reminder
someone MC'd off the edge
unc coded statement
other game mentioned
"proggers"
<7.7% wipe
heroic bis drops
repair reminder
irl pet mentioned
77 healing parse
2/10 pun
oopsies with reset
irl food talk
bonus rolled BiS
roll >90 on an item
some sort of innuendo
very rare item drops
someone sings
"countdown whenever"