oopsies with reset "on tanks" 2/10 pun roll >90 on an item 77 damage parse 77 healing parse "BOSS DIE!" d/c repair reminder "countdown whenever" someone sings "vibe coded" anime reference buff reminder some sort of innuendo "we have all clear" very rare item drops unc coded statement no bingo before break lock rocks requested heroic bis drops fake accent someone MC'd off the edge "proggers" <7.7% wipe other game mentioned bonus rolled BiS irl pet mentioned fishing for a square canada mentioned french spoken irl food talk oopsies with reset "on tanks" 2/10 pun roll >90 on an item 77 damage parse 77 healing parse "BOSS DIE!" d/c repair reminder "countdown whenever" someone sings "vibe coded" anime reference buff reminder some sort of innuendo "we have all clear" very rare item drops unc coded statement no bingo before break lock rocks requested heroic bis drops fake accent someone MC'd off the edge "proggers" <7.7% wipe other game mentioned bonus rolled BiS irl pet mentioned fishing for a square canada mentioned french spoken irl food talk
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
oopsies with reset
"on tanks"
2/10 pun
roll >90 on an item
77 damage parse
77 healing parse
"BOSS DIE!"
d/c
repair reminder
"countdown whenever"
someone sings
"vibe coded"
anime reference
buff reminder
some sort of innuendo
"we have all clear"
very rare item drops
unc coded statement
no bingo before break
lock rocks requested
heroic bis drops
fake accent
someone MC'd off the edge
"proggers"
<7.7% wipe
other game mentioned
bonus rolled BiS
irl pet mentioned
fishing for a square
canada mentioned
french spoken
irl food talk