oopsies with reset other game mentioned "BOSS DIE!" lock rocks requested fishing for a square canada mentioned heroic bis drops no bingo before break 2/10 pun "on tanks" buff reminder "we have all clear" <7.7% wipe irl food talk roll >90 on an item someone MC'd off the edge "countdown whenever" anime reference fake accent very rare item drops repair reminder some sort of innuendo "vibe coded" bonus rolled BiS 77 healing parse 77 damage parse unc coded statement irl pet mentioned d/c "proggers" french spoken someone sings oopsies with reset other game mentioned "BOSS DIE!" lock rocks requested fishing for a square canada mentioned heroic bis drops no bingo before break 2/10 pun "on tanks" buff reminder "we have all clear" <7.7% wipe irl food talk roll >90 on an item someone MC'd off the edge "countdown whenever" anime reference fake accent very rare item drops repair reminder some sort of innuendo "vibe coded" bonus rolled BiS 77 healing parse 77 damage parse unc coded statement irl pet mentioned d/c "proggers" french spoken someone sings
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
oopsies with reset
other game mentioned
"BOSS DIE!"
lock rocks requested
fishing for a square
canada mentioned
heroic bis drops
no bingo before break
2/10 pun
"on tanks"
buff reminder
"we have all clear"
<7.7% wipe
irl food talk
roll >90 on an item
someone MC'd off the edge
"countdown whenever"
anime reference
fake accent
very rare item drops
repair reminder
some sort of innuendo
"vibe coded"
bonus rolled BiS
77 healing parse
77 damage parse
unc coded statement
irl pet mentioned
d/c
"proggers"
french spoken
someone sings