"on tanks" buff reminder some sort of innuendo lock rocks requested d/c someone sings unc coded statement other game mentioned 77 healing parse very rare item drops 2/10 pun 77 damage parse french spoken "vibe coded" "countdown whenever" <7.7% wipe "proggers" fishing for a square "we have all clear" no bingo before break heroic bis drops "BOSS DIE!" bonus rolled BiS someone MC'd off the edge irl food talk irl pet mentioned fake accent anime reference roll >90 on an item oopsies with reset canada mentioned repair reminder "on tanks" buff reminder some sort of innuendo lock rocks requested d/c someone sings unc coded statement other game mentioned 77 healing parse very rare item drops 2/10 pun 77 damage parse french spoken "vibe coded" "countdown whenever" <7.7% wipe "proggers" fishing for a square "we have all clear" no bingo before break heroic bis drops "BOSS DIE!" bonus rolled BiS someone MC'd off the edge irl food talk irl pet mentioned fake accent anime reference roll >90 on an item oopsies with reset canada mentioned repair reminder
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"on tanks"
buff reminder
some sort of innuendo
lock rocks requested
d/c
someone sings
unc coded statement
other game mentioned
77 healing parse
very rare item drops
2/10 pun
77 damage parse
french spoken
"vibe coded"
"countdown whenever"
<7.7% wipe
"proggers"
fishing for a square
"we have all clear"
no bingo before break
heroic bis drops
"BOSS DIE!"
bonus rolled BiS
someone MC'd off the edge
irl food talk
irl pet mentioned
fake accent
anime reference
roll >90 on an item
oopsies with reset
canada mentioned
repair reminder