oopsies with reset "huh" repair reminder "we have all clear" fishing for a square Frieren reference bay area mentioned 6.9/10 pun heroic bis drops 69 healing parse lock closet requested someone sings other game mentioned very rare item drops irl pet mentioned "proggers" some sort of innuendo "on tanks" we kill the boss! <6.9% wipe roll 69 on an item d/c unc coded statement irl food talk 69 damage parse non- english language spoken "BOSS DIE!" bonus rolled BiS no bingo before break buff reminder "countdown whenever" oopsies with reset "huh" repair reminder "we have all clear" fishing for a square Frieren reference bay area mentioned 6.9/10 pun heroic bis drops 69 healing parse lock closet requested someone sings other game mentioned very rare item drops irl pet mentioned "proggers" some sort of innuendo "on tanks" we kill the boss! <6.9% wipe roll 69 on an item d/c unc coded statement irl food talk 69 damage parse non- english language spoken "BOSS DIE!" bonus rolled BiS no bingo before break buff reminder "countdown whenever"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
oopsies with reset
"huh"
repair reminder
"we have all clear"
fishing for a square
Frieren reference
bay area mentioned
6.9/10 pun
heroic bis drops
69 healing parse
lock closet requested
someone sings
other game mentioned
very rare item drops
irl pet mentioned
"proggers"
some sort of innuendo
"on tanks"
we kill the boss!
<6.9% wipe
roll 69 on an item
d/c
unc coded statement
irl food talk
69 damage parse
non-english language spoken
"BOSS DIE!"
bonus rolled BiS
no bingo before break
buff reminder
"countdown whenever"