oopsies with reset <6.9% wipe irl food talk bonus rolled BiS Frieren reference "we have all clear" "huh" "on tanks" very rare item drops non- english language spoken roll 69 on an item someone sings repair reminder lock closet requested irl pet mentioned "proggers" fishing for a square 69 healing parse other game mentioned unc coded statement bay area mentioned we kill the boss! no bingo before break 6.9/10 pun "countdown whenever" some sort of innuendo buff reminder d/c 69 damage parse "BOSS DIE!" heroic bis drops oopsies with reset <6.9% wipe irl food talk bonus rolled BiS Frieren reference "we have all clear" "huh" "on tanks" very rare item drops non- english language spoken roll 69 on an item someone sings repair reminder lock closet requested irl pet mentioned "proggers" fishing for a square 69 healing parse other game mentioned unc coded statement bay area mentioned we kill the boss! no bingo before break 6.9/10 pun "countdown whenever" some sort of innuendo buff reminder d/c 69 damage parse "BOSS DIE!" heroic bis drops
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
oopsies with reset
<6.9% wipe
irl food talk
bonus rolled BiS
Frieren reference
"we have all clear"
"huh"
"on tanks"
very rare item drops
non-english language spoken
roll 69 on an item
someone sings
repair reminder
lock closet requested
irl pet mentioned
"proggers"
fishing for a square
69 healing parse
other game mentioned
unc coded statement
bay area mentioned
we kill the boss!
no bingo before break
6.9/10 pun
"countdown whenever"
some sort of innuendo
buff reminder
d/c
69 damage parse
"BOSS DIE!"
heroic bis drops