"BOSS DIE!" unc coded statement 6.9/10 pun buff reminder roll 69 on an item "countdown whenever" "on tanks" heroic bis drops repair reminder someone sings we kill the boss! other game mentioned irl pet mentioned lock closet requested bonus rolled BiS "proggers" 69 healing parse "we have all clear" oopsies with reset Frieren reference "huh" 69 damage parse non- english language spoken very rare item drops <6.9% wipe some sort of innuendo bay area mentioned fishing for a square no bingo before break irl food talk d/c "BOSS DIE!" unc coded statement 6.9/10 pun buff reminder roll 69 on an item "countdown whenever" "on tanks" heroic bis drops repair reminder someone sings we kill the boss! other game mentioned irl pet mentioned lock closet requested bonus rolled BiS "proggers" 69 healing parse "we have all clear" oopsies with reset Frieren reference "huh" 69 damage parse non- english language spoken very rare item drops <6.9% wipe some sort of innuendo bay area mentioned fishing for a square no bingo before break irl food talk d/c
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"BOSS DIE!"
unc coded statement
6.9/10 pun
buff reminder
roll 69 on an item
"countdown whenever"
"on tanks"
heroic bis drops
repair reminder
someone sings
we kill the boss!
other game mentioned
irl pet mentioned
lock closet requested
bonus rolled BiS
"proggers"
69 healing parse
"we have all clear"
oopsies with reset
Frieren reference
"huh"
69 damage parse
non-english language spoken
very rare item drops
<6.9% wipe
some sort of innuendo
bay area mentioned
fishing for a square
no bingo before break
irl food talk
d/c