bonus rolled BiS "countdown whenever" "proggers" 69 healing parse some sort of innuendo 69 damage parse oopsies with reset "we have all clear" roll 69 on an item "BOSS DIE!" bay area mentioned lock closet requested irl pet mentioned non- english language spoken "on tanks" very rare item drops irl food talk Frieren reference buff reminder someone sings we kill the boss! other game mentioned 6.9/10 pun unc coded statement heroic bis drops repair reminder fishing for a square "huh" no bingo before break d/c <6.9% wipe bonus rolled BiS "countdown whenever" "proggers" 69 healing parse some sort of innuendo 69 damage parse oopsies with reset "we have all clear" roll 69 on an item "BOSS DIE!" bay area mentioned lock closet requested irl pet mentioned non- english language spoken "on tanks" very rare item drops irl food talk Frieren reference buff reminder someone sings we kill the boss! other game mentioned 6.9/10 pun unc coded statement heroic bis drops repair reminder fishing for a square "huh" no bingo before break d/c <6.9% wipe
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
bonus rolled BiS
"countdown whenever"
"proggers"
69 healing parse
some sort of innuendo
69 damage parse
oopsies with reset
"we have all clear"
roll 69 on an item
"BOSS DIE!"
bay area mentioned
lock closet requested
irl pet mentioned
non-english language spoken
"on tanks"
very rare item drops
irl food talk
Frieren reference
buff reminder
someone sings
we kill the boss!
other game mentioned
6.9/10 pun
unc coded statement
heroic bis drops
repair reminder
fishing for a square
"huh"
no bingo before break
d/c
<6.9% wipe