69 healing parse irl pet mentioned d/c some sort of innuendo unc coded statement Frieren reference bonus rolled BiS other game mentioned we kill the boss! "BOSS DIE!" fishing for a square <6.9% wipe 69 damage parse lock closet requested "on tanks" "proggers" heroic bis drops bay area mentioned non- english language spoken oopsies with reset no bingo before break irl food talk roll 69 on an item 6.9/10 pun buff reminder "huh" very rare item drops "countdown whenever" "we have all clear" repair reminder someone sings 69 healing parse irl pet mentioned d/c some sort of innuendo unc coded statement Frieren reference bonus rolled BiS other game mentioned we kill the boss! "BOSS DIE!" fishing for a square <6.9% wipe 69 damage parse lock closet requested "on tanks" "proggers" heroic bis drops bay area mentioned non- english language spoken oopsies with reset no bingo before break irl food talk roll 69 on an item 6.9/10 pun buff reminder "huh" very rare item drops "countdown whenever" "we have all clear" repair reminder someone sings
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
69 healing parse
irl pet mentioned
d/c
some sort of innuendo
unc coded statement
Frieren reference
bonus rolled BiS
other game mentioned
we kill the boss!
"BOSS DIE!"
fishing for a square
<6.9% wipe
69 damage parse
lock closet requested
"on tanks"
"proggers"
heroic bis drops
bay area mentioned
non-english language spoken
oopsies with reset
no bingo before break
irl food talk
roll 69 on an item
6.9/10 pun
buff reminder
"huh"
very rare item drops
"countdown whenever"
"we have all clear"
repair reminder
someone sings