Frieren reference "we have all clear" "countdown whenever" 6.9/10 pun oopsies with reset fishing for a square non- english language spoken d/c roll 69 on an item other game mentioned bay area mentioned we kill the boss! lock closet requested bonus rolled BiS irl pet mentioned 69 damage parse some sort of innuendo "BOSS DIE!" irl food talk no bingo before break <6.9% wipe heroic bis drops "proggers" buff reminder unc coded statement "on tanks" someone sings repair reminder "huh" 69 healing parse very rare item drops Frieren reference "we have all clear" "countdown whenever" 6.9/10 pun oopsies with reset fishing for a square non- english language spoken d/c roll 69 on an item other game mentioned bay area mentioned we kill the boss! lock closet requested bonus rolled BiS irl pet mentioned 69 damage parse some sort of innuendo "BOSS DIE!" irl food talk no bingo before break <6.9% wipe heroic bis drops "proggers" buff reminder unc coded statement "on tanks" someone sings repair reminder "huh" 69 healing parse very rare item drops
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Frieren reference
"we have all clear"
"countdown whenever"
6.9/10 pun
oopsies with reset
fishing for a square
non-english language spoken
d/c
roll 69 on an item
other game mentioned
bay area mentioned
we kill the boss!
lock closet requested
bonus rolled BiS
irl pet mentioned
69 damage parse
some sort of innuendo
"BOSS DIE!"
irl food talk
no bingo before break
<6.9% wipe
heroic bis drops
"proggers"
buff reminder
unc coded statement
"on tanks"
someone sings
repair reminder
"huh"
69 healing parse
very rare item drops