"we have all clear" other game mentioned BoE drops <6.7% wipe "on tanks" 67 healing parse irl pet mentioned fishing for a square someone sings 67 damage parse lock closet requested "countdown whenever" "huh?" bonus rolled BiS oopsies with reset spooky weather mentioned heroic bis drops some sort of innuendo no bingo before break d/c repair reminder 6.7/10 pun die to trash very rare item drops french spoken we kill the boss! anime reference irl food talk "BOSS DIE!" bay area mentioned unc coded statement "we have all clear" other game mentioned BoE drops <6.7% wipe "on tanks" 67 healing parse irl pet mentioned fishing for a square someone sings 67 damage parse lock closet requested "countdown whenever" "huh?" bonus rolled BiS oopsies with reset spooky weather mentioned heroic bis drops some sort of innuendo no bingo before break d/c repair reminder 6.7/10 pun die to trash very rare item drops french spoken we kill the boss! anime reference irl food talk "BOSS DIE!" bay area mentioned unc coded statement
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"we have all clear"
other game mentioned
BoE drops
<6.7% wipe
"on tanks"
67 healing parse
irl pet mentioned
fishing for a square
someone sings
67 damage parse
lock closet requested
"countdown whenever"
"huh?"
bonus rolled BiS
oopsies with reset
spooky weather mentioned
heroic bis drops
some sort of innuendo
no bingo before break
d/c
repair reminder
6.7/10 pun
die to trash
very rare item drops
french spoken
we kill the boss!
anime reference
irl food talk
"BOSS DIE!"
bay area mentioned
unc coded statement